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Ranger spells
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Main Classes | ||||||||
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Alchemist |
Artificer |
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Ranger |
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Ranger Spells List[edit]
Rangers cast divine spells.
Consult the table below to know the number of Ranger spells available per spell level, and per spell school.
Abjuration | Conjuration | Divination | Enchantment | Evocation | Illusion | Necromancy | Transmutation | Total | |
---|---|---|---|---|---|---|---|---|---|
Level 1 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 9 | 12 |
Level 2 | 1 | 2 | 0 | 1 | 0 | 0 | 0 | 7 | 11 |
Level 3 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 5 |
Level 4 | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 2 | 5 |
Total | 3 | 9 | 1 | 2 | 0 | 0 | 0 | 18 | 33 |
Level 1[edit]
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Resist Energy | Abjuration | Gives an ally limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic. | ||||||||||||
Summon Nature's Ally I | Conjuration | Summons a Challenge Rating 1 Gray Wolf or a Brown Rat to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane. | ||||||||||||
Charm Animal | Enchantment | Charms a hostile Animal, Magical Beast or Vermin which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved. | ||||||||||||
Camouflage | Transmutation | An ally becomes more able to blend in with its surroundings giving him a +10 determination bonus to Hide. | ||||||||||||
Entangle | Transmutation | Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to escape its effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants. | ||||||||||||
Jump | Transmutation | Gives an allied creature a +10 enhancement bonus to Jump skill for 1 minute per caster level. This bonus increases to +20 at 5th level, and +30 at 9th level. However creatures will see no improvement after obtaining a Jump skill of 40. | ||||||||||||
Longstrider | Transmutation | Longstrider increases the caster's base run speed by 15%. This is a self buff, and cannot be cast on others. | ||||||||||||
Magic Fang | Transmutation | Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons or Fey. | ||||||||||||
Merfolk's Blessing | Transmutation | Gives an ally a +10 enhancement bonus on Swim plus 1 for every 2 caster levels beyond 1st. | ||||||||||||
Pass Without Trace | Transmutation | Your feet touch the ground, but leave no trace. Gives an ally +5 enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20. | ||||||||||||
Ram's Might | Transmutation | Your hands increase in size, granting a +2 size bonus to Strength and damage. | ||||||||||||
Tumble | Transmutation | Gives an ally a +10 enhancement bonus to the Skill Tumble. |
Level 2[edit]
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Protection from Energy | Abjuration | Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. Energy types available are: acid, cold, electricity, fire, and sonic. | ||||||||||||
Cure Light Wounds | Conjuration | Positive energy heals an ally for 1d6+2 plus 1 per caster level (Maximum caster level 5.) hit points, or deals the same amount of damage to an undead creature. (A Will save reduces this damage by half.) | ||||||||||||
Summon Nature's Ally II | Conjuration | Summons a Challenge Rating 2 Hyena or Black Widow to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane. | ||||||||||||
Hold Animal | Enchantment | An Animal becomes Paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates. The Animal may attempt to make a new Will save every 3 seconds. | ||||||||||||
Barkskin | Transmutation | Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 for every 3 caster levels above 3rd level, to a maximum of +5 at level 12. | ||||||||||||
Bear's Endurance | Transmutation | An ally gains a +4 enhancement bonus to Constitution for 1 minute per caster level. | ||||||||||||
Camouflage, Mass | Transmutation | Casts Camouflage on multiple targets giving a +10 determination bonus to Hide. | ||||||||||||
Cat's Grace | Transmutation | An ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level. | ||||||||||||
Owl's Wisdom | Transmutation | An ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level. | ||||||||||||
Snare | Transmutation | Creates a snare that when triggered entangles a single enemy. An Entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures, and Oozes cannot be caught in the snare. | ||||||||||||
Spike Growth | Transmutation | Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1d4 piercing damage every 2 seconds. A successful Reflex save negates the slow effect. |
Level 3[edit]
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cure Moderate Wounds | Conjuration | Positive energy heals an ally for 2d6+4 plus 1 per caster level (Maximum caster level 10.) hit points, or deals the same amount of damage to an undead creature. (A Will save reduces this damage by half.) | ||||||||||||
Neutralize Poison | Conjuration | Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the Poison. Additionally, it immunizes the ally from any Poison he is exposed to during the duration of the spell. | ||||||||||||
Remove Disease | Conjuration | This spell cures all diseases on an ally. The spell does not prevent re-infection after a new exposure to the disease. | ||||||||||||
Summon Nature's Ally III | Conjuration | Summons a Challenge Rating 3 Lioness or Winter Wolf to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane. | ||||||||||||
Wild Instincts | Divination | You sharpen your instincts and your awareness of immediate surroundings, giving a +10 insight bonus on Listen and Spot checks. |
Level 4[edit]
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Freedom of Movement | Abjuration | This spell enables an ally to move and attack normally for the duration of the spell, even under the influence of magic or conditions that normally impedes movement, such as Entangled, Paralyzed**, or Solid Fog **Earthgrab is no longer a Paralyzed effect, so is no longer cured or prevented by Freedom of Movement. | ||||||||||||
Cure Serious Wounds | Conjuration | Positive energy heals an ally for 3d6+6 plus 1 per caster level (Maximum caster level 15.) hit points, or deals the same amount of damage to an undead creature. (A Will save reduces this damage by half.) | ||||||||||||
Summon Nature's Ally IV | Conjuration | Summons a Challenge Rating 4 Young Razor Cat or Glass Spider to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane. | ||||||||||||
Animal Growth | Transmutation | Grants an Animal, Magical Beast, or Vermin a +4 size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity. | ||||||||||||
Longstrider, Mass | Transmutation | Casts Longstrider on multiple targets, increasing base run speed of allies by +15%. |