|VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., FocusFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot.
|Spell Point Cost:
|5 minutes+1 minute per caster level
|2 seconds (Wiz), 1.5 seconds (Sor)
An invisible, but tangible field of force surrounds an ally, providing a +4 armor bonus to AC for 5 minutes plus 1 minute per caster level.
Unlike mundane armor, Mage Armor entails no armor check penalty nor arcane spell failure chance.
- Mage Armor gives an armor bonus that will not stack with other armor bonuses, given for instance by regular armor (e.g. a Chainmail that gives a +5 armor bonus).
- For the same reason, a Sorcerer or Wizard should not take this spell, since he may easily acquire bracers giving the same armor bonus (e.g. Black Widow Bracers).
- Contrary to the expectations of PnP players, Mage Armor gives no additionnal defense against Wraiths or other incorporeal monsters over mundane armor, since touch attacks weren't implemented in DDO. As a result, incorporeal monsters do not bypass armor bonuses to armor class, so Mage Armor offers nothing other armors cannot offer.