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Enchant Armor

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Name: Enchant Armor
School: Transmutation (Infusion)
Level: Art 1
Spell Point Cost: 15
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. (Scrap Metal from a Forge)
Metamagic: Quicken, Eschew
Range: Standard
Target: Friend, Self
Duration: 1 minute per level (Min. 5 minutes)
Saving Throw: No
Spell Resistance: No
Cooldown: 2

Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time.