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Fists of Light
Fists of Light
- Cooldown: 3 seconds
- Usage: Active
- Prerequisite: Monk level 3, Path of Harmonious Balance, 10 ki
On a successful melee hit, an enemy receives a healing shield for approximately 10 seconds. Any melee hit on the affected creature by you or your allies heals them with 1D2 HP per strike.
Strong enemies with immunity to curses will be immune to the healing shield.
The Fists of Light deals 4D6 additional positive damage on undead. A chance hit on an undead creature with the healing shield may deal an additional 1D50 positive damage on a vorpal strike (Natural 20 followed by critical confirmation) which scales with Melee Power.
Also deals 4d6 Light damage to all creatures on hit, which scales with Melee Power.
Since Update 33 additionally deals +0.5[w] damage.
The Fists of Light is the keystone strike of a Harmonious Balance monk. This feat is a finishing move that can be used with other elemental strikes. Fists of Light has a cooldown of 3 seconds.
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