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Transmutation
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Transmutation[edit]
Transmutation spells change the properties of some creature, thing, or condition.
Spells per Class and Level[edit]
Artificer | Bard | Cleric | Favored Soul | Paladin | Ranger | Sorcerer/Wizard | Total | |
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Level 1 | 4 | 3 | 0 | 0 | 1 | 6 | 6 | 20 |
Level 2 | 11 | 3 | 4 | 4 | 3 | 7 | 9 | 41 |
Level 3 | 6 | 2 | 1 | 1 | 0 | 0 | 4 | 14 |
Level 4 | 6 | 0 | 1 | 1 | 2 | 1 | 1 | 12 |
Level 5 | 11 | 0 | 0 | 0 | 0 | 0 | 1 | 12 |
Level 6 | 5 | 3 | 4 | 4 | 0 | 0 | 12 | 28 |
Level 7 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Level 8 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 3 |
Level 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Total | 43 | 11 | 11 | 11 | 6 | 14 | 35 | 131 |
Spells[edit]
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Adamantine Weapons | Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
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Align Weapons | Your Targets Currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can only have one temporary item enhancement on it at a time. | ![]() |
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Armor of Speed | Your Targets Currently equipped armor gains Equip Effect: Quickens the wearer causing them to attack: 15% faster than normal. In addition the recipient gains +1 enhancement bonus to attack rolls and plus one dodge bonus to AC and reflex saves. An item can only have one temporary item enhancement on it at a time. | ![]() |
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Barkskin | Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. | ![]() |
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Bear's Endurance | An ally gains a +4 enhancement bonus to Constitution for 1 minute per caster level. | ![]() |
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Bear's Endurance, Mass | Casts Bear's Endurance on multiple targets, giving a +4 enhancement bonus to Constitution to each of them for 1 minute per caster level. | ![]() |
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Bull's Strength | An ally gains a +4 enhancement bonus to Strength for 1 minute per caster level. | ![]() |
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Bull's Strength, Mass | Casts Bull's Strength on multiple targets, giving a +4 enhancement bonus to Strength to each of them. | ![]() |
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Byeshk Weapons | Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
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Camouflage | An ally becomes more able to blend in with his or her surroundings, giving him a +10 circumstance bonus to Hide. | ![]() |
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Camouflage, Mass | Casts Camouflage on multiple targets giving a +10 circumstances bonus to Hide to each. | ![]() |
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Cat's Grace | An ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level. | ![]() |
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Cat's Grace, Mass | Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each target for 1 minute per caster level. | ![]() |
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Cold Iron Weapons | Your target's currently equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
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Deadly Weapons | Your targets currently equipped weapons deal +1(base weapon damage). (A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This effects base dice associated with a weapon any time they are rolled.) An item can have only one temporary artificer infusion at a time. | ![]() |
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Death Ward | Grants a friendly creature immunity to death spells and effects, Energy Drained, and negative energy effects. | ![]() |
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Death Ward, Mass | Casts Death Ward on multiple friendly creatures, granting to each creature immunity to death spells and effects, Energy Drained, and negative energy effects. | ![]() |
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Deconstruct | Greatly damages an enemy constructs, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. | ![]() |
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Disintegrate | A thin, green ray springs from your pointing finger. Any creature struck by the ray takes 2d3+6 points of damage per caster level up to to a maximum of 40d3+120 at caster level 20. Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A successful fortitude save reduces this damage to 6d3+12. | ![]() |
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Eagle's Splendor | An ally gains a +4 enhancement bonus to Charisma for 1 minute per caster level. | ![]() |
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Eagle's Splendor, Mass | Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each target for 1 minute per caster level. | ![]() |
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Enchant Armor | Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time. | ![]() |
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Enchant Weapons | Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time. | ![]() |
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Entangle | Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to escape its effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creature. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants. | ![]() |
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Expeditious Retreat | Increases base run speed by 25% for 1 minute per caster level. Tested actual amount is indeed 25% as well, unlike other movement speed increases, which tend to test lower. (EG: Striding +30% actual tested amount is +24%). | ![]() |
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Feather Fall | Allows nearby allies (1 per caster level) to be able to fall slowly, without taking any falling damage. | ![]() |
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Flesh to Stone | Turns a single fleshy target into a mindless, inert statue in a Petrified condition. In stone form, creatures are much more difficult to damage (Damage Reduction 10/Adamantine), but are Helpless and receive 50% more damage because of it. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. | ![]() |
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Fox's Cunning | An ally gains a +4 enhancement bonus to Intelligence for 1 minute per caster level. | ![]() |
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Fox's Cunning, Mass | Casts Fox's Cunning on multiple targets, giving a +4 enhancement bonus to Intelligence to each target for 1 minute per caster level. | ![]() |
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Haste | Actual effects: You are quickened and gain a 32% enhancement bonus to run speed, and a 15% enhancement bonus to attack speed. In addition the recipient gains a +1 untyped bonus to attack rolls, plus a +1 dodge bonus to AC and Reflex saves. Dispels and counters Slow. | ![]() |
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Inflict Critical Damage | Transmutes the structure of a construct enemy to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 20. | ![]() |
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Inflict Critical Damage, Mass | Transmutes the structure of a construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40. | ![]() |
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Inflict Light Damage | Damages constructs for 1d6+2 hp plus 1d4 additional per caster level (max 5d4 at caster level 5). | ![]() |
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Inflict Light Damage, Mass | Transmutes the structure of construct enemies to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 25. | ![]() |
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Inflict Moderate Damage | Transmutes the structure of a construct enemy to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 10. | ![]() |
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Inflict Moderate Damage, Mass | Transmutes the structure of construct enemies to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 30. | ![]() |
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Inflict Serious Damage | Transmutes the structure of a construct enemy to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 15. | ![]() |
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Inflict Serious Damage, Mass | Transmutes the structure of construct enemies to deal 9 to 24 damage plus an additional 1 to 4 for every caster level up to caster level 35. | ![]() |
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Jump | Gives an allied creature a +10 enhancement bonus to Jump skill for 1 minute per caster level. This bonus increases to +20 at 5th level, and +30 at 9th level. | ![]() |
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Knock | Unlocks locked doors and chests as if a Rogue with an Open Lock skill of caster level+casting ability modifier (Intelligence for Wizards, and Charisma for Sorcerers) was attempting to pick the lock. | ![]() |
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Longstrider | Increases your base run speed by +15%. (This adjustment counts as an enhancement bonus, same bonus type as other run speed improvements: Haste, Shadow Walk, etc., and as such it doesn't stack.) | ![]() |
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Longstrider, Mass | Casts Longstrider on multiple targets, increasing base run speed of allies by +15%. | ![]() |
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Lucky Cape | Your targets cloak grants a +1 luck bonus to saving throws. An item can have only one temporary item enchantment at a time. | ![]() |
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Merfolk's Blessing | Grants nearby allies +10 enhancement bonus in the Swim skill plus 1 for every 2 caster levels. | ![]() |
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Ooze Puppet | Telekinetically controls the actions of an enemy Ooze, forcing it to change sides for 1 minute plus 6 seconds per caster level (No maximum). The ooze tries Fortitude saves every 60 seconds to break free. While under the effect of this spell, the Ooze can't split. | ![]() |
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Owl's Wisdom | An ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level. | ![]() |
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Owl's Wisdom, Mass | Casts Owl's Wisdom on multiple targets, giving a +4 enhancement bonus to Wisdom to each of them for 1 minute per caster level. | ![]() |
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Positive Energy Infusion | You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a stacking maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring. | ![]() |
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Ram's Might | Your hands increase in size, granting a +2 size bonus to Strength and damage. | ![]() |
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Reconstruct | Greatly repairs an ally Construct, restoring 10 Hit Points per caster level (Max 150hp), while simultaneously granting it an increase in attack speed for a short time. | ![]() |
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Repair Critical Damage | Transmutes the structure of a living Construct ally to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 20.) | ![]() |
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Repair Critical Damage, Mass | Transmutes the structure of living Construct allies to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 40.) | ![]() |
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Repair Light Damage | Transmutes the structure of a Construct ally to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 5.) | ![]() |
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Repair Light Damage, Mass | Transmutes the structure of living Construct allies to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 25.) | ![]() |
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Repair Moderate Damage | Transmutes the structure of a living Construct ally to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 10.) | ![]() |
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Repair Moderate Damage, Mass | Transmutes the structure of living Construct allies to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 30.) | ![]() |
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Repair Serious Damage | Transmutes the structure of a living Construct ally to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 15.) | ![]() |
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Repair Serious Damage, Mass | Transmutes the structure of Construct allies to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 35.) | ![]() |
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Silver Weapons | Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
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Slow | 1 target moves at 50% speed, attacks at a 30% slowed rate, -1 on Attack rolls, Armor Class, and Reflex saves. A successful Will save negates this effect. | ![]() |
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Snare | Creates a snare that when triggered entangles a single enemy. An Entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures, and Oozes cannot be caught in the snare. | ![]() |
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Spike Growth | Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1d4 piercing damage every 2 seconds. A successful Reflex save negates the slow effect. | ![]() |
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Stone to Flesh | Restores a petrified creature, such as one affected by the Flesh to Stone spell to its normal state. | ![]() |
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Tenser's Transformation | Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. Your mind-set changes so that you relish combat and you can't cast spells. You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to Armor Class, a +5 competence bonus to Fortitude saves, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. (Which may give you multiple attacks.) | ![]() |
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Toughen Construct | Toughens the skin of an ally construct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12. | ![]() |
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Tumble | Grants an ally a +10 enhancement bonus to the Skill Tumble. | ![]() |
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Virtue | Grants 10 temporary Hit Points plus 2 per caster level over level 4th (Maximum Hit Points 20.) to an ally. | ![]() |
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Water Breathing | The transmuted creatures can breathe underwater for the duration of the spell. | ![]() |
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Zeal | Grants the caster a +10% sacred bonus to double strike. | ![]() |