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|School:||Necromancy (Negative Energy)|
|SLA:||Pale Master Tier 3 (Wiz), Divine Disciple Tier 3 (Clr, Dark Path);|
|Metamagic:||Empower, Enlarge, Maximize, Quicken|
|Target:||Foe, Breakable, Directional|
|Saving Throw:||Fortitude, half|
|DC:||Unknown SLA DC|
You fire a black bolt of energy from your finger that deals 4 to 10 hit points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. This ability counts as a level 3 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability.
D&D Dice: Deals 1d6+3 negative energy damage per caster level.