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Magical Training

Magical Training
- Usage: Passive
Description
This feat increases the maximum spell points by 80, increases the spell critical chance by 5% and grants Echoes of Power if the player's spell points pool drops below 12. Characters with this feat are considered proficient with orbs.
Notes
Magical Training is automatically granted the first time that a character gains a level in any of the following classes or archetypes: Acolyte of the Skin, Alchemist, Artificer, Blightcaster, Cleric, Dark Apostate, Dragon Disciple, Druid, Favored Soul, Sorcerer, Stormsinger, Warlock, Wild Mage or Wizard. Since Update 17, it can be taken directly as a feat by other characters with no restrictions, although doing so is obviously inadvisable if you plan to obtain it from another source later.
This feat can be gained via specific enhancement trees:
- Bard - third rank of Magical Studies from Spellsinger enhancements
- Ranger - third rank of Energy of the Wild from Arcane Archer enhancements
- Aasimar - tier four Celestial Tutelage from Aasimar enhancements
This feat can be gained via the first core ability in these Epic Destinies:
- Draconic Incarnation
- Exalted Angel
- Fatesinger
- Machrotechnic
- Magus of the Eclipse
- Primal Avatar
- Shadowdancer
- Shiradi Champion
This feat is the prerequisite for using the Feydark Illusionist enhancements tree.
- Passive feats
- Feats
- Free feats
- Alchemist class feats
- Artificer class feats
- Cleric class feats
- Druid class feats
- Favored Soul class feats
- Sorcerer class feats
- Warlock class feats
- Wizard class feats
- Acolyte of the Skin class feats
- Blightcaster class feats
- Dark Apostate class feats
- Dragon Disciple class feats
- Stormsinger class feats
- Wild Mage class feats