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Divine Disciple enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DD1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
|
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Divine Disciple enhancements[edit]

This tree provides the intertwined paths of Light (Light/Alignment) and Darkness (Negative). Light core abilities are selected from left to right, Darkness core abilities from right to left. It is possible to train both Light and Darkness cores, however if you want a core capstone ability you have to train either all Light or all Darkness core abilities.
Core abilities[edit]
Note that this table shows both Light and Darkness core abilities of the same level in one row. Note: Light core abilities are selected from left to right, Darkness core abilities from right to left.

Emissary: Follow the path of Light or Dark:
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: {{{cd}}} | Requires: Cleric level 1 | |
Sacred Defense: Follow the path of Light or Dark:
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Cleric level 3, related Divine Emissary | |
Divine Spell Knowledge: Add a new spell to your spellbook:
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Cleric level 6, related Empowered by | |
Divine Spell Knowledge: Add a new spell to your spellbook:
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Cleric level 12, related Spellbook I | |
Divine Spell Knowledge: Add a new spell to your spellbook:
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Cleric level 18, related Spellbook II | |
Transcendence: Complete your training:
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 40 | Cooldown: {{{cd}}} | Requires: Cleric level 20, related Spellbook III | |
Tier One[edit]
Requires Emissary, Cleric Level 1
Prophetic Zenith: You are the voice of your chosen path. You gain a new level 1 Spell-like ability:
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Defense of the Heart: Gain +2/+4/+6 Physical Resistance Rating
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Divine Smiting I: Choose:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Defense of the Soul: Gain +2/+4/+6 Magical Resistance Rating
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Energy of the Disciple: Your studies have increased your maximum Spell Points by an additional 30/60/90.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires Cleric Level 2, 5 APs spent in tree
Spell Penetration: +1/+2/+3 to your Caster Level check to overcome enemy Spell Resistance.
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Efficient Metamagic: Choose between Empower Spell, Maximize Spell, Enlarge Spell, or Quicken Spell. Reduce the Spell Point cost of using that Metamagic:
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: The Metamagic you are improving | |
Divine Smiting II: Choose:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Divine Smiting I (Tier) | |
Shield of Dawn: When struck, attackers are dealt 1d6/2d6/3d6 Light damage, scaling with your Spell Power. Rank 3: and they have a small chance to be Blinded for 12 seconds.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Light and Dark: Whenever you cast a Light, Alignment, or Negative spell, you gain +3 to your Negative, Light, and Alignment Spell Power for 6 seconds. This stacks up to 1/3/5 times.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires Cleric Level 3, 10 APs spent on tree
Prophetic Zenith: You are the voice of your chosen path. You gain a new level 3 Spell-like ability:
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Efficient Metamagic: Choose a different Metamagic feat than Tier 2. Using that Metamagic costs you X fewer Spell Points.
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Efficient Metamagic (Tier 2), The Metamagic you are improving | |
Divine Smiting III: Choose:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Divine Smiting II (Tier) | |
Disciple of Dusk or Dawn: Select which Healing Amplification you would like:
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Wisdom: +1 Wisdom
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires Cleric Level 4, 20 APs spent on tree
Prophetic Zenith: You are the voice of your chosen path. You gain a new level 4 Spell-like ability:
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Efficient Heighten: Using the Heighten Spell Metamagic costs you 1/2 fewer Spell Points per heightened level.
| |||||
| AP Cost: 2 | Ranks: 2 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Efficient Metamagic (Tier 3), Heighten Spell | |
Divine Smiting IV: Choose:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Divine Smiting III (Tier) | |
Disciple of Dusk or Dawn: Select which Healing Amplification you would like:
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Disciple of Dusk or Dawn (Tier 3) | |
Wisdom: +1 Wisdom
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Wisdom (Tier 3) | |
Tier Five[edit]
Requires Cleric Level 5, Character Level 12, 30 APs spent in tree
Power Balance: Enhance your Alignment spells:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Cleric level 20, Divine Spell Knowledge (3) | |
Transcendence: Transcend your choices:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Cleric level 20, Divine Spell Knowledge (3) | |
Divine Smiting V: Choose:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Divine Smiting IV (Tier) | |
Condemnation or Acceptance: Condemn the unusual or accept it as your own:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Divine Empowerment: +1 DC to your Necromancy and Evocation spells
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |