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Energy Drain
Name: | Energy Drain |
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School: | Necromancy (Negative Energy) |
Spell Level: | Clr 9, DarkA 9, FvS 9, Sor/Wiz 9, Wild 9 |
Components: | Verbal![]() ![]() |
Spell Point Cost: | 50 |
Metamagic: | Quicken |
Target: | Foe, Directional |
Range: | Double |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
Cooldown: | 6 seconds (Clr/Fvs/Wiz), 3.5 seconds (Sor) |
Description
You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. The subject hit suffers 2d4 negative levels.
Each negative level gives a creature a -2 penalty on attack rolls, saves, skill checks, ability checks. Also inflicts a -1 penalty to effective level (affects things like spells and abilities which rely on caster level or character level). Negative levels stack.
If the target has as many negative levels as its Hit Dice (equal to level for players and most monsters, but some monsters have more HD than they have levels) it dies.
Casting Time: Slow for all except Sor.
Wizard Spell inscription : Requires Level 9 Inscription Materials.