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Divine Disciple enhancements

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Divine Disciple enhancements[edit]

Divine Disciple enhancements tree

This tree provides the intertwined pathes of Light (Light/Alignment) and Darkness (Negative). Light core abilities are selected from left to right, Darkness core abilities from right to left. It is possible to train both Light and Darkness cores, however if you want a core capstone ability you have to train either all Light or all Darkness core abilities.

Core abilities[edit]

Note that this table shows both Light and Darkness core abilities of the same level in one row. Note: Light core abilities are selected from left to right, Darkness core abilities from right to left.

How Divine Disciple Cores are setup
Icon Enhancement Divine Emissary.png
Emissary: Follow the path of Light or Dark:
  • Icon Enhancement Divine Emissary of Darkness.png Divine Emissary of Darkness: You have chosen to follow the path of Darkness. For each Dark Core Ability you take in this tree, you gain 5 Negative and Universal Spell Power.
  • Icon Enhancement Divine Emissary.png Divine Emissary of Light: You have chosen to follow the path of Light. For each Light Core Ability you take in this tree, you gain +5 Light, Alignment, and Universal Spell Power.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Cleric level 1
Icon Enhancement Divine Emissary.png
Sacred Defense: Follow the path of Light or Dark:
  • Icon Enhancement Empowered by.png Empowered by Darkness: +2 to all Saving Throws and +3 Magical Resistance Rating
  • Icon Enhancement Empowered by.png Empowered by Light: +2 to all Saving Throws and +3 Physical Resistance Rating
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Cleric level 3, related Divine Emissary
Icon Enhancement Divine Emissary.png
Divine Spell Knowledge: Add a new spell to your spellbook:
  • Icon Enhancement Enervation.png Dark Spellbook I: Enervation: Your Cleric spellbook gains Enervation as a level 4 spell.
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Light Spellbook I- Sun Bolt.png Light Spellbook I: Sun Bolt: Your Cleric spellbook gains Sun Bolt as a level 3 spell.
    • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Cleric level 6, related Empowered by
Icon Enhancement Divine Emissary.png
Divine Spell Knowledge: Add a new spell to your spellbook:
  • Icon Enhancement Necrotic Ray.png Dark Spellbook II: Necrotic Ray: Your Cleric spellbook gains Necrotic Ray as a level 6 spell.
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Sunbeam.png Light Spellbook II: Sunbeam: Your Cleric spellbook gains Sunbeam as a level 6 spell.
    • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Cleric level 12, related Spellbook I
Icon Enhancement Divine Emissary.png
Divine Spell Knowledge: Add a new spell to your spellbook:
  • Icon Enhancement Power Word Stun.png Dark Spellbook III: Power Word: Stun: Your Cleric spellbook gains Power Word: Stun as a level 8 spell. You also gain +1 Caster Level and Max Caster Level with Negative Spells.
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Light Spellbook III- Sunburst.png Light Spellbook III: Sunburst: Your Cleric spellbook gains Sunburst as a level 8 spell. You also gain +1 Caster Level and Max Caster Level with Light and Alignment Spells.
    • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Cleric level 18, related Spellbook II
Icon Enhancement Divine Emissary.png
Transcendence: Complete your training:
  • Icon Enhancement Deacon of Endless Darkness.png Deacon of Endless Darkness: Your mastery over Darkness has granted you impossible power.
    • +4 Wisdom
    • +2 to all Saving Throws
    • +10 Negative Spell Power and negative healing amp.
    • +1 caster level and max caster level to Negative Energy spells.
    • +1 Necromancy DCs.
      • Requires Divine Emissary of Darkness
  • Icon Enhancement Priest of Endless Light.png Priest of Endless Light:: Yor mastery over Light has granted you impossible power.
    • +4 Wisdom
    • +2 to all Saving Throws
    • +10 Light/Alignment Spell Power and positive healing amp.
    • +1 caster level and max caster level with Light/Alignment spells.
    • +1 evocation DCs.
      • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Cleric level 20, related Spellbook III

Tier One[edit]

Requires Emissary, Cleric Level 1

Icon Enhancement Prophetic Zenith.png
Prophetic Zenith: You are the voice of your chosen path. You gain a new level 1 Spell-like ability:
  • InflictLightWounds.png Inflict Light Wounds: (Activation Cost: 8/6/4 spell points. Cooldown: 10/8/6 seconds.)
    • Requires Divine Emissary of Darkness
  • NimbusOfLight.png Nimbus of Light: (Activation Cost: 4/3/2 spell points. Cooldown: 6/5/4 seconds.)
    • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Defense of the Heart.png
Defense of the Heart: Gain +2/+4/+6 Physical Resistance Rating
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Divine Smiting.png
Divine Smiting I: Choose:
  • Icon Enhancement Arcane Smiting.png Arcane Smiting I: +2% Critical Chance with Fire, Cold, Acid, Electric and Force spells
    • Requires both Divine Emissary of Darkness/Light
  • Icon Enhancement Divine Smiting.png Divine Smiting I: +2% Critical Chance with Light, Negative, and Alignment spells
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Defense of the Soul.png
Defense of the Soul: Gain +2/+4/+6 Magical Resistance Rating
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Spell Points.png
Energy of the Disciple: Your studies have increased your maximum Spell Points by an additional 30/60/90.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Cleric Level 2, 5 APs spent in tree

Icon Feat Spell Penetration.png
Spell Penetration: +1/+2/+3 to your Caster Level check to overcome enemy Spell Resistance.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose between Empower Spell, Maximize Spell, Enlarge Spell, or Quicken Spell. Reduce the Spell Point cost of using that Metamagic:
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Icon Enhancement Efficient Enlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • Icon Enhancement Efficient Quicken.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: The Metamagic you are improving
Icon Enhancement Divine Smiting.png
Divine Smiting II: Choose:
  • Icon Enhancement Arcane Smiting.png Arcane Smiting II: +2% Critical Chance with Fire, Cold, Acid, Electric and Force spells
    • Requires both Divine Emissary of Darkness/Light
  • Icon Enhancement Divine Smiting.png Divine Smiting II: +2% Critical Chance with Light, Negative, and Alignment spells
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Divine Smiting I (Tier)
Icon Enhancement Shield of Dawn.png
Shield of Dawn: When struck, attackers are dealt 1d6/2d6/3d6 Light damage, scaling with your Spell Power. Rank 3: and they have a small chance to be Blinded for 12 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Light and Dark.png
Light and Dark: Whenever you cast a Light, Alignment, or Negative spell, you gain +3 to your Negative, Light, and Alignment Spell Power for 6 seconds. This stacks up to 1/3/5 times.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Cleric Level 3, 10 APs spent on tree

Icon Enhancement Prophetic Zenith 3.png
Prophetic Zenith: You are the voice of your chosen path. You gain a new level 3 Spell-like ability:
  • Necrotic Bolt.png Necrotic Bolt: (Activation Cost: 12/9/6 spell points. Cooldown: 10/8/6 seconds.)
    • Requires Divine Emissary of Darkness
  • SearingLight.png Searing Light: (Activation Cost: 8/6/4 spell points. Cooldown: 8/6/4 seconds.)
    • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose a different Metamagic feat than Tier 2. Using that Metamagic costs you X fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Efficient Metamagic (Tier 2), The Metamagic you are improving
Icon Enhancement Divine Smiting.png
Divine Smiting III: Choose:
  • Icon Enhancement Arcane Smiting.png Arcane Smiting III: +2% Critical Chance with Fire, Cold, Acid, Electric and Force spells
    • Requires both Divine Emissary of Darkness/Light
  • Icon Enhancement Divine Smiting.png Divine Smiting III: +2% Critical Chance with Light, Negative, and Alignment spells
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Divine Smiting II (Tier)
Icon Enhancement Disciple of Dusk or Dawn 3.png
Disciple of Dusk or Dawn: Select which Healing Amplification you would like:
  • Icon Enhancement Disciple of Dawn.png Disciple of Dawn: +5/+10/+15 Positive Healing Amplification
  • Icon Enhancement Disciple of Dusk.png Disciple of Dusk: +5/+10/+15 Negative Healing Amplification
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
WisdomColored.png
Wisdom: +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Cleric Level 4, 20 APs spent on tree

Icon Enhancement Prophetic Zenith 4.png
Prophetic Zenith: You are the voice of your chosen path. You gain a new level 4 Spell-like ability:
  • ChaosHammer.png Chaos Hammer: (Activation Cost: 13/10/8 spell points. Cooldown: 20/15/12 seconds.)
  • HolySmite.png Holy Smite: (Activation Cost: 11/9/7 spell points. Cooldown: 10/8/6 seconds.)
    • Requires Divine Emissary of Light
  • OrdersWrath.png Order's Wrath: (Activation Cost: 13/10/8 spell points. Cooldown: 20/15/12 seconds.)
  • UnholyBlight.png Unholy Blight: (Activation Cost: 13/10/7 spell points. Cooldown: 10/8/6 seconds.)
    • Requires Divine Emissary of Darkness
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Efficient Heighten.png
Efficient Heighten: Using the Heighten Spell Metamagic costs you 1/2 fewer Spell Points per heightened level.
AP Cost: 2 Ranks: 2 Progression: 20 Requires: Efficient Metamagic (Tier 3), Heighten Spell
Icon Enhancement Divine Smiting.png
Divine Smiting IV: Choose:
  • Icon Enhancement Arcane Smiting.png Arcane Smiting IV: +2% Critical Chance with Fire, Cold, Acid, Electric and Force spells
    • Requires both Divine Emissary of Darkness/Light
  • Icon Enhancement Divine Smiting.png Divine Smiting IV: +2% Critical Chance with Light, Negative, and Alignment spells
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Divine Smiting III (Tier)
Icon Enhancement Disciple of Dusk or Dawn 4.png
Disciple of Dusk or Dawn: Select which Healing Amplification you would like:
  • Icon Enhancement Disciple of Dawn.png Disciple of Dawn: +5/+10/+15 Positive Healing Amplification
  • Icon Enhancement Disciple of Dusk.png Disciple of Dusk: +5/+10/+15 Negative Healing Amplification
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Disciple of Dusk or Dawn (Tier 3)
WisdomColored.png
Wisdom: +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Wisdom (Tier 3)

Tier Five[edit]

Requires Cleric Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Alignment.png
Power Balance: Enhance your Alignment spells:
  • Icon Enhancement Balance of Power.png Balance of Power: The spells Order's Wrath and Chaos Hammer now deal their increased damage to all enemies, regardless of alignment.
    • Requires both Divine Emissary of Darkness/Light
  • Icon Enhancement Holy Power.png Holy Power: Your Holy Smite spell now deals its increased damage to all enemies, regardless of alignment.
    • Requires Divine Emissary of Light
    • Bug: This version of the enhancement does not appear to work.
  • Icon Enhancement Unholy Power.png Unholy Power: Your Unholy Blight spell now deals its increased damage to all enemies, regardless of alignment.
    • Requires Divine Emissary of Darkness
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Cleric level 20, Divine Spell Knowledge (3)
Icon Enhancement Transcendence.png
Transcendence: Transcend your choices:
  • Icon Enhancement Bring Balance.png Bring Balance; The Word of Balance spell is added to your Spellbook at level 7.
    • Requires both Divine Emissary of Darkness/Light
  • Icon Enhancement Transcend Darkness.png Transcend Darkness: You gain the spells you would have gained from the Path of Light core abilities.
    • Requires having only Divine Emissary of Darkness Cores (and no Light Cores.)
  • Icon Enhancement Transcend Light.png Transcend Light: You gain the spells you would have gained from the Path of Darkness core abilities.
    • Requires having only Divine Emissary of Light Cores (and no Darkness Cores.)
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Cleric level 20, Divine Spell Knowledge (3)
Icon Enhancement Divine Smiting.png
Divine Smiting V: Choose:
  • Icon Enhancement Arcane Smiting.png Arcane Smiting V: +2% Critical Chance with Fire, Cold, Acid, Electric and Force spells
    • Requires both Divine Emissary of Darkness/Light
  • Icon Enhancement Divine Smiting.png Divine Smiting V: +2% Critical Chance with Light, Negative, and Alignment spells
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Divine Smiting IV (Tier)
Icon Enhancement Condemnation.png
Condemnation or Acceptance: Condemn the unusual or accept it as your own:
  • Icon Enhancement Acceptance.png Acceptance: +5% Spell Critical Damage with Fire, Cold, Acid, Electric, and Force Spells
    • +2 Caster Level and Maximum Caster level with Fire, Cold, Acid, Electric, and Force Spells
  • Icon Enhancement Condemnation.png Condemnation: +5% Spell Critical Damage with Light, Negative, and Alignment Spells
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Divine Empowerment.png
Divine Empowerment: +1 DC to your Necromancy and Evocation spells
AP Cost: 2 Ranks: 1 Progression: 30 No requirements