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Alignment
Alignment in DDO is similar to the PnP alignment. There is one major difference - in DDO, characters are not permitted to be Evil, although many monsters and NPCs are.
Lawful | Neutral | Chaotic | |
---|---|---|---|
Good | Lawful Good | Neutral Good | Chaotic Good |
Neutral | Lawful Neutral | True Neutral | Chaotic Neutral |
Evil | Lawful Evil | Neutral Evil | Chaotic Evil |
Changing alignment[edit]
You set your alignment when you create your character. Alignment change tokens are available from the DDO Store (BtA). Another option is True and Iconic Reincarnation.
Lesser reincarnation does not allow you to change alignment. Also, you cannot use alignment change tokens during lesser reincarnation.
Alignment change tokens do not allow you to change your alignment to one incompatible with the classes you already have selected - see below for restrictions.
Icon | DDO Store entry | Purchased token |
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Compatibility with Class[edit]
A check mark (✓) means that the class/alignment combination is valid. Alignment changes can be purchased in the DDO Store if you want to pick a class that is incompatible with your alignment.
Table: Alignments Compatibility with Class | |||||||
Class | Restrictions | Lawful Good | Lawful Neutral | Neutral Good | True Neutral | Chaotic Good | Chaotic Neutral |
---|---|---|---|---|---|---|---|
Alchemist | (none) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Artificer | (none) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Barbarian | non-Lawful | - | - | ✓ | ✓ | ✓ | ✓ |
Bard | non-Lawful | - | - | ✓ | ✓ | ✓ | ✓ |
Druid | Neutral | - | ✓ | ✓ | ✓ | - | ✓ |
Cleric | (none) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Favored Soul | (none) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Fighter | (none) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Monk | Lawful | ✓ | ✓ | - | - | - | - |
Paladin | Lawful Good | ✓ | - | - | - | - | - |
Ranger | (none) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Rogue | (none) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Sorcerer | (none) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Warlock | varies* | Forbids certain pacts and Acolyte of the Skin |
Forbids certain pacts | Forbids certain pacts and Acolyte of the Skin |
✓ | Forbids certain pacts and Acolyte of the Skin |
Forbids certain pacts |
Wizard | (none) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
- * Warlock alignment restrictions are based on the pact they choose at character creation, or when taking their first Warlock level. Alignments other than True Neutral make it impossible to choose certain pacts.
- Fey and Carceri Storm have no restrictions.
- Fiend and Abyss warlocks cannot be Good; nor can Acolytes of the Skin.
- Great Old One warlocks cannot be Lawful.
- Celestial warlocks cannot be Chaotic (or Evil, but this is presently impossible.)
Archetypes have the same alignment restrictions as their base classes, with the exception of Acolyte of the Skin, which removes the Warlock's Pact option - Acolytes cannot be Good.
Owing to these restrictions, certain classes can never be taken together, as shown in the table below:
Incompatible Classes | |||||||
Base Class | Incompatible Classes (including Archetypes) | Incompatible Warlock Pacts (including Acolyte of the Skin) | |||||
---|---|---|---|---|---|---|---|
Bard | Monk, Paladin | None | |||||
Barbarian | Monk, Paladin | None | |||||
Druid | Paladin | None | |||||
Monk | Bard, Barbarian | Great Old One | |||||
Paladin | Bard, Barbarian, Druid | Abyss, Fiend, Great Old One, Acolyte of the Skin | |||||
Warlock (Abyss or Fiend Pact) | Paladin | All other pacts | |||||
Warlock (Great Old One Pact) | Monk, Paladin | All other pacts | |||||
Acolyte of the Skin | Paladin | All other packs |
Compatibility with Weapon Enchantments[edit]
A check mark (✓) means that the character can wield a weapon with this enchantment. Otherwise, a DC 20 UMD skill check is usually required to equip the weapon. In the case of axiomatic, anarchic, holy, and unholy weapons, the wielder suffers negative levels.
Table: Alignments Compatibility with Weapon enchantments | ||||||
Enchantment (damage type) | Lawful Good | Lawful Neutral | Neutral Good | True Neutral | Chaotic Good | Chaotic Neutral |
Axiomatic (2d6 law) | ✓ | ✓ | ✓ | ✓ | - | - |
Anarchic (2d6 chaos) | - | - | ✓ | ✓ | ✓ | ✓ |
Holy (2d6 good) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Unholy (2d6 evil) | - | ✓ | - | ✓ | - | ✓ |
Evil Burst (1d6 evil +3d6 per crit +d6 per crit x above x2) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Evil Blast (3d6 evil per crit +d6 per crit x above x2 + 4d6 on a natural 20 + confirmation) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
True Law (1d6 law) | ✓ | ✓ | - | - | - | - |
Absolute Law (2d6 law) | ✓ | ✓ | - | - | - | - |
True Chaos (1d6 chaos) | - | - | - | - | ✓ | ✓ |
Absolute Chaos (2d6 chaos) | - | - | - | - | ✓ | ✓ |
Pure Good (1d6 good) | ✓ | - | ✓ | - | ✓ | - |
Good Burst (1d6 good +3d6 per crit +d6 per crit x above x2) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Good Blast (3d6 good per crit +d6 per crit x above x2 + 4d6 on a natural 20 + confirmation) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Greater Good (2d6 good) | ✓ | - | ✓ | - | ✓ | - |
Supreme Good (3d6 good) | ✓ | - | ✓ | - | ✓ | - |
Compatibility with Armor Enchantments and item enchantments[edit]
A check mark (✓) means that the character will match the alignment-related equipment and benefit from it.
Unlike weapons, there is no UMD skill check required to equip items with alignment-related enchantments. Anyone can equip them freely (as long as regular requirements are fulfilled, like minimum level, etc.), but the alignment-related enchantment will not bring any effect.
Note that Taint of Evil is actually a penalty. The check mark indicates alignments escaping that penalty.
Table: Alignments Compatibility with Armor enchantments and item enchantments | ||||||
Enchantment (bonus type) | Lawful Good | Lawful Neutral | Neutral Good | True Neutral | Chaotic Good | Chaotic Neutral |
Stability (+2 deflection to AC, +2 resistance to saves) | - | - | - | ✓ | - | - |
Greater Stability (+4 deflection to AC, +4 resistance to saves) | - | - | - | ✓ | - | - |
Superior Stability (+6 deflection to AC, +6 resistance to saves) | - | - | - | ✓ | - | - |
Taint of evil (Negative level for all good aligned characters) | Negative level | ✓ | Negative level | ✓ | Negative level | ✓ |