Game mechanicsNewbie guideIn developmentDDO StoreSocial Media

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Merfolk's Blessing

From DDO wiki
Jump to navigation Jump to search
Merfolk's Blessing effects
Sp rgr merfolksblessing.png
Name: Merfolk's Blessing
School: Transmutation (Water)
Spell Level: Brd 1, Blc 1, DarkH 1, Drd 1, Rgr 1, Sor/Wiz 1, Storm 1
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
Spell Point Cost: 10
Metamagic: Enlarge, Eschew, Extend, Quicken
Target: Friend, Self
Range: Standard AOE
Duration: 30 seconds plus 6 seconds per caster level
Saving Throw:
Spell Resistance:
Cooldown: 2 seconds (All except Sorcerer), 1.5 seconds (Sorcerer)


Grants nearby allies +10 enhancement bonus in the Swim skill plus 1 for every 2 caster levels. This stacks with the typical competence bonus found on items.

Number of targets are limited to one per caster level.

No maximum caster level, so water savants can provide a larger bonus to swim then other casters, +23 at caster level 26.