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Deadly Weapons

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DeadlyWeapons.png
Name: Deadly Weapons
School: Transmutation (Infusion)
Spell Level: Art 6
Special:
Components: FocusIcon tooltip.pngFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. , SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 35
Metamagic: Quicken, Eschew
Target: Friend, Self
Range: Standard
Duration: 1 minute per caster level
Saving Throw:
DC:
Spell Resistance:
Cooldown: 4.5 seconds

Description

Your target's currently equipped weapon gains +1 weapon dice multiplier. A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This affects base dice associated with a weapon any time they are rolled.

An item can have only one temporary item enchantment at a time: Dispels and is dispelled by Oil of Incandescence, Elemental Weapons and Fires of Purity (spell). Does not interfere with Master's Touch.