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Strikethrough
While wielding a Two-Handed Weapon, or while wielding a Bastard Sword or Dwarven Axe in your main hand and a Shield, Orb, Rune Arm, or nothing in your offhand, your attacks can Strikethrough. When your attacks can Strikethrough, every attack has a chance ("Strikethrough Chance") to hit an additional target.
- Strikethrough Chance begins at 20% while considered Two Handed Fighting (which can be improved through feats and enhancements)
- If your Strikethrough Chance is over 100%, you will always attack a second target (if in range) with a chance to attack a third.
- If your Strikethrough Chance is over 200%, you will always attack a third target (if in range) with a chance to attack a fourth.
- If your Strikethrough Chance is over 300%, you will always attack a fourth target (if in range) with a chance to attack a fifth.
- If your Strikethrough Chance is 400% or higher, you will always attack a fifth target (if in range). Strikethrough effectively caps at 400%, in that while higher values are possible, they do not provide chances to attack sixth or further targets.
Strikethrough was introduced in Update 45 and replaced Glancing blows.
Strikethrough Chance[edit]
- Base: 20%
- Feats
- Two Handed Fighting: +60% chance
- Improved Two Handed Fighting: +30% chance
- Greater Two Handed Fighting: +30% chance
- Perfect Two Handed Fighting: +30% chance
- Natural Fighting: +60/30/30% chance
- Greater Domain of Destruction: +5% chance
- Enhancements
- Angry Arms: +5/10/20% chance
- Mad Munitions: +5/10/20% chance
- Focus Wide: +50% chance
- Improved Second Strikes: +5/10/20% chance
- Followthrough: +50% chance
- Improved Second Strikes: +5/10/20% chance
- Hand and a Half Training: +5/5/5/5% chance
- Dance of Death: +50/100/200% chance
- Dwarven Axe Training: +5/5/5/10% chance
- Great Weapon Aptitude: +5/10/20% chance
- Epic abilities
- Wild Weapons: +5/10/20% chance
- Wilder Weapons: +10/15/25% chance
- Unbridled Fury: When activated, +100% chance
- Hail of Blows: +10% chance
- Legendary Flurry of Blows: +3/6/10% chance
- Filigrees
- One Against Many (3 pieces): +5% chance
Special attacks that strike through[edit]
Some special attacks are able to hit the secondary target(s). Based on DDO Forums.
Alchemist[edit]
- Poisoned Attack (typical frontal cleave)
Artificer[edit]
- Caustic Strike
- Shatter Defence
- Thunder-Shock Weapon
Renegade Mastermaker enhancements
- Mighty Slam
- Battlefist
Barbarian[edit]
Frenzied Berserker enhancements
- Cracking Attack
- Exhausting Blow
- Ear Smash
- Vicious strike
- Cruel Cut
- Hate
- Slaughter
Bard[edit]
- Blow by Blow
- Coupe de Grace
- En Pointe
- Frozen Fury
- Spinning Ice
Druid[edit]
- Nature's defensive stance allows strikethrough. While in bear form, strikethrough works regardless of what weapons you wield.
- Animal form spell Shred. Other bear form Innate Attack (school) spells (e.g. Maul (spell)) suspected but not confirmed.
Fighter[edit]
- Shattering Strike
- Deadly Strike
- A Good Death - Extra damage only on original target
Monk[edit]
- Finishing moves
- Fire/air/water/earth strikes
- Fists of Darkness
- Fists of Light
- Elemental words (all-consuming flame, porous soul, static charge, winters touch)
- Ninjutsu line (modify touch of despair finishers)
- Jade Strike
- Tomb of Jade
- Dismissing strike
- Smite tainted[Unverified"Smite tainted" has not been verified in-game. Please verify it!]
Paladin[edit]
Rogue[edit]
- Shiv
- Execute
- Sly Flourish
- Quick Strike
Feats[edit]
Epic abilities[edit]
- Divine Crusader - Divine Smite (Provides the Paladin's Smite Evil feat)
- Fury of The Wild - Boulder's Might
- Unyielding Sentinel - Celestial Mandate
Special attacks that don't strike through[edit]
- Void Strike (In update 46)
- Improved Feint
TBD