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Druid spells
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Druid Spells List[edit]
Druids cast divine spells.
Consult the table below to know the number of Druid spells available per spell level, and per spell school.
(Note that the Blightcaster archetype has a modified spell list, as described on this page.)
Abjuration | Conjuration | Divination | Enchantment | Evocation | Illusion | Necromancy | Transmutation | Innate Attack | Total | |
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Level 1 | 0 | 3 | 0 | 1 | 2 | 0 | 0 | 8 | 3 | 17 |
Level 2 | 2 | 5 | 0 | 2 | 4 | 0 | 0 | 9 | 1 | 23 |
Level 3 | 1 | 7 | 0 | 1 | 2 | 0 | 2 | 5 | 2 | 20 |
Level 4 | 2 | 4 | 0 | 0 | 2 | 0 | 0 | 3 | 0 | 11 |
Level 5 | 1 | 5 | 0 | 0 | 3 | 0 | 0 | 4 | 0 | 13 |
Level 6 | 1 | 2 | 0 | 0 | 4 | 0 | 0 | 9 | 2 | 18 |
Level 7 | 2 | 4 | 1 | 0 | 5 | 0 | 1 | 0 | 1 | 14 |
Level 8 | 0 | 3 | 0 | 1 | 3 | 0 | 1 | 3 | 0 | 11 |
Level 9 | 0 | 2 | 0 | 0 | 4 | 0 | 0 | 0 | 1 | 7 |
Total | 9 | 35 | 1 | 5 | 29 | 0 | 4 | 41 | 10 | 134 |
Level 1[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Charm Animal | Enchantment | Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved. | ![]() |
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Entangle | Transmutation | Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to escape its effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creature. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants. | ![]() |
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Faerie Fire | Evocation | Arcs a flare of fairy fire through the air, bursting outward to affect all enemies near it. Targets are dazzled and take a -1 penalty to attack, spot, and search. Targets are illuminated by faerie fire, dispelling stealth, invisibility, blur, and displacement, for 10 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect. | ![]() |
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Great Maul | Innate Attack | This attack deals an extra 30% to the target, +1 critical damage and threat multiplier, and applies a 6 second Stun. Striking the target successfully may also intimidate the target based on the player's Intimidate skill. A Fortitude save negates the stun. | ||||||||||||
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Jump | Transmutation | Gives an allied creature a +10 enhancement bonus to Jump skill for 1 minute per caster level. This bonus increases to +20 at 5th level, and +30 at 9th level. This stacks with the typical competence bonus found on items. | ![]() |
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Lesser Vigor | Conjuration | A positive energy conjuration that heals 1d2 hp + 1 per 3 caster levels (max +2 at caster level 6), every 2 seconds for 10 seconds. Only one vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. | ![]() |
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Longstrider | Transmutation | You gain a +15% enhancement bonus to run speed and ignore the effects of shallow water. | ![]() |
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Magic Fang | Transmutation | Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons or Fey. | ![]() |
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Maul | Innate Attack | This melee attack deals an extra +20% to the target, and applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill. | ||||||||||||
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Merfolk's Blessing | Transmutation | Grants nearby allies +10 enhancement bonus in the Swim skill plus 1 for every 2 caster levels. This stacks with the typical competence bonus found on items. | ![]() |
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Pass Without Trace | Transmutation | Your feet touch the ground, but leave no trace. Gives an ally a +5 enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20. | ![]() |
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Produce Flame | Evocation | Flames as bright as a torch appear in your open hand and launch towards your foes. They deal 1d6+1 fire damage per caster level, up to 15d6+15 at caster level 15. | ![]() |
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Ram's Might | Transmutation | Your hands increase in size, granting a +2 size bonus to Strength and damage. | ![]() |
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Shillelagh | Transmutation | Enchants your wooden melee weapons to do additional base weapon damage, and converts their damage type to bludgeoning. Weapons with this enchantment deal an additional .5[W] damage (a weapon that deals 1d6 damage will gain +1d3 damage). Quarterstaves with this enchantment deal an additional 1[W] damage (one that deals 1d6 damage will gain an additional +1d6 damage). A weapon can only have one item enchantment at a time. | ![]() |
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Summon Nature's Ally I | Conjuration | Summons a Challenge Rating 1 Gray Wolf or a Brown Rat to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane. | ![]() | |||||||||||
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Takedown | Innate Attack | This attack deals an extra +20% damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful Balance check negates. (DC 10 + Half Druid Level + Highest of Wisdom, Dexterity, or Strength + Trip Bonuses) | ||||||||||||
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Thorn Strike | Conjuration | You hurl a magical thorn at your target dealing 5 to 7 (1d3+4) points of Piercing damage per caster level, up to a maximum of 50 to 70 (10d3+40) damage at caster level 10. | ![]() |
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Level 2[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Align Fang | Transmutation | Your target's natural weapons gain the ability to bypass alignment based damage reduction of your choice. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An time can have only one temporary item enchantment at a time. | ![]() |
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Animal Trance | Enchantment | Fascinates nearby Animals, Magical Beasts, and Vermin, causing them to stop and stare blankly until damaged. A successful Will save negates this effect. Creatures targeted by this effect have their will save momentarily weakened (-3 to will). Mindless targets cannot save, but the duration is halved. | ![]() |
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Barkskin | Transmutation | Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. | ![]() |
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Bear's Endurance | Transmutation | An ally gains a +4 enhancement bonus to Constitution for 1 minute per caster level. | ![]() |
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Bull's Strength | Transmutation | An ally gains a +4 enhancement bonus to Strength for 1 minute per caster level. | ![]() |
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Cat's Grace | Transmutation | An ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level. | ![]() |
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Creeping Cold | Evocation | Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds. First phase: 1d4 Cold damage + 2 per 3 caster levels (max +12 at caster level 18). Second phase: 2d4 Cold damage + 4 per 3 caster levels (max +24 at caster level 18). Third phase: 3d4 Cold damage + 6 per 3 caster levels (max +36 at caster level 18). Total damage over entire 12-second duration: 12d4 + 24 per 3 caster levels (max +72 at caster level 18). | ![]() |
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Cure Light Wounds | Conjuration | Positive energy heals an ally for 1d6+2 plus 1 per caster level (max 1d6+7 at caster level 5) hit points, or deals the same amount of damage to an Undead creature. A successful Will save takes half damage (undead only). | ![]() |
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Eagle's Splendor | Transmutation | An ally gains a +4 enhancement bonus to Charisma for 1 minute per caster level. | ![]() |
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Fire Trap | Abjuration | Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d6+4 fire damage per caster level (max 20d6+60 at caster level 20). A successful Reflex save reduces the damage by half. The trap lasts 60 seconds, or until triggered. | ![]() |
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Flame Blade | Evocation | Summons a scimitar of fire that does fire damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. The user can choose to summon a single scimitar or two for dual-wielding. At caster level 1, the scimitar has a +1 enhancement bonus and the flaming effect. Every five caster levels it gains a higher enhancement bonus, and the weapon is further improved with additional flaming effects (see below). Flame blade(s) are not a physical weapon but rather pure flame shaped by the caster's will; because of this, it is snuffed out if unequipped. | ![]() |
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Flaming Sphere | Evocation | Creates a rolling ball of fire, dealing 2d6 fire damage. A Reflex save negates the damage. | ![]() |
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Fog Cloud | Conjuration | A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance due to creatures enhancement bonus to concealment). | ![]() |
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Fox's Cunning | Transmutation | An ally gains a +4 enhancement bonus to Intelligence for 1 minute per caster level. | ![]() |
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Gust of Wind | Evocation | This spell creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or tiny enemies must make a STR or DEX check (whichever is higher) against a DC equal to 12 + your casting Ability's modifier or be knocked prone for 6 seconds. Medium enemies are slowed (-25% movement, -30% attack) by the winds for 10 seconds on a failed save. Large or larger enemies are unaffected. This spell clears away all lingering effects in its path (even friendly/useful ones), such as Cloudkill, Otto's Sphere of Dancing and Wall of Fire. | ![]() | |||||||||||
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Hold Animal | Enchantment | An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates. The enemy may attempt to make a new Will save every 6 seconds. Mindless targets cannot save, but the duration is halved. | ![]() |
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Lesser Restoration | Conjuration | Cures all the following conditions: 1d4 points of ability damage, eliminates fatigue or exhaustion suffered by the ally and dispels most magical effects reducing an ally's ability scores. | ![]() |
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Nature's Ally II | Conjuration | Summons a Challenge Rating 2 Hyena to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane. | ![]() | |||||||||||
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Owl's Wisdom | Transmutation | An ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level. | ![]() |
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Pack Presence | Transmutation | Forms a link between a leader and his or her pack. The caster chooses to reduce or increase his or her minions' hate generation by 75%. The spell affects all of the target's hirelings, pets, summoned creatures, and charmed creatures. The more hate a creature generates, the more likely that its enemies will choose to attack it. If the caster chooses to increase hate generation, then casting the spell causes the caster's hirelings and pets to do an intimidate check with a +20 circumstance bonus to creatures around them. | ![]() |
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Resist Energy | Abjuration | Gives an ally an Enhancement bonus against an elemental damage type (acid, cold, electricity, fire, or sonic), reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. | ![]() |
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Roar | Innate Attack | You let out a menacing roar, drawing the attention of your foes. You generate 50% more hate for the duration of the spell. | ![]() |
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Splinterbolt | Conjuration | Fires a jagged bolt of wood at your enemies. Deals 1d6+4 Piercing damage per caster level. Max caster lvl 12 | ![]() |
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Level 3[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Baiting Bite | Innate Attack | Your jaws seem to come from every direction. This attack deals an extra +40% damage to the target, and also performs a bluff check using your spot skill [DDO Forums], which may leave your opponent open to sneak attacks and flanking, and temporarily reduces your threat generation by 25%. | ||||||||||||
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Call Lightning | Evocation | Calls forth a bolt of lightning, which strikes your chosen target for 1d6+6 damage for every caster level up to 15. A successful reflex save reduces this damage by half. | ![]() |
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Contagion | Necromancy | Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves. The choices are: Blinding Sickness![]() ![]() ![]() |
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Cure Moderate Wounds | Conjuration | Positive energy heals an ally for 2d6+4 plus 1 per caster level (max 2d6+14 at caster level 10) hit points, or deals the same amount of damage to an Undead creature. | ![]() |
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Dominate Animal | Enchantment | Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate acts like Charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. Mindless targets receive no save, but the duration is halved. | ![]() |
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Neutralize Poison | Conjuration | Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the Poison. The spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own. Target is immune to any Poison effects he is exposed to during the duration of the spell, e.g. Troglodyte Stench, but not to poison damage. | ![]() |
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Poison | Necromancy | Calling upon the venomous powers of natural predators, you infect the foe with a horrible poison. The poison deals 1d10 points of temporary Constitution damage immediately and another 1d10 points of temporary Constitution damage 1 minute later. Each instance of damage can be negated by a Fortitude save. | ![]() |
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Protection from Energy | Abjuration | Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. | ![]() |
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Quench | Transmutation | A burst of water quenches flames. Lingering fire spells, such as Wall of Fire, are dispelled. Your allies are cured of any linger fire damage effects, and receive a +15 enhancement bonus to fire resistance. Your enemies receive a -20 penalty to cold and electricity resistance. The resistance bonuses and penalties increase to 25 at caster level 8, and 35 at caster level 12. They last one minute. Fiery enemies, such as Fire Elementals, take 2d4+25 cold damage per 4 caster levels, to a maximum of 8d4+100. A successful fortitude save halves the damage, and negates the resistance penalties. |
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Remove Disease | Conjuration | Cures all diseases on an ally and grants immunity to disease for 6 seconds per caster level. | ![]() |
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Salt Ray | Evocation | A thin shaft of whirling salt crystals lances out from your crooked finger to strike and shred your foe. Your target takes 1d6+6 force damage per caster level, for a maximum of 10d6+60 at caster level 10. Targets that fail a fortitude save are also stunned (and helpless). | ![]() |
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Shred | Innate Attack | This attack deals an extra +30% damage to the target, with +1 bonus to critical threat and multiplier to the target, and you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Half Druid Level + Highest of Wisdom or Strength + Sunder Bonuses) | ||||||||||||
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Sleet Storm | Conjuration | Driving sleet blocks all sight (attackers are blinded, even those with darkvision) within it and causes the ground in the area to be icy, slowing targets within it by 50%. Also creates a slippery icy surface, which creatures within (including allies) must succeed on a DC 10 Reflex check or be knocked prone for 6 seconds. It also prevents creatures from tumbling or jumping while within it. | ![]() |
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Snare | Transmutation | Creates a snare that when triggered entangles a single enemy. An Entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures, and Oozes cannot be caught in the snare. | ![]() |
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Spiderskin | Transmutation | Your target gains a +2 enhancement bonus to saves against poison, a bonus to the hide skill equal to your caster level, and a +2 Natural Armor bonus to AC, with an additional +1 for every six caster levels. | ![]() |
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Spike Growth | Transmutation | Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1d4 piercing damage per caster level (max. 10d4) every 2 seconds. A successful Reflex save negates the slow effect and halves the damage. | ![]() |
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Summon Nature's Ally III | Conjuration | This spell allows you to summon one of two different creatures: a lioness or a winter wolf. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to it's home plane. | ![]() | |||||||||||
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Thorn Bloom | Conjuration | Thorns blast out from your body inflicting 5d2 points of Piercing damage per caster level (max 50d2 at caster level 10) to all nearby foes. Reflex save for half. | ![]() |
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Vigor | Conjuration | A positive energy conjuration that heals 1d6, +1 per 3 caster levels (max 1d6+3 at caster level 9), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. | ![]() |
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Water Breathing | Transmutation | Grants the ability to breathe water to you and your allies. | ![]() |
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Level 4[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Cure Serious Wounds | Conjuration | Positive energy heals an ally for 3d6+6 plus 1 per caster level (max 3d6+21 at caster level 15) hit points, or deals the same amount of damage to an Undead creature. (a will save reduces this damage by half) | ![]() |
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Dispel Magic | Abjuration | Removes ongoing spells that have been cast on a target, on a successful caster level check 1d20+caster level (Maximum caster level 10.) of DC 11+spell's caster level. This check is made per spell, for every ongoing spell on a target. | ![]() |
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Enveloping Swarm | Conjuration | A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 for every 3 druid levels (max 8d6 at caster level 20) every 2 seconds for 16 seconds. | ![]() |
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Flame Strike | Evocation | A flame strike produces a vertical column of divine fire roaring downward. The spell deals 1d6+3 points of damage per caster level of fire damage, then another 1d6+3 points of damage per caster level of bane damage. Maximum caster level 15. A successful Reflex save reduces the fire damage by half. | ![]() |
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Freedom of Movement | Abjuration | This spell enables an ally to move and attack normally for the duration of the spell, even under the influence of magic or conditions that normally impedes movement, such as Entangled, Paralyzed, or Solid Fog. | ![]() |
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Harrowing Pack | Transmutation | The wolf pack hounds their prey, attacking from all sides. Grants the caster and all of his or her hirelings, pets, summoned creatures, and charmed creatures a +2 enhancement bonus to flanking attacks, and granting them a knockdown effect when they roll a 20 on attack rolls. | ![]() |
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Ice Storm | Evocation | Great magical hailstones pound down creating a persistent area of effect, slowing enemies movement speed by -50% and deals 1d6 cold damage + 1 per level, (maximum 1d6+10 at caster level 10), with an additional 2d6 of bludgeoning damage. Deals damage every 2 seconds, for a total of 30 seconds. 15 total tics as there is no initial tic. | ![]() |
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Lesser Vigor, Mass | Conjuration | Casts Lesser Vigor on multiple targets. A positive energy conjuration that heals 1d2 hp + 1 per 3 caster levels (max +8 at caster level 24), every 2 seconds for 10 seconds. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target,the duration is extended. | ![]() |
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Longstrider, Mass | Transmutation | Casts Longstrider on multiple targets, increasing base run speed of allies by +15%, plus all ignore the effects of shallow water. | ![]() |
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Rising Fury | Transmutation | With each blow, your fury rises. For the duration of this spell, every time an enemy hits you, you gain a +2 morale bonus to Strength and Constitution. This stacks up to 5 times. | ![]() |
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Summon Nature's Ally IV | Conjuration | Summons a Challenge Rating 4 Young Razor Cat to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane. | ![]() |
Level 5[edit]
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Animal Growth | Transmutation | Grants an Animal, Magical Beast, or Vermin a +4 size bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity. | ![]() |
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Call Lightning Storm | Evocation | Creates a stormcloud that persists for some time and randomly strikes nearby targets with bolts of lightning for 1d6+6 electrical damage per caster level. A successful Reflex save reduces the damage by half. | ![]() |
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Cold Breath | Evocation | Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 1d3+3 cold damage per caster level to a maximum of 15d3+45 damage at caster level 15. | ![]() |
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Cure Critical Wounds | Conjuration | Positive energy heals an ally for 4d6+8 plus 1 per caster level (max 4d6+28 at caster level 20) hit points, or deals the same amount of damage to an Undead creature. | ![]() |
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Death Ward | Transmutation | Grants a friendly creature immunity to death spells and effects, energy drain, and negative energy effects. | ![]() |
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Greater Vigor | Conjuration | A positive energy conjuration that heals 1d8+1 + 1 per 3 caster levels (max 1d8+5 at caster level 12), every 2 seconds for 10 seconds. When the initial effect expires, a smaller healing effect that heals 2 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. | ![]() |
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Pack Aptitude | Transmutation | Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creature, and charmed creatures a circumstance bonus to an ability score. It grants a +2 bonus per 3 caster levels [error, appears to be +2 per 6], with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time. | ![]() |
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Panacea | Conjuration | Channels powerful positive energy into a target to wipe away temporary ability damage and afflictions![]() |
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Reincarnate | Transmutation | Resurrects the target, restores 50% of the target's hit points, and preserves current spell points. It also randomly applies a set of ability score bonuses and penalties to the target for 20 minutes. | ![]() |
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Stoneskin | Abjuration | The warded creature gains resistance to physical damage granting Damage Reduction 10/Adamantine. Once the spell has prevented a total of 10 points damage per caster level (no maximum) it is discharged. Otherwise it lasts 1 minute per caster level. | ![]() |
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Summon Nature's Ally V | Conjuration | This spell allows you to summon one of two different creatures: a bear or a medium earth elemental. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. | ![]() | |||||||||||
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Thorn Wave | Conjuration | You hurl a wave of magical thorns in front of you dealing to all targets in front of you for 6 to 11 (1d6+5) points of Piercing damage per caster level (up to a maximum of 90 to 165 damage at caster level 15). Reflex save for half. | ![]() |
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Wall of Fire | Evocation | This wall deals 2d6 points of fire damage plus 1 point of fire damage per caster level (Maximum caster level 15.) to targets within the wall, and does 2d6 additional fire damage against Undead creatures. | ![]() |
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Level 6[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Bear's Endurance, Mass | Transmutation | Casts Bear's Endurance on multiple targets, giving a +4 enhancement bonus to Constitution to each of them for 1 minute per caster level. | ![]() |
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Bull's Strength, Mass | Transmutation | Casts Bull's Strength on multiple targets, giving a +4 enhancement bonus to Strength to each of them. | ![]() |
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Cat's Grace, Mass | Transmutation | Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each target for 1 minute per caster level. | ![]() |
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Eagle's Splendor, Mass | Transmutation | Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each target for 1 minute per caster level. | ![]() |
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Fire Seeds | Transmutation | Flings three burning acorns at your target, where they explode into flames. Each acorn does 1d6 fire damage per caster level (maximum 21d6 per missile at cast level 21). Reflex save halves. You can also place the acorns on the ground to act as a trap, for reduced Spell Point cost. | ![]() |
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Fire Shield | Evocation | Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 damage plus an additional 1 for every caster level up to caster level 15. The Fire version of this spell deals fire damage and reduces the damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces incoming fire damage by half. The flame from this spell will burn away any webs that attempt to entangle you. | ![]() |
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Fox's Cunning, Mass | Transmutation | Casts Fox's Cunning on multiple targets, giving a +4 enhancement bonus to Intelligence to each target for 1 minute per caster level. | ![]() |
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Frostbite | Evocation | Valid Forms: Winter Wolf. Your frigid breath and freezing jaws drain the warmth from your enemies. Enchants your natural weapon so that attacks deal an extra 1d10 cold damage each hit. You can only have one temporary weapon enchantment at a time. Equipping a new weapon cancels the effect. | ![]() | |||||||||||
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Grasping Thorns | Transmutation | Powerful thorny vines rip out of the ground seizing all enemies in the area. Enemies save vs Reflex or become entangled, with a reoccurring Strength save to break free. Targets also take 1d6 (actually 1d6 per caster level) in piercing damage every 2 seconds. All enemy movement through the area is slowed by 30%, no save. Area of effect fire spells with destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elemental and other fire creatures are immune because they burn through the plants. | ![]() |
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Greater Creeping Cold | Evocation | Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds. First phase: 2d4 Cold damage + 4 per 2 caster levels (max +40 at caster level 20). Second phase: 4d4 Cold damage + 6 per 2 caster levels (max +60). Third phase: 6d4 Cold damage + 8 per 2 caster levels (max +80). Total damage over entire twelve-second duration: 24d4 + 36 damage per two caster levels (max +360 at level 20). | ![]() |
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Greater Dispel Magic | Abjuration | Removes ongoing spell effects that are on a target. You must make a caster level check of 1d20 + your caster level (max caster level 20) versus 11 + spell's caster level to remove an effect. If cast on a spell ward trap, this spell will reduce the trap's level by 10d3 levels. If the level of the trap is reduced to 0, the trap is disabled. This spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner. | ![]() |
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Jaws of Winter | Innate Attack | As your jaws close over your enemies, they feel the deep cold of winter's heart close around them. This attack deals an extra +60% damage, has +1 bonus to critical threat and multiplier, and if it counts as a sneak attack, your foe is frozen solid for 30 seconds. Frozen creatures gain DR 5/Adamantine, but are considered helpless. Fortitude save negates, and the creature gets an additional save attempt every 2 seconds. Stun vs Fortitude DC: 10 + Druid level + Highest of WIS/DEX/STR + Stun Bonuses | ||||||||||||
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Owl's Wisdom, Mass | Transmutation | Casts Owl's Wisdom on multiple targets, giving a +4 enhancement bonus to Wisdom to each of them for 1 minute per caster level. | ![]() |
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Summon Nature's Ally VI | Conjuration | This spell allows you to summon one of two different creatures: a Mudman or a Large Water Elemental. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning anther creature will return this one to its home plane. Summons 1 monster from 2 choices: Mudman or a Large Water Elemental to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. | ![]() | |||||||||||
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Tenacious Pack | Transmutation | Forms a link between a leader and his or her pack, granted all of the target's hirelings, pets, summoned creatures, and charmed creatures a 30% enhancement bonus to Fortification and positive Healing Amplification. | ![]() |
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Tremor | Innate Attack | AOE melee strike that deals +20% damage, that causes the ground to tremble beneath your feet. Enemies around fall prone. A successful balance checks negates. Trip vs Balance DC: 10 + Druid level + Highest of Wisdom or Strength + Trip Bonuses | ||||||||||||
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Vigor, Mass | Conjuration | Casts Vigor on multiple targets. A positive energy conjuration that heals 1d6, +1 per 3 caster levels (max 1d6+11 at level 33), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. | ![]() |
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Word of Balance | Evocation | You utter elder words of balance, judging those who stray too far from the path of neutrality. Targets with an alignment one step away from True Neutral, such as Chaotic Neutral, take 1d6+12 bane damage for every caster level up to level 20. Targets who are two steps away, such as Chaotic Evil, take that damage twice. True Neutral targets are immune to this spells. | ![]() |
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Level 7[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Body of the Sun | Evocation | Your body draws on the power of the sun and emanates intense heat, burning nearby enemies. Nearby enemies take 1d6 fire damage per caster level (to a maximum of 20d6 at level 20) every 3 seconds. Fortitude save halves. | ![]() |
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Creeping Doom | Conjuration | Summons a cloud of voracious insects and unleashes them on your enemies. The insect cloud will slowly home on the target, and when it strikes insects will burst outward, affecting every enemy within the area of effect. Enemies hit by the insects take 2d10 acid damage, plus 1d10 per 3 caster levels (max 8d10 at caster level 20), every 2 seconds for 16 seconds. A successful reflex save halves the damage. | ![]() |
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Elemental Toughness | Evocation | Draw elemental matter into your form, toughening your body and gaining one Physical Resistance Rating per Druid level for the duration of the spell. | ![]() |
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Fire Storm | Evocation | An enormous column of fire roars downward, blasting an area with searing flame, causing 1d6+8 fire damage per caster level to targets in its area. | ![]() |
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Freedom of Movement, Mass | Abjuration | This spell enables you and nearby allies to move and attack normally for the duration of the spell, even under the influence of magic or conditions that normally impedes movement, such as Entangled, Paralyzed, or Solid Fog. | ![]() |
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Freezing Spray | Evocation | Douses an opponent in freezing spray, giving the target 25% cold vulnerability. Targets with this vulnerability will take 25% extra damage from all sources of cold damage. Once this effect wears off, it cannot be reapplied for 30 seconds. | ![]() |
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Greater Vigor, Mass | Conjuration | Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8+1 + 1 per 3 caster levels (max 1d8+14 at caster level 39), every 2 seconds for 10 seconds. When the initial effect expires, a smaller healing effect that heals 2 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. | ![]() |
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Insidious Spores | Necromancy | Target enemy becomes contaminated with spores for 12 seconds. Every 2 seconds the target takes 1d10 Poison, 1d10 Rust, 1d2 Wisdom, and 1d2 Intelligence damage. Additional castings increase the duration. | ![]() |
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Protection from Elements, Mass | Abjuration | Casts Protection from Elements on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. | ![]() |
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Regenerate | Conjuration | A positive energy conjuration that heals hitpoints, ability point damage, level drain, and cures bleed effects. It heals 1d6 hitpoints, +1 per caster level (max 1d6+17 at caster level 17), every 2 seconds for 8 seconds. Every two seconds 2 ability point damage is healed, and every three seconds one drained level and 1 bleed effect are removed. When the initial effect expires, a smaller healing effect that heals 2 HP every 5 seconds for 30 seconds is applied. Only one heal-over-time spell can be active at a time, with most beneficial taking priority. If multiple Regenerate spells are cast on the same target, then the duration is extended. |
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Relentless Onslaught | Innate Attack | Perform a melee attack that deals an extra +50% damage, has +1 bonus to critical threat and multiplier, and knocks your target down for 4 seconds. For up to 20 seconds afterwards, as long as the target stays down, every successful hit against the target has a 30% chance of knocking it down again. | ||||||||||||
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Summon Nature's Ally VII | Conjuration | Summons a Challenge Rating 12 Djinni or Huge Earth Elemental to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane. | ![]() | |||||||||||
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Sunbeam | Evocation | Deals 1d6+7 light damage per caster level with a mighty beam of sunlight, and temporarily blinds targets. Against Undead or Oozes, it does double damage. A successful Reflex save halves the damage and negates the blind effect. This spell has double range and no maximum caster level. | ![]() |
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True Seeing | Divination | You confer on the subject the ability to see things as they actually are. This allows the target to find secret doors that have a Search DC of 30 or less, see the exact location of creatures hidden by Blur or Displacement effects, and see Invisible creatures or objects normally. | ![]() |
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Level 8[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Earthquake | Evocation | Summons an earthquake beneath your enemies' feet. Enemies within the area of effect have an additional 30% spell failure chance, and every three seconds they are knocked down and take 2d8 points of damage per caster level (max 40d8 at caster level 20). A successful reflex save halves the damage and a reflex save vs the knockdown negates it. The earthquake lasts for 30 seconds. Flying enemies are immune. | ![]() |
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Finger of Death | Necromancy | You can slay any one living creature within range. The target is entitled to a Fortitude saving throw to survive the attack. If the save is successful, the creature instead takes 2d3+6 negative energy damage per caster level (max 50d3+150 at caster level 25). | ![]() |
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Fires of Purity | Evocation | Valid Forms: Fire Elemental. Enchants your target's weapons (or shield) with fires of purity. They deal an extra 2d4 fire damage, and enemies that strike them take a 10% Vulnerability penalty to fire. An item can have only one temporary item enchantment at a time. | ![]() | |||||||||||
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Heal | Conjuration | Channels positive energy into a target to wipe away injury and afflictions![]() |
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Howl of Terror | Enchantment | You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Does not cause helplessness. Will save negates. | ![]() |
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Ice Flowers | Transmutation | Lances of ice burst from the ground where you point, dealing 1d6+3 piercing and 1d6+3 cold damage per caster level, to a maximum of 15d6+45 cold and 15d6+45 piercing. | ![]() |
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Stormrage | Transmutation | You gain feather fall and the Deflect Arrows feat. When you damage an enemy with attacks or spells, they are also struck by lightning. For each enemy, lightning only strikes once. | ![]() | |||||||||||
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Summon Nature's Ally VIII | Conjuration | This spell allows you to summon one of two different creatures: a greater air elemental or a dire bear. It will fight for you for a brief time, but you can only have one summoned creatures serving you at a time. Summoning another creature will return this one to its home plane. | ![]() | |||||||||||
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Sunburst | Evocation | Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all creatures 1d6+4 points of light damage per caster level (Maximum caster level 25) in addition to blinding them. Oozes and Undead take double damage. A successful Reflex save reduces the damage by half and negates the condition Blinded. Light-fearing Undead![]() |
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Thorn Lance | Conjuration | You hurl a great thorn lance at your target dealing 9 to 14 (1d6+8) points of Piercing damage per caster level (up to a maximum of 180 to 280 damage at caster level 20). The lance will damage all enemies in front or behind the target. | ![]() |
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Unstoppable | Transmutation | You expend your body's ability to heal to fuel a burst of determination. You gain 15 temporary hit points per caster level, and +5 damage, but your positive damage vulnerability becomes 0%, preventing healing. You are also immune to fear, enchantment, sleep, energy drain, paralysis, exhaustion and death effects, though any effects already active remain unchanged. Lasts 15 seconds. Valid form: Dire bear |
Level 9[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Anger of the Noonday Sun | Evocation | Valid Forms: Fire Elemental. You are enveloped in the anger of the noonday sun. When your fire spell's damage is reduced by a creature that is immune/resistant/healed by fire, that target is debuffed to take full damage from fire effects that follow. This does not stack with effects that amplify damage beyond 100%. Target also takes -8% Fortification. | ![]() |
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Mantle of the Icy Soul | Evocation | Valid Forms: Water Elemental. You are shrouded in the mantle of the icy soul. When your cold spell's damage is reduced by a creature that is immune/resistant/healed by cold, that target is debuffed to take full damage from cold effects that follow. This does not stack with effects that amplify damage beyond 100%. Target is also partially slowed, giving a -5% to Attack Speed, -25% to Movement Speed and -4 to Fortitude and Reflex Saving Throws. The debuff lasts for 2 seconds per caster level. | ![]() |
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Regenerate, Mass | Conjuration | Casts Regenerate on multiple targets. A positive energy conjuration that heals hitpoints, ability point damage, level drain, and cures bleed effects. It heals 1d6 hitpoints, +1 per caster level (max 1d6+25 at caster level 25), every 2 seconds for 8 seconds. Every two seconds 2 ability point damage is healed, and every three seconds one drained level and 1 bleed effect are removed. When the initial effect expires, a smaller healing effect that heals 2 HP every 5 seconds for 30 seconds is applied. Only one heal-over-time spell can be active at a time, with most beneficial taking priority. If multiple Regenerate spells are cast on the same target, then the duration is extended. |
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Snowslide | Innate Attack | You leap forward with the speed and ferocity of a sudden avalanche. You attack enemies in your path, dealing an extra +30% damage, with a +1 bonus to critical threat and multiplier, and targets caught in your wake are frozen solid for 20 seconds. A successful reflex save negates the effect, and the creatures caught in the ice can attempt fortitude saves to escape every 3 seconds. Creatures frozen are considered helpless, but they also gain DR 5/Adamantine. | ||||||||||||
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Storm of Vengeance | Evocation | Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. Enemies within the cloud when it is first conjured are deafened for 3 seconds per caster level. Enemies within the storm take 1d3 acid damage per caster level for every two seconds. Every 4 seconds, a random enemy within the storm takes 1d6+6 electricity damage per caster level (a successful reflex save halves). The storm lasts for 3 seconds per caster level. | ![]() |
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Summon Nature's Ally IX | Conjuration | This spell allows you to summon one of two different creatures: a dryad or an elder fire elemental. It will fight for you for a brief time, but you can only have one summoned creatures serving you at a time. Summoning another creature will return this one to its home plane. | ![]() | |||||||||||
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Tsunami | Evocation | Call forth a wave of water, knocking enemies down and dealing 1d6+9 Cold damage and 1d6+9 Bludgeoning damage per caster level, halved on successful Fortitude save. | ![]() |
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