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Flash Bang
Flash Bang[edit]
Prerequisites:
- Ninja Spy
- Requires: Monk level 3, Path of Inevitable Dominion
- 10 Action Points spent in tree
- Cooldown: 30 seconds
- Ki cost: 20
Ki Bomb Spell-Like Ability: Throws a fragile eggshell imbued with ninja magic that explodes into light, blinding opponents for 6 seconds on a failed reflex save and momentarily dazing opponents on a failed fortitude save. Both saving throws have DC equal to (10/14/18 + Monk Level + Highest of Dex/Wis modifier + Assassination DCs).
Flash Bang has three ranks and costs 1 AP per rank to upgrade.
While the Flash Bang does not cause any damage, it is an area-of-effect device that can both daze and/or blind a small group of enemies. Each effect is rolled separately.
The changes to the Sneak game mechanics in Update 19 means that the Blinded effect of a Flash Bang is treated as Invisibility against an enemy. A character that throws a Flash Bang and sneaks away (keeping silent so that the enemy Listen check does not reveal them) can escape a mob this way with sufficient distance and Hide and Move Silently scores.
Blinded also gives 50% Concealment against attacks. The Dazed effect is removed if the affected enemy is attacked, but not the blindness effect. Dazed creatures are not helpless.