Game mechanicsNewbie guideIn developmentDDO StoreSocial Media

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Enchant Weapons

From DDO wiki
Jump to: navigation, search
Name: Enchant Weapons
School: Transmutation (Infusion)
Level: Art 1
Spell Point Cost: 5
Components: MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so.
Metamagic: Quicken, Eschew
Range: Standard
Target: Friend, Self
Duration: 1 minute/level, minimum 5 minutes
Saving Throw: No
Spell Resistance: No
Cooldown: 2 seconds

Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time.

NOTE: Casting this spell on a weapon with a Spellcasting Implement bonus to Spell Power increases that bonus by 3, since the implement bonus is calculated from the enhancement bonus of the item. This is an Implement bonus so should be an additional +3 for each spell power.