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Wall of Fire
Name: | Wall of Fire |
---|---|
School: | Evocation (Fire) |
Spell Level: | Drd 5, Sor/Wiz 4, Wild 4 |
Components: | Verbal![]() ![]() ![]() |
Spell Point Cost: | 25 |
Metamagic: | Empower, Enlarge, Eschew, Intensify, Maximize, Quicken |
Target: | Foe, Positional, Breakable |
Range: | Standard |
Duration: | 30 seconds |
Saving Throw: | Reflex on first tick |
Spell Resistance: | No |
Cooldown: | 4 seconds |
Description
This wall deals 2d6 points of fire damage plus 1 point of fire damage per caster level (Maximum caster level 15.) to targets within the wall, and does 2d6 additional fire damage against Undead creatures.
Once the cooldown period expires, an additional firewall can be cast, so you can have multiple firewalls simultaneously.
Can ignite nearby wooden objects like crates and burns away webs. Like most persistent spells, will not function in water. Wall of Fire does not stack on top of other Walls of Fire or Incendiary Clouds. If Wall of Fire is touching another Wall of Fire that was cast previously, then first one is negated and does no additional damage.
This Level 4 spell (Abbreviated "FW".) is only available during leveling up, it cannot be purchased at a vendor. (Scrolls may drop from mid-end level quests/found on AH)
- Offensive spells
- Evocation spells
- Fire spells
- Druid spells/Level 5
- Sorcerer / Wizard spells/Level 4
- Wild Mage spells/Level 4
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Empower
- Spells with Enlarge
- Spells with Eschew
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR