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Magic Fang

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Magic Fang.png
Name: Magic Fang
School: Transmutation
Level: Drd 1, Rgr 1
Spell Point Cost: 5
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Material and some enhancements in Draconic Incarnation can remove this restriction. (Chameleon Tail, Freshly Picked Berries)
Metamagic: Eschew, Quicken
Range: Standard
Target: Friend, Self
Duration: 1 minute per caster level
Saving Throw: None
Spell Resistance: No
Cooldown: 2 seconds

Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons or Fey.

  • Stacks with a weapon's base enhancement bonus. Also works on shields.
  • Can be cast upon shape-shifted druids and other creatures with natural weapons.
  • Shifter and Razorclaw Shifter player characters are eligible targets.
  • Spell is removed if weapon is unequipped (Since U38).