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Concealment

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Concealment in DDO refers to Concealment Miss Chance

It is one of the three major Miss chance checks in game, along with Incorporeal and Dodge, that can occur during an attack if the conditions for its occurance is met.

Concealment comes in two forms:

  • A beneficial (buff) form that is applied to players and allies, through equipped items or effects, that forces enemy attacks on the beneficiary to include a check for Concealment Miss Chance.
  • An negative (debuff) form, that is an effect which is applied to enemies via a negative condition, forcing their attacks to include a check for Concealment on all those they attack whilst the negative condition persists.

When the trigger for Concealment is activated, the attack must pass a roll that is greater than the total amount of Concealment that is protecting the target.

Generally, multiple concealment bonuses of the same type do not stack, whether beneficial or offensive in nature, only the greatest concealment number applies. Currently almost all of them use the same bonus type - enhancement. (A couple of special exceptions are listed in the Stacking effects section below.)

Sources[edit]

Buff Concealment[edit]

Note: All of these sources can be negated by True Seeing (spell)

Permanent Effects

Temporary Effects

  • 95% enhancement bonus to concealment

Stacking effects[edit]

  • Shadowdancer's Tier 3 enhancement Depths of Darkness gives a +25% concealment bonus while in Shadowdancer's Destiny Mantle. This stacks with your highest enhancement bonus to concealment.
  • Twilight's Cloak sentient filigree set: With 5 or more Twilight's Cloak filigrees equipped, you gain an extra 5% concealment.

Debuff Concealment[edit]

Unlike the other above sources, none of these are negated by the True Seeing (spell).

As stated above, none of the effects below stack with each other or any of the aforementioned "buff" effects, except where stated otherwise. Only the greatest effect applies.

  • Condition: Blindness. Attacked enemies have 50% concealment.