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Sting of the Ninja

Prerequisites:
- Ninja Spy
- Requires: Monk level 3
- 10 Action Points spent in tree
- Cooldown: 3 seconds
Description: Imbue Toggle: You poison your weapon with a secret mixture. While you are centered, you deal an additional 1d6 Poison damage on hit scaling with 100% of the higher of Melee or ranged Power, and any shortsword, kama, or shuriken you wield will inflict your foe with a stack of Ninka Poison on critical hits. (Magical Poison: Target takes 1d4 points of Poison damage every 3 seconds for 15 seconds. The target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On timer expiration, 5 stacks of Ninja Poison are removed at a time.)
If another ability allows you remain centered while wielding other types of melee weapon, then those weapons will also get the benefit of Sting of the Ninja if they are normally Piercing or Slashing weapons.
The Sting of the Ninja is a permanent toggle but will switch off if the Monk becomes uncentered.