DDO Server Transfers 2025: 32b World Packing: Open 32b → 64b World Transferring: Open 64b World Unpacking: Open
32-bit server "ghost worlds" are available to Prepare, Pack, & Transfer to the new 64-bit game worlds until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 7 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Wall of Fire

From DDO wiki
Jump to navigation Jump to search
Name: Wall of Fire
School: Evocation (Fire)
Primer: [[spells|]]
Spell Level: Drd 5 , Sor/Wiz 4 , Wild 4
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA:
Spell Point Cost: 25
Metamagic: Empower, Enlarge, Eschew, Intensify, Maximize, Quicken
Target: Foe, Positional, Breakable
Range: Standard
Duration: 30 seconds
Saving Throw: Reflex on first tick
DC:
Spell Resistance: No
Cooldown: 4 seconds
Augmentation: Arcane

Description

This wall deals 2d6 points of fire damage plus 1 point of fire damage per caster level (Maximum caster level 15.) to targets within the wall, and does 2d6 additional fire damage against Undead creatures.

Notes

Once the cooldown period expires, an additional firewall can be cast, so you can have multiple firewalls simultaneously.

Can ignite nearby wooden objects like crates and burns away webs. Like most persistent spells, will not function in water. Wall of Fire does not stack on top of other Walls of Fire or Incendiary Clouds. If Wall of Fire is touching another Wall of Fire that was cast previously, then first one is negated and does no additional damage.

This Level 4 spell (Abbreviated "FW".) is only available during leveling up, it cannot be purchased at a vendor. (Scrolls may drop from mid-end level quests/found on AH)