Through March 26th, claim Dragon Lord for free! Speak to Xatheral in the Hall of Heroes.
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
Sting of the Ninja
Prerequisites:
- Ninja Spy
- Requires: Monk level 3
- 10 Action Points spent in tree
- Cooldown: 3 seconds
Description: Imbue Toggle: You poison your weapon with a secret mixture. While you are centered, you deal an additional 1d6 Poison damage on hit scaling with 100% of the higher of Melee or ranged Power, and any shortsword, kama, or shuriken you wield qill inflict your foe with a stack of Ninka Poison on critical hits. (Magical Poison: Target takes 1d4 points of Poison damage every 3 seconds for 15 seconds. The target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On timer expiration, 5 stacks of Ninja Poison are removed at a time.)
If another ability allows you remain centered while wielding other types of melee weapon, then those weapons will also get the benefit of Sting of the Ninja if they are normally Piercing or Slashing weapons.
The Sting of the Ninja is a permanent toggle but will switch off if the Monk becomes uncentered.