Name of Raid
|
Heroic Level
|
Epic Level
|
Adventure Pack
|
Flagging Requirements
|
Tempest's Spine
|
10
|
-
|
Free To Play
|
No flagging required.
|
edit
|
The Reaver's Fate
|
14
|
-
|
Ruins of Gianthold
|
Complete Madstone Crater, Prison of the Planes, A Cabal for One, then Gianthold Tor.
|
edit
|
Plane of Night
|
10
|
22
|
Vault of Night
|
Complete The Vault of Night. You can only enter this raid from within that one.
|
edit
|
The Titan Awakes
|
12
|
-
|
The Restless Isles
|
Complete The Twilight Forge. You can only enter this raid from within that one.
|
edit
|
Zawabi's Revenge
|
12
|
22
|
Demon Sands
|
No flagging required.
|
edit
|
A Vision of Destruction
|
18
|
-
|
The Vale of Twilight
|
No flagging required.
|
edit
|
Hound of Xoriat
|
18
|
-
|
The Vale of Twilight
|
No flagging required.
|
edit
|
Ascension Chamber
|
17
|
-
|
The Necropolis, Part 4
|
A completed Sigil: Frame and the four paths of the Litany of the Dead pre-raid quest.
|
edit
|
Tower of Despair
|
20
|
-
|
The Devils of Shavarath
|
A New Invasion, Bastion of Power, Genesis Point, & Sins of Attrition. Boots of Anchoring, The Banhammer or items with many charges of Spell Absorption are pretty much vital to avoid being kicked out of the end fight. Visiting the entrance beforehand and speaking to the NPC in the tunnels to upgrade your Amrath portal will save you a run through the wilderness.
|
edit
|
The Chronoscope
|
6
|
21
|
Devil Assault
|
No flagging required.
|
edit
|
The Twilight Forge
|
11
|
-
|
The Restless Isles
|
A completed Sigil of Dal Quor. Having someone on hand who can cast Greater Teleport will also save you a run through the wilderness.
|
edit
|
The Shroud
|
17
|
-
|
The Vale of Twilight
|
Per The Thirteenth Eclipse: Running with the Devils, Rainbow in the Dark, Ritual Sacrifice, Let Sleeping Dust Lie, The Coalescence Chamber, and complete a Shavarath Signet Stone.
|
edit
|
The Codex and the Shroud
|
-
|
32
|
The Vale of Twilight
|
Complete To Curse the Sky and Creeping Death in Meridia.
|
edit
|
Legendary Hound of Xoriat
|
-
|
32
|
Free To Play
|
No flagging required.
|
edit
|
Legendary Tempest's Spine
|
-
|
32
|
Free To Play
|
No flagging required.
|
edit
|
The Fall of Truth
|
-
|
25
|
Ruins of Gianthold
|
Complete Return to Madstone Crater, Return to Prison of the Planes, Return to Cabal for One, then Return to Gianthold Tor.
|
edit
|
Caught in the Web
|
-
|
24
|
Menace of the Underdark
|
All Menace of the Underdark quests.
|
edit
|
Fire on Thunder Peak
|
-
|
30
|
Shadow Under Thunderholme
|
Defeat Dagan in The Ruins of Thunderholme.
|
edit
|
Defiler of the Just
|
-
|
30
|
Trials of the Archons
|
The Archons' Trial, Demon Assault, The Devil's Details
|
edit
|
Riding the Storm Out
|
-
|
32
|
Dragonblood Prophecy
|
No flagging required.
|
edit
|
The Curse of Strahd
|
-
|
32
|
Mists of Ravenloft
|
Complete the following chains in order (quests within chains can be completed in any order):
|
edit
|
Old Baba's Hut
|
-
|
32
|
Mists of Ravenloft
|
No flagging required. However, unless your soul is currently bound to a spirit binder in one of the three public areas in Barovia, you must complete Into the Mists once on your current life to get to the entrance.
|
edit
|
Killing Time
|
-
|
32
|
Dragonblood Prophecy
|
No flagging required.
|
edit
|
Too Hot to Handle
|
-
|
32
|
Masterminds of Sharn
|
Complete all quests from Masterminds of Sharn Part One and Part Two. The Cogs quests are not required.
|
edit
|
Project Nemesis
|
-
|
32
|
Masterminds of Sharn
|
No flagging required.
|
edit
|
Legendary Vision of Destruction
|
-
|
32
|
The Vale of Twilight
|
No flagging required.
|
edit
|
Legendary Master Artificer
|
-
|
32
|
Secrets of the Artificers
|
No flagging required.
|
edit
|
Legendary Lord of Blades
|
-
|
32
|
Secrets of the Artificers
|
No flagging required.
|
edit
|
Temple of the Deathwyrm
|
-
|
30
|
Shadow Under Thunderholme
|
Defeat Sarva Bellistrae in The Ruins of Thunderholme.
|
edit
|
The Mark of Death
|
-
|
30
|
The Necropolis, Part 4
|
Complete epic version of Desecrated Temple of Vol, Flesh Maker's Laboratory, Inferno of the Damned, and Ghosts of Perdition.
|
edit
|
The Dryad and the Demigod
|
-
|
32
|
Fables of the Feywild
|
No flagging required. If you have not visited Wynwood Hall before on your current life, you will need to run there through the wilderness, unless your soul is bound there.
|
edit
|
The Lord of Blades
|
20
|
-
|
Secrets of the Artificers
|
No flagging required.
|
edit
|
The Master Artificer
|
19
|
-
|
Secrets of the Artificers
|
No flagging required.
|
edit
|
The Vault of Night
|
10
|
22
|
Vault of Night
|
Vault of Night (story arc): Tharashk Arena (VoN1), The Prisoner (VoN2), Gateway to Khyber/The Jungle of Khyber (VoN3), and Haywire Foundry (VoN4).
|
edit
|
Hunt or Be Hunted
|
-
|
32
|
Hunter and Hunted
|
No flagging required.
|
edit
|
Skeletons in the Closet
|
-
|
34
|
The Isle of Dread
|
No flagging required. However, unless you have an expansion teleport item or your soul is bound in the Village of Tanaroa, you must enter Captive of the Hidden God and run through a small section of the Isle of Dread to get to the entrance if you haven't completed the quest this life. (You do not need to complete the quest, as a door in the entrance area leads straight to the wilderness.)
|
edit
|
Fire Over Morgrave
|
-
|
34
|
Vecna Unleashed
|
No flagging required.
|
edit
|
The Chronoscope (Legendary)
|
-
|
32
|
Devil Assault
|
No flagging is required.
|
edit
|
Threats Old and New
|
-
|
35
|
Magic of Myth Drannor
|
No flagging required.
|
edit
|