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Deepwood Stalker enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Deepwood Stalker enhancements[edit]
Core abilities[edit]
Far Shot: +1 Sneak Attack Die. +10 Positive Spell Power. Your Point Blank Shot and Ranged Sneak Attack range is increased by 5 meters for each Deepwood Stalker Core Ability you possess.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Ranger level 1 | |
Sneak Attack: +1 Sneak Attack Die. +10 Positive Spell Power. +1 Use of Wild Empathy. Each Deepwood Stalker Core Ability you acquire after this one also grants +1 use.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Far Shot, Ranger level 3 | |
Called Shot: Passive: +10 Positive Spell Power. Select a melee or ranged attack that deals extra damage and renders a target vulnerable to sneak attacks.
Notes:
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Sneak Attack, Ranger level 6 | |
Advanced Sneak Attack: +1 Sneak Attack Die. +10 Positive Spell Power. You gain a +1 Competence Bonus to Critical Threat Range with your equipped weapons, including handwraps. (This does not apply to Shields or Unarmed). Your attacks now bypass 10% fortification.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Called Shot, Ranger level 12 | |
Mark of the Hunted: Activate: Expend a use of Wild Empathy. Your currently selected enemy receives -25% Fortification, -10 Armor Class, -10 Spell Resistance, and suffers a -4 penalty to all ability scores for 3 minutes. This effect also works on bosses and Raid bosses.
Passive: Your attacks bypass an additional 10% Fortification. You also gain +2 Damage when attacking Favored Enemies. Passive: +10 Positive Spell Power | ||||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Sneak Attack, Ranger level 18 | |
Horizon Shot: You gain +4 Dexterity and +3 Sneak Attack Dice. You are always considered to be in Point Blank Shot and Ranged Sneak Attack range.
+20 Positive Spell Power +20 Melee Power +20 Ranged Power | ||||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Mark of the Hunted, Ranger level 20 |
Tier One[edit]
Requires: Far Shot, Ranger Level 1
Favored Defense: You gain +2/+4/+6 Armor Class when attacked by Favored Enemies. You gain +1/+2/+3 to Saving Throws against spells or effects from Favored Enemies.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Stealthy: +1/+2/+3 Hide and Move silently. Rank 3: You gain +1 additional Sneak Attack Die.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Increased Empathy: +1/+2/+3 Diplomacy and Wild Empathy uses per rest. +4/+8/+12 Positive Spell Power.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Versatile Empathy: Your Wild Empathy ability now also pacifies Vermin/Elementals and Vermin. +4/+8 Positive Spell Power.
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AP Cost: 1 | Ranks: 2 | Progression: 1 | Requires: Increased Empathy | |
Tendon Cut: Melee Attack: Deals +10%/+20%/+30% Damage. On Sneak Attack: Slow your enemy's movement by 50% for 10 seconds. (Cooldown: 15 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Ranger Level 2, 5 APs spent in tree
Survivalist: You gain 10 hit points. While wearing light armor you gain 3 Physical Resistance Rating.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Faster Sneaking: +20%/+35%/+50% enhancement bonus to movement speed while sneaking.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Stealthy | |
Empathic Healing: Spell-like ability: You may expend a use of Wild Empathy to produce a Lesser Vigor/Mass Lesser Vigor effect. Metamagic: Empower, Empower Heal, Maximize, Quicken, Enlarge, Intensify.
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AP Cost: 2 | Ranks: 2 | Progression: 5 | Requires: Increased Empathy | |
Improved Weapon Finesse: You can use your Dexterity modifier for damage when wielding thrown weapons, and melee weapons with which you can use your Dexterity modifier to hit. (Longbows and Shortbows use your Dexterity modifier by default).
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Action Boost: Select Damage or Skill Boost
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Ranger Level 3, 10 APs spent in tree
Survivalist II: You gain an additional 20 hit points. While wearing Light Armor you gain an additional 4 Physical Resistance Rating.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Survivalist | |
Thrill of the Hunt: You gain +1/2/3 damage for six seconds after damaging an opponent beneath 50% health.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Favored Hunter: You gain +1/2/3 to hit and damage when attacking a Favored Enemy.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Aimed Shot: Ranged Attack: Performs a ranged attack with +10 to hit and +1 Critical Damage Multiplier. On Damage: If you are in the Archer's Focus stance, gain three stacks of Archer's Focus. (Cooldown: 10 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Dexterity or Wisdom: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Ranger Level 4, 20 APs spent in tree
Survivalist III: You gain an additional 30 hit points. While wearing Light Armor you gain an additional 5 Physical Resistance Rating.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Survivalist II | |
Killer: When you kill a target, you gain a 5% Morale bonus to Doublestrike and Doubleshot for 15 seconds. Weak enemies will not always produce this effect. The Killer buff can stack up to 2/3/4 times. Stacks are reduced one at a time. (Repeating Crossbows have a reduced chance to produce Extra Shots via Doubleshot.)
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Merciful Shot: Ranged attack: Deals +30% Damage. On Sneak Attack: If the target is below 50% health, deal 500 damage. This damage scales with 100% Ranged Power (Cooldown: 15 seconds.)
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Killer | |
Leg Shot: Ranged Attack: Deals +20% Damage. On Damage: Slow your enemy's movement by 50% for 10 seconds. (Cooldown: 10 seconds, also affects bosses)
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Aimed Shot | |
Dexterity or Wisdom: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Dexterity or Wisdom (Tier 3) |
Tier Five[edit]
Requires Ranger Level 5, Character Level 12, 30 APs spent in tree
Extra Favored Enemy: A new forest-dwelling creature type is added to your list of favored enemies.
Choose between: Animal, Dragon, Dwarf, Elf, Giant, Gnoll, Goblinoid, Halfling, Human, Magical Beast, Monstrous Humanoid, Orc, Plant, Reptilian, or Vermin. | ||||
AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Heavy Draw: Toggle: While Heavy Draw is active, you deal +5 damage with archery and thrown attacks. Effects that modify the attack penalty and bonus of the Power Attack feat also modify this ability (but other effects related to Power Attack do not). You also gain +1 Competence Bonus to Critical Multiplier with Longbows and Shortbows. This ability has no effect when using a crossbow.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Strikes Like Lightning: You gain +10% Doublestrike and +20% Doubleshot
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Precise Shot | |
Devastating Shot: AOE Ranged Attack. Fire a single shot with +25% damage, hitting every enemy in an area around where the shot hits. Every hit is automatically considered a Critical threat. On hit, blinds the opponent for 6 seconds (Fortitude save negates, 14 + Ranger Level + Dexterity Mod + Sunder DCs)
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Improved Archer's Focus: Your Archer's Focus Stance can now stack up to 25 times instead of 15.
+10 Melee and Ranged Power | ||||
AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |