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Shintao enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DDM1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
|
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Shintao enhancements[edit]

Core abilities[edit]
Bastion of Purity: Each Core Enhancement in the Shintao tree, including this one, grants you the following passive effects:
Antirequisite: This enhancement cannot be taken at the same time as Improved Recovery I or II in the Half-Elf tree. Bug: This is possible at the moment. Same for Improved Recovery in the Human tree. | |||||
| AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: {{{cd}}} | Requires: Monk Level 1 | |
Protection from Tainted Creatures: You gain a +1 bonus to Armor Class and a +1 bonus to saving throws. These bonuses stack with all other bonuses to armor class and saving throws. Your attacks while Centered now bypass Byeshk damage reduction.
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| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Monk Level 3, Bastion of Purity | |
| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Monk Level 6, Protection from Tainted Creatures | |
Argent Fist: You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. Your attacks while Centered now bypass Silver damage reduction.
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| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Monk Level 12, Iron Hand | |
Touch the Void Dragon: Ki Activate: Spend 30 ki to gain a 1d4+1 bonus to all ability scores for one minute (Cooldown: 3 minutes). Passive: +5 Melee Power, +1[W] while Centered
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Monk Level 18, Argent Fist | |
To Seek Perfection: You continually seek physical and spiritual betterment, reaping many benefits. You gain +4 Wisdom. +15 Melee Power. You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. +2[W] while Centered. If you have Meditation of War, +10 Melee and Ranged Power.
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| AP Cost: 1 | Ranks: 1 | Progression: 40 | Cooldown: {{{cd}}} | Requires: Monk Level 20, Touch the Void Dragon | |
Tier One[edit]
Requires: Bastion of Purity, Monk Level 1
Shintao Studies: +1 to Attack and Damage while Centered. Antirequisites: Ninjutsu, Henshin Training
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Reed in the Wind: Ki Melee Attack: Deals +10%/+20%/+30% Damage. If you successfully damage your target you gain a +3%/+6%/+9% Insight bonus to Dodge for 6 seconds. (Cooldown: 15 seconds)
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: Dodge | |
Disciplined Training: Multiselector:
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Fast Hands: Multiselector:
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Negotiator: +1/+2/+3 Bluff, Diplomacy, and Intimidate. Rank 3: The cooldown for Bluff, Diplomacy, and Intimidate are reduced by 10%.
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| AP Cost: 1 | Ranks: 3 | Progression: 0 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires Monk Level 2, 5 APs spent on tree
Shintao Studies: +1 to Attack and +2 to Damage while Centered.
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Shintao Studies (Tier 1) | |
Smite Tainted Creature: Ki Melee Attack: You have the ability to expend Ki to deal devastating blows in melee. You gain twice your Wisdom modifier to your attack roll and a damage bonus based on your monk level. Targets will be locked in a tomb of jade on vorpal attacks (attack roll of 20 followed by critical confirmation) on a failed Will save (DC = 10 + Wisdom modifier + your monk level + Stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate. (Activation Cost: 15 Ki. Cooldown: 15 seconds)
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Quick Strike: Centered Melee Attack: Deals +10%/+20%/+30% Damage. You gain a 5%/15%/25% Morale bonus to Doublestrike for 10 seconds. (Cooldown 18/15/12 seconds)
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires Monk Level 3, 10 APs spent on tree
Shintao Studies: Passive: +1 to Attack and +2 to Damage while Centered.
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Shintao Studies (Tier 2) | |
Jade Strike: Ki Melee Attack: You perform a melee attack that is especially powerful against tainted creatures. On hitting a target, this attack increases their physical damage vulnerability by 10% and reduces their fortification by 25%. A successful Will save negates this effect. On critical hits, a target will be locked in a tomb of jade. A successful Will save negates this effect. The DC for both Will saves is (10 + Monk level + Wisdom modifier + Stunning DC boosts). Aberrations, Extraplanar creatures, and Undead receive double the vulnerability and fortification debuff, and must make two consecutive saves to avoid being entombed. (Activation Cost: 10 Ki. Cooldown: 15 seconds)
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Hands of Mercy: Multiselector:
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Fists of Light: Multiselector:
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| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Constitution or Wisdom: Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires Monk Level 4, 20 APs spent on tree
Shintao Studies: +1 to Attack and +2 to Damage while Centered.
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Shintao Studies (Tier 3) | |
Tomb of Jade: Ki Melee Attack: You perform an attack that encases a target in a tomb of jade on a failed Will save (DC = 10 + Wisdom modifier + your monk level + Stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid this fate. (Activation Cost: 25 Ki. Cooldown: 1 minute)
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Jade Strike | |
Greater Hands of Mercy: Multiselector:
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| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Hands of Mercy | |
Instinctive Defense: You take [5%/10%/15%] less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
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| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Constitution or Wisdom: Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Constitution or Wisdom (Tier 3) | |
Tier Five[edit]
Requires Monk Level 5, Character Level 12, 30 APs spent in tree
Empty Hand Mastery: While you are Centered, you gain a +1 Competence bonus to Critical Threat Range and Multiplier. Passive: You gain a +25% Competence bonus to Max Hit Points.
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Kukan-Do: Ki Activate: You lock gazes with an enemy, stunning them for a short period of time on a failed Will save (DC 14 + Wisdom modifier + your monk level + stunning bonuses). Any effects that modify your Stunning Blow or Stunning Fist DC's also affect this ability. Sightless creatures are unaffected by this ability. (Activation Cost: 25 Ki. Cooldown: 15 seconds)
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Violence Begets Violence: While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds. This stacks up to 5 times and is reset if you critically hit.
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Instinctive Defense | |
Meditation of War: Toggle: You gain +3 to Attack and Damage, as well as additional benefits in different stances:
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Rise of the Phoenix: Activate While Dead: The spirit of a phoenix burns within you. You may bring yourself back from death's door, as if affected by the Resurrection spell. This ability may only be used once per rest. (Cooldown: 15 minutes)
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| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |