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Jump (spell)
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Name: | Jump |
School: | Transmutation |
Level: | Drd 1, Rgr 1, Sor/Wiz 1, Wlk 1 |
Spell Point Cost: | 10 |
Components: | Verbal![]() ![]() ![]() |
Metamagic: | Enlarge, Eschew, Extend, Quicken |
Range: | Standard |
Target: | Friend, Self |
Duration: | 1 minute per caster level |
Saving Throw: | None |
Spell Resistance: | No |
Cooldown: | 2 seconds (Wiz/Rng), 1.5 seconds (Sor) |
Description:
Gives an allied creature a +10 enhancement bonus to Jump skill for 1 minute per caster level. This bonus increases to +20 at 5th level, and +30 at 9th level. This stacks with the typical competence bonus found on items. However there is no improvement to your jump height after obtaining a total Jump skill of 40 or higher, although Sneaking subtracts -20 from that total. Scores higher than 40 will continue to reduce falling damage by a small amount (although you may want a full-time Feather Fall item before then). Scrolls
Potions
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Spells > Spells by class > Druid spells
Spells > Spells by class > Ranger spells
Spells > Spells by class > Sorcerer / Wizard spells
Spells > Spells by class > Warlock spells
Spells > Spells by component > Spells with a Material component
Spells > Spells by component > Spells with a Somatic component
Spells > Spells by component > Spells with a Verbal component
Spells > Spells by effect > Buff spells
Spells > Spells by school > Transmutation spells