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Searing Light

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Name: Searing Light
School: Evocation (Light)
Level: Clr 3, FvS 3
Spell Point Cost: 8
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Metamagic: Empower, Enlarge, Maximize, Quicken, Intensify
Range: Medium (100 ft.+ 10 ft. per caster level)
Target: Foe, Directional, Breakable
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Cooldown: 3 seconds

Focuses divine power like a ray of the sun, causing a blast of light to do 7 to 12 (1d6+6) light damage per caster level caster level (up to a max of 70-120 (10d6+60) at caster level 10). Undead creatures take 14-24 (2d6+12) damage per caster level (up to a max of 140 to 240 damage (20d6+120)). Ray spells have double range.