DDO Server Transfers 2025: 32b World Packing: Open 32b → 64b World Transferring: Open 64b World Unpacking: Open
32-bit server "ghost worlds" are available to Prepare, Pack, & Transfer to the new 64-bit game worlds until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 4 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Lesser Vigor

From DDO wiki
Jump to navigation Jump to search
Name: Lesser Vigor
School: Conjuration (Healing)
Primer: [[spells|]]
Spell Level: Blc 2 , Drd 1
Special:
Components: SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA: Deepwood Stalker: Empathic Healing (Ranger)
Spell Point Cost: 6
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Target: Friend, Self
Range: Standard
Duration: 10 seconds
Saving Throw:
DC:
Spell Resistance:
Cooldown: 2.5 seconds
Augmentation: None

Description

A positive energy conjuration that heals 1d2 hp + 1 per 3 caster levels (max +2 at caster level 6), every 2 seconds for 10 seconds. Only one vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.