Year of the Dragon: Through May 28th, claim free Expansion Pack (excluding Vecna Unleashed) or a Greater Elixir of Discovery! Speak to Xatheral in the Hall of Heroes. edit

Thank you for your patience while we continue to upgrade DDOwiki to the latest MediaWiki LTS version. If you find any errors on the site, please visit the Discord chat server and let us know.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats


Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!


From DDO wiki
Jump to navigation Jump to search

Skill swim.png Swim (Strength)


The Swim skill determines how fast your breath bar goes down when you are underwater. Once your breath bar is empty, you'll start drowning. While drowning you'll constantly lose hit points until you reach the surface or you die.

Swimming is penalized by twice any Armor Check Penalty value. Therefore, it can be a good idea to remove heavy armor and shield before you dive - unless combat awaits when you surface again.

Each point in Swim increases your swimming speed by roughly 1%. The Swim skill was once thought to also affect how fast you fall through air, but this has been shown to be incorrect. It does not affect your falling rate or your movement speed when falling; however, it does affect your movement when under the effect of the "fly" spell.

Special: The Armor Check Penalty is doubled for the Swim skill.

Special: Warforged and Pale Masters in a Pale Shroud do not need to breathe. Their breath bar is not shown and they can remain underwater indefinitely.

Note: Some areas in quests can only be accessed by underwater passages - some optional, some mandatory, of varying lengths and challenges. If you have no or few ranks in this skill, it's a good idea to have some magic items around to either remove the need to breath or increase your Swim speed when necessary.