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Transmutation

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Transmutation[edit]

Transmutation spells change the properties of some creature, thing, or condition.

Spells per Class and Level[edit]

Artificer Bard Cleric Favored Soul Paladin Ranger Sorcerer/Wizard Total
Level 1 4 3 0 0 1 6 6 20
Level 2 11 3 4 4 3 7 9 41
Level 3 6 2 1 1 0 0 4 14
Level 4 6 0 1 1 2 1 1 12
Level 5 11 0 0 0 0 0 1 12
Level 6 5 3 4 4 0 0 12 28
Level 7 0 0 0 0 0 0 1 1
Level 8 0 0 1 1 0 0 1 3
Level 9 0 0 0 0 0 0 0 0
Total 43 11 11 11 6 14 35 131

Spells[edit]

Name Description Classes
Alc Art Brd Clr Drd FvS Pal Rgr Sor Wiz War
AdamantineWeapons.png
Adamantine Weapons Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time. Icon Feat Past Life Artificer.png
Sp drd alignfang.png
Align Fang Your target's natural weapons gain the ability to bypass alignment based damage reduction of your choice. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An time can have only one temporary item enchantment at a time. Icon Feat Past Life Druid.png
Icon Alluring Elixir.png
Alluring Elixir The small vial of golden liquid will increase your confidence and your allure, granting you a +4 Insight bonus to your social skillsIcon tooltip.pngBluff, Diplomacy and Intimidate for 1 minute + 1 minute per Caster Level. Icon Feat Past Life Alchemist.png
Icon Animal Growth.png
Animal Growth Grants an Animal, Magical Beast, or Vermin a +4 size bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity. Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png
ArmorofSpeed.png
Armor of Speed Your target's currently equipped armor gains Equip Effect: Quickens the wearer causing them to attack: 15% faster than normal. In addition the recipient gains +1 enhancement bonus to attack rolls and plus one dodge bonus to AC and reflex saves. An item can only have one temporary item enhancement on it at a time. Icon Feat Past Life Artificer.png
Icon Augment Armor.png
Augment Armor Coat yourself in liquid armor, granting it greater defenses. Grants a +2 Deflection bonus to Armor Class, and a +3 Deflection bonus to Physical Resistance Rating for 30 seconds per Caster Level. Every 5 Alchemist levels, these bonuses increase by 1. Icon Feat Past Life Alchemist.png
Sp rgr barkskin.png
Barkskin Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png
BearsEnduranceMass.png
Bear's Endurance, Mass Casts Bear's Endurance on multiple targets, giving a +4 enhancement bonus to Constitution to each of them for 1 minute per caster level. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Druid.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Sp rgr bearsendurance.png
Bear's Endurance An ally gains a +4 enhancement bonus to Constitution for 1 minute per caster level. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Druid.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Ranger.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon Bottled Boost Attack.png
Bottled Boost: Attack Drink a potion with the effects of Action Boost: Attack. You gain +8 Action Boost Bonus to Attack for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. Icon Feat Past Life Alchemist.png
Icon Bottled Boost Defense.png
Bottled Boost: Defense Drink a potion with the effects of Action Boost: Defense. You gain +15 Action Boost Bonus to Armor Class and Physical Resistance Rating for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. Icon Feat Past Life Alchemist.png
Icon Bottled Boost Double.png
Bottled Boost: Double Drink a potion with the effects of Action Boost: Doublestrike and Doubleshot. You gain +30% Action Boost Bonus to Doublestrike and Doubleshot for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. Icon Feat Past Life Alchemist.png
Icon Bottled Boost Haste.png
Bottled Boost: Haste Drink a potion with the effects of Action Boost: Haste. You gain +30% Action Boost Bonus to Attack Speed for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. Icon Feat Past Life Alchemist.png
Icon Bottled Boost Power.png
Bottled Boost: Power Drink a potion with the effects of Action Boost: Power. You gain +30 Action Boost Bonus to Melee and Ranged Power for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. Icon Feat Past Life Alchemist.png
Icon Bottled Boost Spell.png
Bottled Boost: Spell Drink a potion with the effects of Action Boost: Spell Power. You gain +30 Action Boost Bonus to Universal Spell Power for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. Icon Feat Past Life Alchemist.png
Icon Bottled Boost Sprint.png
Bottled Boost: Sprint Drink a potion with the effects of Action Boost: Sprint. You gain a +50% Action Boost Bonus to Movement Speed for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. Icon Feat Past Life Alchemist.png
BullsStrengthMass.png
Bull's Strength, Mass Casts Bull's Strength on multiple targets, giving a +4 enhancement bonus to Strength to each of them. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Druid.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon bullsstrength.png
Bull's Strength An ally gains a +4 enhancement bonus to Strength for 1 minute per caster level. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Druid.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Paladin.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
ByeshkWeapons.png
Byeshk Weapons Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time. Icon Feat Past Life Artificer.png
Sp rgr camouflagemass.png
Camouflage, Mass Casts Camouflage on multiple targets giving a +10 determination bonus to Hide to each. Icon Feat Past Life Ranger.png
Sp rgr camouflage.png
Camouflage An ally becomes more able to blend in with his or her surroundings, giving them a +10 determination bonus to Hide. Icon Feat Past Life Ranger.png
CatsGraceMass.png
Cat's Grace, Mass Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each target for 1 minute per caster level. Icon Feat Past Life Artificer.png Icon Feat Past Life Bard.png Icon Feat Past Life Druid.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Sp rgr catsgrace.png
Cat's Grace An ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level. Icon Feat Past Life Artificer.png Icon Feat Past Life Bard.png Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon Caustic Overload.png
Caustic Overload Throw a bottle at a targeted foe that explodes into caustic acid dealing 5 to 10 Acid damage per caster level to enemies struck. In addition, enemies must make a Fortitude saving throw or have their Physical Resistance Rating reduced by 5 for 12 seconds.

DND Dice: Deals 1d6+4 Acid damage per caster level, max 20d6+80. A successful Reflex save reduces the damage by half and negates the debuff.

Icon Feat Past Life Alchemist.png
Icon Choking Smog.png
Choking Smog Smash a bottle full of a noxious chemical smog that silences and slows enemies caught within unless they make a Fortitude saving throw. This effect lasts for 6 seconds + 1 second per Caster Level. Foes that do not breathe or are wearing protective gear are immune to this effect. Icon Feat Past Life Alchemist.png
Materialweapon coldiron.png
Cold Iron Weapons Your target's currently equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time. Icon Feat Past Life Artificer.png
Dark Discorporation icon.png
Dark Discorporation You turn into a swarm of batlike shadows. In this form, you gain Invisibility, 25% Incorporeality, and damage from all sources (except for Untyped/Bane damage) is reduced by 50%. Attacking enemies or interacting with objects will revert you to normal form. Icon Feat Past Life Warlock.png
DeadlyWeapons.png
Deadly Weapons Your target's currently equipped weapon gains +1 weapon dice multiplier. A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This affects base dice associated with a weapon any time they are rolled.

An item can have only one temporary item enchantment at a time: Dispels and is dispelled by Oil of Incandescence, Elemental Weapons and Fires of Purity (spell). Does not interfere with Master's Touch.

Icon Feat Past Life Artificer.png
DeathWardMass.png
Death Ward, Mass Casts Death Ward on multiple friendly creatures, granting to each creature immunity to death spells and effects, Energy Drained, and negative energy effects. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
Sp deathward.png
Death Ward Grants a friendly creature immunity to death spells and effects, Energy Drained, and negative energy effects. Icon Feat Past Life Cleric.png Icon Feat Past Life Druid.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Paladin.png
Deconstruct.png
Deconstruct Greatly damages an enemy construct, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects.

Reconstruction will remove this penalty. A successful Will save halves the damage and prevents the Deconstructed debuff.

Icon Feat Past Life Artificer.png
Disintegrate.png
Disintegrate A thin, green ray springs from your pointing finger. Any creature struck by the ray takes 2d3+6 points of damage per caster level up to to a maximum of 40d3+120 at caster level 20. Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A successful fortitude save reduces this damage to 6d3+12. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon Displacement Draught.png
Displacement Draught Drink a potion with the effects of the Displacement spell. Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking for 6 seconds per Caster Level. Icon Feat Past Life Alchemist.png
Icon Dust of Confusion.png
Dust of Confusion Scatter dust around you that causes enemies around you to begin to vividly hallucinate. On a failed Will save, they become Confused, attacking and able to be attacked by friend and foe alike. This effect lasts for 15 seconds +2 per Caster Level, and enemies make a recurring save once every 24 seconds. Icon Feat Past Life Alchemist.png
EaglesSplendorMass.png
Eagle's Splendor, Mass Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each target for 1 minute per caster level. Icon Feat Past Life Artificer.png Icon Feat Past Life Bard.png Icon Feat Past Life Cleric.png Icon Feat Past Life Druid.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon eaglessplendor.png
Eagle's Splendor An ally gains a +4 enhancement bonus to Charisma for 1 minute per caster level. Icon Feat Past Life Artificer.png Icon Feat Past Life Bard.png Icon Feat Past Life Cleric.png Icon Feat Past Life Druid.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Paladin.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon Elemental Skin.png
Elemental Skin This potion will mutate you and make your skin a little bit more resistant to elemental damage. This grants a +5 Alchemical Bonus to Elemental resistance against Fire, Cold, Acid, and Electric damage, increasing to 10 at caster level 10 and 15 at caster level 20. Icon Feat Past Life Alchemist.png
EnchantArmor.png
Enchant Armor Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time. Icon Feat Past Life Artificer.png
EnchantWeapons.png
Enchant Weapons Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time. Icon Feat Past Life Artificer.png
Entangle.png
Entangle Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to escape its effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creature. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants. Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png
Icon Evolution.png
Evolution Choose something to mutate into, giving +2 Alchemical bonus to the chosen Ability score. You may only have one Mutation active at a time. This lasts for 5 minutes. At Caster Level 6 and higher, this adds +1 minute per Caster Level. Icon Feat Past Life Alchemist.png
ExpeditiousRetreat.png
Expeditious Retreat Increases caster base run speed by 25% for 1 minute per caster level. Icon Feat Past Life Bard.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png Icon Feat Past Life Warlock.png
FeatherFall.png
Feather Fall Allows nearby allies (1 per caster level) to be able to fall slowly, without taking any falling damage. Icon Feat Past Life Bard.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon Feathers Extract.png
Feathers Extract This potion will mutate you, making your bones slightly less dense and causing small feathers to grow from your skin. Grants the effects of the Feather Fall and Jump spells: You gain feather falling and a +10 enhancement bonus to Jump. This bonus increases to +20 at 5th level, and +30 at 9th level. Icon Feat Past Life Alchemist.png
Icon Fine Dust.png
Fine Dust Scatter fine, nearly-frictionless dust, forcing enemies caught within to make a reflex save or trip for 6 seconds. While tripped, enemies get recurring balance check to get up every 2 seconds, at the same DC as the initial save. Icon Feat Past Life Alchemist.png
Icon Fire Seeds.png
Fire Seeds Flings three burning acorns at your target, where they explode into flames. Each acorn does 1d6 fire damage per caster level (maximum 21d6 per missile at cast level 21). Reflex save halves. You can also place the acorns on the ground to act as a trap, for reduced Spell Point cost. Icon Feat Past Life Druid.png
Icon Flash Freeze.png
Flash Freeze Smash a bottle beneath your feet containing a volatile chemical reaction that creates an explosion of intense cold, locking enemies in solid ice. Enemies who fail a Fortitude save are stunned and helpless for 6 seconds per Caster Level. Icon Feat Past Life Alchemist.png
Icon Flash Powder.png
Flash Powder You crush components in your hand, creating a loud boom and sharp flash. An enemy at touch range must make a Fortitude save or be Stunned for 3 seconds Icon Feat Past Life Alchemist.png
Icon Flashbang.png
Flashbang Lob a vial that explodes on impact. Nearby enemies must make a Fortitude save or be Blinded. If they fail this save and are already blinded, they will instead be stunned. Icon Feat Past Life Alchemist.png
Icon Flesh to Gold Mass.png
Flesh to Gold, Mass Enemies around you must make a Fortitude saving throw or be turned to gold. Creatures made of flesh that fail a Fortitude save are turned to metallic, helpless statues with minor resistance to piercing damage. This lasts 20 seconds plus 12 seconds per caster level, but the target has a chance to remake its fortitude save every 12 seconds. Icon Feat Past Life Alchemist.png
Icon Flesh to Gold.png
Flesh to Gold Turn an enemy to Gold with a single touch. Creatures made of flesh that fail a Fortitude save are turned to a metallic, helpless statue with minor resistance to piercing damage. This lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. Icon Feat Past Life Alchemist.png
FleshToStone.png
Flesh to Stone Turns a single fleshy target into a mindless, inert statue in a Petrified condition. In stone form, creatures are much more difficult to damage (Damage Reduction 10/Adamantine), but are Helpless and receive 50% more damage because of it. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png Icon Feat Past Life Warlock.png
FoxsCunningMass.png
Fox's Cunning, Mass Casts Fox's Cunning on multiple targets, giving a +4 enhancement bonus to Intelligence to each target for 1 minute per caster level. Icon Feat Past Life Artificer.png Icon Feat Past Life Bard.png Icon Feat Past Life Druid.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
FoxsCunning.png
Fox's Cunning An ally gains a +4 enhancement bonus to Intelligence for 1 minute per caster level. Icon Feat Past Life Artificer.png Icon Feat Past Life Bard.png Icon Feat Past Life Druid.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon Gills Extract.png
Gills Extract This potion will mutate you, granting you gills and increased ability to swim underwater. This grants the effects of the Water Breathing and Merfolk's Blessing Spells: You gain the ability to breath underwater and +10 enhancement bonus to swim, plus 1 for every 2 caster levels beyond the first. Icon Feat Past Life Alchemist.png
Icon Glue Bomb.png
Glue Bomb Lob a glass vial full of sticky, organic glue, trapping enemies within its embrace. Enemies that fail a Reflex save become stuck in place. Victims of the glue may attempt to free themselves every 4 seconds with a successful strength check. Lasts for 15 seconds + 1 per level. Icon Feat Past Life Alchemist.png
Icon Goldskin Potion.png
Goldskin Potion Turn your skin to metallic, magical gold. Gain a resistance to physical damage of 30/Adamantine for the duration. Once this potion has prevented 30 points of damage per caster level, it is discharged. Icon Feat Past Life Alchemist.png
Icon Grasping Thorns.png
Grasping Thorns Powerful thorny vines rip out of the ground seizing all enemies in the area. Enemies save vs Reflex or become entangled, with a reoccurring Strength save to break free. Targets also take 1d6 in piercing damage every 2 seconds. All enemy movement through the area is slowed by 30%, no save. Area of effect fire spells with destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elemental and other fire creatures are immune because they burn through the plants. Icon Feat Past Life Druid.png
Icon Greater Evolution.png
Greater Evolution Choose something to mutate into and gain a +4 Alchemical bonus to the chosen Ability Score. This spell gives 6 different options: Bull, Cat, Bear, Fox, Owl and Eagle.

You may only have one Mutation active at a time. This lasts for 1 minute per Caster Level.

Icon Feat Past Life Alchemist.png
Icon Ruin.png
Greater Ruin Deals 1000 untyped damage to a single enemy. (No saving throw.)
Icon Harrowing Pack.png
Harrowing Pack The wolf pack hounds their prey, attacking from all sides. Grants the caster and all of his or her hirelings, pets, summoned creatures, and charmed creatures a +2 enhancement bonus to flanking attacks, and granting them a knockdown effect when they roll a 20 on attack rolls. Icon Feat Past Life Druid.png
Haste.png
Haste Creatures in the area are quickened and gain a 32% enhancement bonus to run speed, and a 15% enhancement bonus to attack speed. In addition the recipient gains a +1 untyped bonus to attack rolls, plus a +1% dodge bonus and Reflex saves. Dispels and counters Slow. Icon Feat Past Life Bard.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png Icon Feat Past Life Warlock.png
Icon Hypnotic Combination.png
Hypnotic Combination Throw a bottle at a single target full of hallucinogenic material. On a failed Will save, the target is Confused, attacking and able to be attacked by friend and foe alike. Targets can re-attempt the Will save every 24 seconds. This effect lasts for 15 seconds +2 per Caster Level. Icon Feat Past Life Alchemist.png
Icon Ice Flowers.png
Ice Flowers Lances of ice burst from the ground where you point, dealing 1d6+8 piercing and 1d6+8 cold damage per caster level, to a maximum of 15d6+120 cold and 15d6+120 piercing. Icon Feat Past Life Druid.png
InflictCriticalDamageMass.png
Inflict Critical Damage, Mass Transmutes the structure of construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40.

D&D Dice: Damages constructs for 4d6+8 hp plus 1d4 additional per caster level (max 40d4)

Icon Feat Past Life Artificer.png
InflictCriticalDamage.png
Inflict Critical Damage Transmutes the structure of a construct enemy to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 20.

D&D Dice: Damages constructs for 4d6+8 hp plus 1d4 additional per caster level (max 20d4)

Icon Feat Past Life Artificer.png
Inflictlightdamagemass.png
Inflict Light Damage, Mass Transmutes the structure of construct enemies to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 25. Icon Feat Past Life Artificer.png
InflictLightDamage.png
Inflict Light Damage Damages constructs for 1d6+2 hp plus 1d4 additional per caster level (max 5d4 at caster level 5). Icon Feat Past Life Artificer.png
Inflictmoderatedamagemass.png
Inflict Moderate Damage, Mass Transmutes the structure of construct enemies to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 30.

D&D Dice: Damages constructs for 2d6+4 hp plus 1d4 additional per caster level (max 30d4).

Icon Feat Past Life Artificer.png
InflictModerateDamage.png
Inflict Moderate Damage Transmutes the structure of a construct enemy to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 10.

D&D Dice: Damages constructs for 2d6+2 hp plus 1d4 additional per caster level (max 10d4)

Icon Feat Past Life Artificer.png
Inflictseriousdamagemass.png
Inflict Serious Damage, Mass Transmutes the structure of construct enemies to deal 9 to 24 damage plus an additional 1 to 4 for every caster level up to caster level 35.

D&D Dice: damages constructs for 3d6+6 hp plus 1d4 additional per caster level (max 35d4).

Icon Feat Past Life Artificer.png
Inflictseriousdamage.png
Inflict Serious Damage Transmutes the structure of a construct enemy to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 15. Icon Feat Past Life Artificer.png
Icon Invisibility Potion.png
Invisibility Potion This shadowy liquid will turn you invisible for a time, granting the effect of the Invisibility spell. If you attac a target, this invisibility will end. This lasts for 1 minute per Caster Level. Icon Feat Past Life Alchemist.png
Icon Iron Shavings.png
Iron Shavings Smash a bottle at your feet to spread Flametouched Iron shavings into the air around you, causing nearby Incorporeal foes that fail a Fortitude save to become Corporeal for 6 seconds, plus 1 second per Caster Level. Icon Feat Past Life Alchemist.png
Sp rgr jump.png
Jump Gives an allied creature a +10 enhancement bonus to Jump skill for 1 minute per caster level. This bonus increases to +20 at 5th level, and +30 at 9th level. This stacks with the typical competence bonus found on items. Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png Icon Feat Past Life Warlock.png
Knock.png
Knock Unlocks locked doors and chests as if a Rogue with an Open Lock skill of caster level+casting ability modifier (Intelligence for Wizards, and Charisma for Sorcerers) was attempting to pick the lock. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon Lesser Evolution.png
Lesser Evolution Choose something to mutate into. This spell grants Lesser Evolution - Bear, Fox, Owl, etc. which grant a +1 alchemical bonus to their respective attributes. You may only have one Alchemical Mutation active at a time, which shares a limit with the level 3 alchemist spell Evolution. Icon Feat Past Life Alchemist.png
Icon Lesser Heartseeker Poison Imbue.png
Lesser Heartseeker Poison Imbue Coat your weapon in a magical poison that saps the fortitude from your enemies on contact.

On Hit: -1 Fort save (does not stack). On Crit: 1d6 Constitution Damage. An item can only have one temporary item enchantment at a time.

Icon Feat Past Life Alchemist.png
Icon Lesser Ice Chill Poison Imbue.png
Lesser Ice Chill Poison Imbue Coat your weapon in a magical poison that saps the speed from your enemies on contact.

On Hit: -1 Reflex save (does not stack). On Crit: 1d6 Dexterity Damage. An item can only have one temporary item enchantment at a time.

Icon Feat Past Life Alchemist.png
Icon Lesser Soulshatter Poison Imbue.png
Lesser Soulshatter Poison Imbue Coat your weapon in a magical poison that saps the willpower from your enemies on contact.

On Hit: -1 Will save (does not stack). On Crit: 1d6 Wisdom Damage. An item can only have one temporary item enchantment at a time.

Icon Feat Past Life Alchemist.png
Icon Lesser Voidmind Poison Imbue.png
Lesser Voidmind Poison Imbue Coat your weapon in a magical poison that saps the defenses from your enemies on contact.

On Hit: -1 Spell Resistance (does not stack). On Crit: 1d6 Intelligence Damage. An item can only have one temporary item enchantment at a time.

Icon Feat Past Life Alchemist.png
Icon Liquid Courage.png
Liquid Courage Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effet of the Heroism spell: A +2 Morale bonus to attack rolls, saving throws and skill checks. This lasts for 1 minute per Caster Level. Icon Feat Past Life Alchemist.png
Icon Liquid Courage.png
Liquid Courage Drink a personal vial of glowing golden liquid that grants incredible courage and protections against Fear, granting the effects of the Greater Heroism spell. This potion grants a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear. Icon Feat Past Life Alchemist.png
Sp rgr longstridermass.png
Longstrider, Mass Casts Longstrider on multiple targets, increasing base run speed of allies by +15%, plus all ignore the effects of shallow water. Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png
Sp rgr longstrider.png
Longstrider You gain a +15% enhancement bonus to run speed and ignore the effects of shallow water. Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png
LuckyCape.png
Lucky Cape Your target's cloak grants a +1 Luck bonus to saving throws. An item can have only one temporary item enchantment at a time. Icon Feat Past Life Artificer.png
Magic Fang.png
Magic Fang Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons or Fey. Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png
Icon Melt Lock.png
Melt Lock Throw caustic liquid at a nearby locked object, attempting to dissolve the lock. If successful, the lock will be opened if it can be picked by a rogue making an equivalent Open Lock check.

This functions as though it were a Knock spell.

Icon Feat Past Life Alchemist.png
Sp rgr merfolksblessing.png
Merfolk's Blessing Grants nearby allies +10 enhancement bonus in the Swim skill plus 1 for every 2 caster levels. This stacks with the typical competence bonus found on items. Icon Feat Past Life Bard.png Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
OozePuppet.png
Ooze Puppet Telekinetically controls the actions of an enemy Ooze, forcing it to change sides for 1 minute plus 6 seconds per caster level (No maximum). The ooze tries Fortitude saves every 60 seconds to break free. While under the effect of this spell, the Ooze can't split. This spell is incredibly useful in Enter the Kobold and other areas with abundant amounts of living spells, like The Subterrane - Central. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png Icon Feat Past Life Warlock.png
OwlsWisdomMass.png
Owl's Wisdom, Mass Casts Owl's Wisdom on multiple targets, giving a +4 enhancement bonus to Wisdom to each of them for 1 minute per caster level. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Druid.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon owlswisdom.png
Owl's Wisdom An ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Druid.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Paladin.png Icon Feat Past Life Ranger.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon Pack Aptitude.png
Pack Aptitude Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creature, and charmed creatures a circumstance bonus to an ability score. It grants a +2 bonus per 3 caster levels [error, appears to be +2 per 6], with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time. Icon Feat Past Life Druid.png
Sp drd packpresence.png
Pack Presence Forms a link between a leader and his or her pack. The caster chooses to reduce or increase his or her minions' hate generation by 75%. The spell affects all of the target's hirelings, pets, summoned creatures, and charmed creatures. The more hate a creature generates, the more likely that its enemies will choose to attack it. If the caster chooses to increase hate generation, then casting the spell causes the caster's hirelings and pets to do an intimidate check with a +20 circumstance bonus to creatures around them. Icon Feat Past Life Druid.png
Pass Without Trace.png
Pass Without Trace Your feet touch the ground, but leave no trace. Gives an ally a +5 enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20. Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png
AlignWeapons.png
Planar Weapons Your Targets Currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can only have one temporary item enchantment on it at a time. Icon Feat Past Life Artificer.png
Sp rgr spikegrowth.png
Plant Growth Grants any Plant or Plant-like creature a +4 Size bonus to Strength, +4 Size bonus to Constitution, and a -2 penalty to Dexterity. Icon Feat Past Life Druid.png
Positiveenergyinfusion.png
Positive Energy Infusion You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a stacking maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring. Icon Feat Past Life Artificer.png
Icon Quench.png
Quench A burst of water quenches flames. Lingering fire spells, such as Wall of Fire, are dispelled. Your allies are cured of any linger fire damage effects, and receive a +15 enhancement bonus to fire resistance. Your enemies receive a -20 penalty to cold and electricity resistance. The resistance bonuses and penalties increase to 25 at caster level 8, and 35 at caster level 12. They last one minute.

Fiery enemies, such as Fire Elementals, take 2d4+25 cold damage per 4 caster levels, to a maximum of 8d4+100. A successful fortitude save halves the damage, and negates the resistance penalties.

Icon Feat Past Life Druid.png
Icon Quicksilver Potion.png
Quicksilver Potion Drink a potion of shiny silver liquid that bestows incredible speed for a short time, the effect of the Haste spell. You are quickedned, causing you to attack 15% faster than normal. In addition, you gain a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and a +1% Dodge. Icon Feat Past Life Alchemist.png
Sp rgr ramsmight.png
Ram's Might Your hands increase in size, granting a +2 size bonus to Strength and damage. Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png
Icon Rapid Condensation.png
Rapid Condensation Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that has the effect of the Obscuring Mist spell: A Misty vapor arises, obscuring all sight, giving all creatures in the fog concealment (attackers have 20% miss chance). Obscuring mist can be burned away with fire spells that hit the area of the mist. Icon Feat Past Life Alchemist.png
Reconstruct.png
Reconstruct Greatly repairs an ally Construct, restoring 10 Hit Points per caster level (Max 150hp), while simultaneously granting it an increase in attack speed for a short time (30 seconds). Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Reincarnate.png
Reincarnate Resurrects the target, restores 50% of the target's hit points, and preserves current spell points. It also randomly applies a set of ability score bonuses and penalties to the target for 20 minutes. Icon Feat Past Life Druid.png
ReinforceConstruct.png
Reinforce Construct Reinforces the target ally construct or living construct, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10. Icon Feat Past Life Artificer.png
RepairCriticalDamageMass.png
Repair Critical Damage, Mass Transmutes the structure of living Construct allies to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 40.) Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
RepairCriticalDamageMass.png
Repair Critical Damage Transmutes the structure of a living Construct ally to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 20.) Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
RepairLightDamageMass.png
Repair Light Damage, Mass Transmutes the structure of living Construct allies to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 25.) Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
RepairLightDamageMass.png
Repair Light Damage Transmutes the structure of a Construct ally to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 5.) Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
RepairModerateDamageMass.png
Repair Moderate Damage, Mass Transmutes the structure of living Construct allies to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 30.) Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
RepairModerateDamageMass.png
Repair Moderate Damage Transmutes the structure of a living Construct ally to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 10.) Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
RepairSeriousDamageMass.png
Repair Serious Damage, Mass Transmutes the structure of Construct allies to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 35.) Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
RepairSeriousDamageMass.png
Repair Serious Damage Transmutes the structure of a living Construct ally to repair 3d6+6 Hit Points plus 1 per caster level. Maximum caster level 15. Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon Rising Fury.png
Rising Fury With each blow, your fury rises. For the duration of this spell, every time an enemy hits you, you gain a +2 morale bonus to Strength and Constitution. This stacks up to 5 times. Icon Feat Past Life Druid.png
Icon Ruin.png
Ruin Deals 500 untyped damage to a single enemy. (No saving throw.)
Icon Salt Crystals.png
Salt Crystals Smash a bottle beneath your feet that rapidly crystalizes, trapping nearby enemies that fail a Fortitude save in brittle salt. They are considered Dazed for 6 seconds, and any damage will remove the salt. Icon Feat Past Life Alchemist.png
Sp drd shillelagh.png
Shillelagh Enchants your wooden melee weapons to do additional base weapon damage, and converts their damage type to bludgeoning.

Weapons with this enchantment deal an additional .5[W] damage (a weapon that deals 1d6 damage will gain +1d3 damage). Quarterstaves with this enchantment deal an additional 1[W] damage (one that deals 1d6 damage will gain an additional +1d6 damage). A weapon can only have one item enchantment at a time.

Icon Feat Past Life Druid.png
SilverWeapons.png
Silver Weapons Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time. Icon Feat Past Life Artificer.png
Icon Sleep Powder.png
Sleep Powder Scatter a dust-based magical poison that causes enemies that inhale the mixture to fall asleep. This sleep lasts 20 seconds + 2 per caster level (MCL 20), or Until damaged. A successful will save negates this effect; the save is repeated every 12 seconds the creature remains asleep. Has no effect on creatures that do not need to breath or sleep. Icon Feat Past Life Alchemist.png
Slow.png
Slow Creatures in the affected area of effect are slowed. Slowed creatures move at 50% speed, a 30% penalty to attack speed, a -1 penalty to Attack rolls, Armor Class, and Reflex saves. A successful will save negates this effect. Icon Feat Past Life Bard.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon Smoke Bomb.png
Smoke Bomb Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds. Icon Feat Past Life Alchemist.png
Sp rgr snare.png
Snare Creates a snare that when triggered entangles a single enemy. An Entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures, and Oozes cannot be caught in the snare. Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png
Icon Spiderskin.png
Spiderskin Your target gains a +2 enhancement bonus to saves against poison, a bonus to the hide skill equal to your caster level, and a +2 Natural Armor bonus to AC, with an additional +1 for every six caster levels. Icon Feat Past Life Druid.png
Sp rgr spikegrowth.png
Spike Growth Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1d4 piercing damage per caster level (max. 10d4) every 2 seconds. A successful Reflex save negates the slow effect and halves the damage. Icon Feat Past Life Druid.png Icon Feat Past Life Ranger.png
Icon Stiffen Skin.png
Stiffen Skin This potion will mutate you and make your skin a little bit more resistant to Physical damage. This grants a +2 deflection bonus to AC, +1 per 6 caster levels. Icon Feat Past Life Alchemist.png
StoneToFlesh.png
Stone to Flesh Restores a petrified creature, such as one affected by the Flesh to Stone spell to its normal state. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon Stoneskin Potion.png
Stoneskin Potion Turn your skin to durable stone. Gain a resistance to physical damage of 10/Adamantine for the duration. Once this potion has prevented 10 points of damage per caster level, it is discharged. Icon Feat Past Life Alchemist.png
Stormrage Icon.png
Stormrage You gain feather fall and the Deflect Arrows feat. When you damage an enemy with attacks or spells, they are also struck by lightning. For each enemy, lightning only strikes once. Icon Feat Past Life Druid.png
Icon Tenacious Pack.png
Tenacious Pack Forms a link between a leader and his or her pack, granted all of the target's hirelings, pets, summoned creatures, and charmed creatures a 30% enhancement bonus to Fortification and positive Healing Amplification. Icon Feat Past Life Druid.png
Icon Spell Tenser's Transformation.png
Tenser's Transformation Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 alchemical bonus to Strength, Dexterity, and Constitution, a +6 alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells. Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png Icon Feat Past Life Warlock.png
ToughenConstruct.png
Toughen Construct Toughens the skin of an ally construct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12. Icon Feat Past Life Artificer.png
Sp rgr tumble.png
Tumble Grants an ally a +10 enhancement bonus to the Skill Tumble. Also Enables tumbling without skill points allocated to it. Icon Feat Past Life Ranger.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon Turn to Frog.png
Turn to Frog Throw a vial at a single enemy, who must succeed a Fortitude saving throw or be turned to a frog. Icon Feat Past Life Alchemist.png
Icon Unstoppable.png
Unstoppable You expend your body's ability to heal to fuel a burst of determination. You gain 15 temporary hit points per caster level, and +5 damage, but your positive damage vulnerability becomes 0%, preventing healing. You are also immune to fear, enchantment, sleep, energy drain, paralysis, exhaustion and death effects, though any effects already active remain unchanged. Lasts 15 seconds. Valid form: Dire bear Icon Feat Past Life Druid.png
Icon virtue.png
Virtue Grants 10 temporary Hit Points plus 2 per caster level over level 4th (Maximum Hit Points 20.) to an ally. Icon Feat Past Life Paladin.png
WaterBreathing.png
Water Breathing Grants the ability to breathe water to you and your allies. Icon Feat Past Life Cleric.png Icon Feat Past Life Druid.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png Icon Feat Past Life Warlock.png
Sp zeal.png
Zeal Grants the caster a +10% sacred bonus to doublestrike and doubleshot. Icon Feat Past Life Paladin.png

See also[edit]