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Temporary item enchantments

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Temporary item enchantments are a class of spell that apply to a character's weapons, armor or equipment, rather than directly buffing the character themselves. Nearly all temporary item enchantments are spells, most of which are found on the Alchemist or Artificer spell lists, but two items also count - the Oil of Incandescence and Caustic Oil.

Items can only have one temporary enchantment at a time, so most temporary item enchantments will dispel other enchantments on the same item. Two exceptions exist - the Artificer's two self-only weapon buffs, Personal Augmentation: Insightful Damage and Personal Augmentation: Insightful Strikes, stack with everything except each other, and Holy Sword stacks with everything.

Note that Master's Touch does not qualify as a temporary item enchantment, and can be used in conjunction with temporary weapon enchantments. Similarly, spells which conjure items, like Thorn Blade, do not quality, as their purpose is to create items, not modify them.

Temporary Armor Enchantments[edit]

Icon Name School Description S.C. Metamagic Feats
ArmorofSpeed.png
Armor of Speed Transmutation Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time.
Piece of a War Machine icon.png
Icon Feat Quicken Spell.png
EnchantArmor.png
Enchant Armor Transmutation Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time.
Scrap Metal from a Forge icon.png
Icon Feat Quicken Spell.png
ThunderingArmor.png
Thundering Armor Evocation Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1d6 sonic damage and has a 5% chance to take an additional 8d6 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time.
Piece of a War Machine icon.png
Icon Feat Quicken Spell.png

Temporary Cloak Enchantments[edit]

Icon Name School Description S.C. Metamagic Feats
LuckyCape.png
Lucky Cape Abjuration Your target's cloak grants a +1 luck bonus to saving throws. An item can have only one temporary item enchantment at a time.
Two-Headed Coin icon.png
Icon Feat Quicken Spell.png

Temporary Weapon Enchantments[edit]

Icon Name School Description S.C. Metamagic Feats
AdamantineWeapons.png
Adamantine Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time.
Pinch of Powdered Adamantine icon.png
Icon Feat Quicken Spell.png
Sp drd alignfang.png
Align Fang Transmutation Your target's natural weapons gain the ability to bypass alignment based damage reduction of your choice. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time.
Pinch of Bull Dung icon.png
Icon Feat Quicken Spell.png
ByeshkWeapons.png
Byeshk Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time.
Two-Headed Coin icon.png
Icon Feat Quicken Spell.png
Materialweapon coldiron.png
Cold Iron Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time.
Piece of a War Machine icon.png
Icon Feat Quicken Spell.png
DeadlyWeapons.png
Deadly Weapons Transmutation Your targets currently equipped weapons deal +1(base weapon damage). (A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This effects base dice associated with a weapon any time they are rolled.) An item can have only one temporary artificer enchantment at a time.
Crystallized Residuum icon.png
Icon Feat Quicken Spell.png
EnchantWeapons.png
Enchant Weapons Transmutation Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time.
Scrap Metal from a Forge icon.png
Icon Feat Quicken Spell.png
ElementalWeapons.png
Elemental Weapons Evocation Your target gains +1 Imbue Dice. An item can have only one temporary item enchantment at a time.
Two-Headed Coin icon.png
Icon Feat Quicken Spell.png
ElementalWeapons.png
Greater Elemental Weapons Evocation Your target gains +2 Imbue Dice. An item can have only one temporary item enchantment at a time.
Piece of a War Machine icon.png
Icon Feat Quicken Spell.png
Icon Fires of Purity.png
Fires of Purity Evocation
(Fire)
Valid Forms: Fire Elemental. Enchants your target's weapons (or shield) with fires of purity. They deal an extra 2d4 fire damage, and enemies that strike them take a 10% Vulnerability penalty to fire. An item can have only one temporary item enchantment at a time.
Icon Feat Quicken Spell.png
Icon Greater Heartseeker Poison Imbue.png
Greater Heartseeker Poison Imbue Evocation Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 5 times. On Crit: 1d6 Constitution Damage. On Vopal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.
Eq comp alc level 06.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon Greater Ice Chill Poison Imbue.png
Greater Ice Chill Poison Imbue Evocation Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 5 times. On Crit: 1d6 Dexterity Damage. On Vopal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.
Eq comp alc level 06.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon Greater Soulshatter Poison Imbue.png
Greater Soulshatter Poison Imbue Evocation Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 5 times. On Crit: 1d6 Wisdom Damage. On Vopal: 1 stack of Vulnerability. An item can have only one Temporary item enchantment at a time.
Eq comp alc level 06.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon Greater Voidmind Poison Imbue.png
Greater Voidmind Poison Imbue Evocation Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 5 times. On Crit: 1d6 Intelligence Damage. On Vopal: 1 stack of Vulnerability. An item can have only one Temporary item enchantment at a time.
Eq comp alc level 06.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon Heartseeker Poison Imbue.png
Heartseeker Poison Imbue Evocation Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.
Eq comp alc level 04.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Sp holysword selector.png
Holy Sword Evocation While you are enchanted with Holy Sword, any weapons in your hands gain +1 to their Enhancement bonus and +1 Competence bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms.
Icon Feat Quicken Spell.png
Icon Ice Chill Poison Imbue.png
Ice Chill Poison Imbue Evocation Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.
Eq comp alc level 04.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon Lesser Heartseeker Poison Imbue.png
Lesser Heartseeker Poison Imbue Transmutation Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save (does not stack). On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.
Eq comp alc level 02.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon Lesser Ice Chill Poison Imbue.png
Lesser Ice Chill Poison Imbue Transmutation Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save (does not stack). On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.
Eq comp alc level 02.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon Lesser Soulshatter Poison Imbue.png
Lesser Soulshatter Poison Imbue Transmutation Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save (does not stack). On Crit: 1d6 Wisdom Damage. An item can have only one Temporary item enchantment at a time
Eq comp alc level 02.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon Lesser Voidmind Poison Imbue.png
Lesser Voidmind Poison Imbue Transmutation Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance (does not stack). On Crit: 1d6 Intelligence Damage. An item can have only one Temporary item enchantment at a time
Eq comp alc level 02.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Sp drd magicfang.png
Magic Fang Transmutation Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons or Fey.
Small Candle icon.png
InsightfulDamage.png
Personal Augmentation: Insightful Damage Divination Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for damage rolls, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.
Pinch of Powdered Adamantine icon.png
Icon Feat Quicken Spell.png
InsightfulStrikes.png
Personal Augmentation: Insightful Strikes Divination Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.
Two-Headed Coin icon.png
Icon Feat Quicken Spell.png
AlignWeapons.png
Planar Weapons Transmutation Your Targets Currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can have only one temporary item enchantment at a time.
Glob of Elemental Grease icon.png
Icon Feat Quicken Spell.png
SilverWeapons.png
Silver Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time.
Glob of Elemental Grease icon.png
Icon Feat Quicken Spell.png
Icon Soulshatter Poison Imbue.png
Soulshatter Poison Imbue Evocation Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. An item can have only one Temporary item enchantment at a time
Eq comp alc level 04.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon Voidmind Poison Imbue.png
Voidmind Poison Imbue Evocation Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. An item can have only one Temporary item enchantment at a time
Eq comp alc level 04.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png

See also the Oil of Incandescence and Caustic Oil, potions from the Night Revels and Mimic Hunt respectively that provide a temporary weapon enchantment that adds extra magical damage (light and acid respectively) damage to a weapon.