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Energy Drain
Name: | Energy Drain |
---|---|
School: | Necromancy (Negative Energy) |
Spell Level: | Clr 9, DarkA 9, FvS 9, Sor/Wiz 9, Wild 9 |
Special: | Heretical Lore adds this spell to Warlock level 6 spells |
Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 50 |
Metamagic: | Quicken |
Target: | Foe, Directional |
Range: | Double |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
Cooldown: | 6.5 seconds (Clr/Fvs/Wiz), 3.5 seconds (Sor) |
Description
A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 2d4 negative levels. If the target has as many negative levels as its hit dice or levels, it dies. Each negative level gives a creature a -2 penalty on attack rolls, saves, skill checks, ability checks. Also inflicts a -1 penalty to effective level (affects things like spells and abilities which rely on caster level or character level). Negative levels stack.
- Offensive spells
- Necromancy spells
- Negative Energy spells
- Cleric spells/Level 9
- Dark Apostate spells/Level 9
- Favored Soul spells/Level 9
- Sorcerer / Wizard spells/Level 9
- Wild Mage spells/Level 9
- Warlock spells
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with Quicken
- Spells with no save