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Bard enhancements (history)

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History
History shield-book-sword.png
This page is about enhancements that no longer exists in-game.  It has been replaced by Spellsinger enhancements, Swashbuckler enhancements, and Warchanter enhancements.
If you can verify that the enhancements still exists, please edit this page and remove this template.
Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SBSSWC DDRSWar
DruidWolf Fighter Favored Soul Monk Paladin
NWNPSH KenStDVan AoVBoHWar HeMNiSShi KotCSaDVan
Ranger Rogue Sorcerer Wizard Warlock
AADWSTem AssMecTA ASESFSWSEK AMEKPM ESSETS

Falconry     ~     Illusionist     ~     Harper     ~     Inquisitive     ~     Vistani

Reaper
Aasimar 1,395 DP1,395 DDO Points Dragonborn 1,295 DP1,295 DDO Points Drow Free by turning in 400 Total favor per server 995 DP995 DDO Points Dwarf Elf / W-Elf 795 DP795 DDO Points (& AA) Gnome 1,295 DP1,295 DDO Points
Half-Elf 1,295 DP1,295 DDO Points (& AA) Half-Orc 1,295 DP1,295 DDO Points Halfling Human Shifter TBD DPTBD DDO Points Tiefling 1,595 DP1,595 DDO Points Warforged 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw TBD DPTBD DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points
Bard
Starting a...

Enhancements
Tactics
Equipment
Spells

Bards have two enhancement lines available as of Update 19: Spellsinger and Warchanter.

Everything beyond this point is for Update 18, and is no longer relevant to the current game!


Update 18 Information:

Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken.

Level Progression

LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bard Charisma I II III
Bard Extra Song I II III IV
Bard Inspired Attack I II III
Bard Inspired Bravery I II III
Bard Inspired Damage I II III
Bard Lingering Song I II III IV
Bard Music of the Dead I
Bard Music of Makers I
Bard Energy of the Music I II III IV
Bard Improved Spell Penetration I II III
Bard Wand Heightening I II III
Bard Wand and Scroll Mastery I II III IV
Bard Lyric of Incredible Song I II III
Bard Lyric of Song I II III
Bard Song Magic I II III IV
Bard Spellsinger I II
Bard Virtuoso I II
Bard Warchanter I II
Bard Musical Prodigy I
LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Class Enhancements

Bards Charisma.gif
Bard Charisma I: Grants a +1 increase to Charisma score.
AP Cost: 2 Level: 2 Progression: 2 No requirements
Bards Charisma.gif
Bard Charisma II: Grants a +2 increase to Charisma score.
AP Cost: 4 Level: 6 Progression: 16 Requires: Bard Charisma I
Bards Charisma.gif
Bard Charisma III: Grants a +3 increase to Charisma score.
AP Cost: 6 Level: 10 Progression: 30 Requires: Bard Charisma II
Extra Song.gif
Bard Extra Song I: You gain the ability to perform 1 additional bard song before resting.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Extra Song.gif
Bard Extra Song II: You gain the ability to perform 1 additional bard song before resting, bringing the total increase to 2.
AP Cost: 2 Level: 4 Progression: 10 Requires: Bard Extra Song I
Extra Song.gif
Bard Extra Song III: You gain the ability to perform 1 additional bard song before resting, bringing the total increase to 3.
AP Cost: 3 Level: 7 Progression: 21 Requires: Bard Extra Song II
Extra Song.gif
Bard Extra Song IV: You gain the ability to perform 1 additional bard song before resting, bringing the total increase to 4.
AP Cost: 4 Level: 10 Progression: 32 Requires: Bard Extra Song III
Inspired Attack.gif
Bard Inspired Attack I: The use of your Inspire Courage ability grants an additional +1 attack bonus.
AP Cost: 2 Level: 3 Progression: 6 No requirements
Inspired Attack.gif
Bard Inspired Attack II: The use of your Inspire Courage ability grants an additional +2 attack bonus.
AP Cost: 4 Level: 8 Progression: 24 Requires: Bard Inspired Attack I
Inspired Attack.gif
Bard Inspired Attack III: The use of your Inspire Courage ability grants an additional +3 attack bonus.
AP Cost: 6 Level: 13 Progression: 42 Requires: Bard Inspired Attack II
Inspired Bravery.gif
Bard Inspired Bravery I: The use of your Inspire Courage ability grants an additional +1 bonus to fear saves.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Inspired Bravery.gif
Bard Inspired Bravery II: The use of your Inspire Courage ability grants an additional +2 bonus to fear saves.
AP Cost: 2 Level: 5 Progression: 14 Requires: Bard Inspired Bravery I
Inspired Bravery.gif
Bard Inspired Bravery III: The use of your Inspire Courage ability grants an additional +3 bonus to fear saves.
AP Cost: 3 Level: 9 Progression: 29 Requires: Bard Inspired Bravery II
Inspired Damage.gif
Bard Inspired Damage I: The use of your Inspire Courage ability grants an additional +1 damage bonus.
AP Cost: 1 Level: 2 Progression: 3 No requirements
Inspired Damage.gif
Bard Inspired Damage II: The use of your Inspire Courage ability grants an additional +2 damage bonus.
AP Cost: 2 Level: 7 Progression: 22 Requires: Bard Inspired Damage I
Inspired Damage.gif
Bard Inspired Damage III: The use of your Inspire Courage ability grants an additional +3 damage bonus.
AP Cost: 3 Level: 12 Progression: 41 Requires: Bard Inspired Damage II
EnhIcon LingeringSong.png
Bard Lingering Song I: Your beneficial songs last 20% longer than normal.
AP Cost: 1 Level: 2 Progression: 3 No requirements
EnhIcon LingeringSong.png
Bard Lingering Song II: Your beneficial songs last 40% longer than normal.
AP Cost: 2 Level: 6 Progression: 18 Requires: Bard Lingering Song I
EnhIcon LingeringSong.png
Bard Lingering Song III: Your beneficial songs last 60% longer than normal.
AP Cost: 3 Level: 10 Progression: 33 Requires: Bard Lingering Song II
EnhIcon LingeringSong.png
Bard Lingering Song IV: Your beneficial songs last 80% longer than normal.
AP Cost: 4 Level: 14 Progression: 48 Requires: Bard Lingering Song III
Icon Enhancement Music of the Dead.png
Music of the Dead: Your Fascinate gains the power to mesmerize Undead.
They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Bard Level 6, Music of the Sewers


Music of the Dead.gif

Music of the Dead (history)

  • Level: Bard 6
  • Cost: 2 Action Points
  • Requires: 18 SP spent and One of following: Bard Extra Song IV, Bard Virtuoso I, Wizard Pale Master I
  • Target: All nearby undead enemies not immune to mind-affecting effects
  • Base Duration: 24 seconds + 6 seconds per bard level
  • Saving Throw: Will negates, DC = Perform skill + 1d20
  • Song Description: This song fascinates all nearby undead enemies not immune to mind-affecting effects, causing them to cease their activities until they're damaged or the effect ends. Unlike truly fascinated creatures, they are not susceptible to suggestion.
  • Notes:
    • This song takes about three seconds of playing before the effect applies, and it affects enemies near the Bard at that time, not necessarily those that were close when the song started.
Icon Enhancement Music of the Makers.png
Music of the Makers: Your Fascinate gains the power to mesmerize Constructs.
They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Bard Level 12, Music of the Dead


Music of Makers.gif

Bard Music of Makers (history)

  • Level: Bard 9
  • Cost: 2 Action Points
  • Requires: 30 AP spent and One of following: Warforged Construct Thinking III, Bard Extra Song IV, Bard Virtuoso I, Lesser Dragonmark of Making
  • Target: All nearby constructs and living constructs not immune to mind-affecting effects
  • Base Duration: 24 seconds plus 6 seconds per bard level
  • Saving Throw: Will negates, DC = Perform skill + 1d20
  • Song Description: This song fascinates all nearby constructs and living constructs not immune to mind-affecting effects, causing them to cease their activities until they're damaged or the effect ends. Unlike truly fascinated creatures, they are not susceptible to suggestion.
  • Notes:
    • This song takes about three seconds of playing before the effect applies, and it affects enemies near the Bard at that time, not necessarily those that were close when the song started.

Spell Enhancements

Energy of Music.gif
Bard Energy of the Music I: Grants an additional 20 spell points.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Energy of Music.gif
Bard Energy of the Music II: Grants an additional 20 spell points, bringing your total increase to 40 points.
AP Cost: 2 Level: 5 Progression: 14 Requires: Bard Energy of the Music I, Bard level 5
Energy of Music.gif
Bard Energy of the Music III: Grants an additional 20 spell points, bringing your total increase to 60 points.
AP Cost: 3 Level: 9 Progression: 29 Requires: Bard Energy of the Music II
Energy of Music.gif
Bard Energy of the Music IV: Grants an additional 20 spell points, bringing your total increase to 80 points.
AP Cost: 4 Level: 13 Progression: 44 Requires: Bard Energy of the Music III
Spell Penetration.gif
Bard Improved Spell Penetration I: You add +1 to your level to overcome an enemy's SR.
AP Cost: 2 Level: 5 Progression: 14 No requirements
Spell Penetration.gif
Bard Improved Spell Penetration II: You add +2 to your level to overcome an enemy's SR.
AP Cost: 4 Level: 9 Progression: 28 Requires: Bard Improved Spell Penetration I
Spell Penetration.gif
Bard Improved Spell Penetration III: You add +3 to your level to overcome an enemy's SR.
AP Cost: 6 Level: 13 Progression: 42 Requires: Bard Improved Spell Penetration II
EnhIcon WandHeightening.png
Bard Wand Heightening I: You add +1 to the DC of your offensive wands.
AP Cost: 1 Level: 3 Progression: 7 No requirements
EnhIcon WandHeightening.png
Bard Wand Heightening II: You add an additional +1 to the DC of your offensive wands, bringing the total increase to 2.
AP Cost: 2 Level: 7 Progression: 22 Requires: Bard Wand Heightening I
EnhIcon WandHeightening.png
Bard Wand Heightening III: You add an additional +1 to the DC of your offensive wands, bringing the total increase to 3.
AP Cost: 3 Level: 11 Progression: 37 Requires: Bard Wand Heightening II
Wand Scroll Mastery.gif
Bard Wand and Scroll Mastery I: Grants a 30% increase to the effectiveness of your wands, scrolls, and other items that cast spells.
AP Cost: 1 Level: 2 Progression: 3 No requirements
Wand Scroll Mastery.gif
Bard Wand and Scroll Mastery II: Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%.
AP Cost: 2 Level: 5 Progression: 14 Requires: Bard Wand and Scroll Mastery I
Wand Scroll Mastery.gif
Bard Wand and Scroll Mastery III: Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 60%.
AP Cost: 3 Level: 8 Progression: 25 Requires: Bard Wand and Scroll Mastery II
Wand Scroll Mastery.gif
Bard Wand and Scroll Mastery IV: Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 75%.
AP Cost: 4 Level: 11 Progression: 36 Requires: Bard Wand and Scroll Mastery III

Healing and Sonic Enhancements

Lyric of Incredible Healing.gif
Bard Lyric of Incredible Song I: Your healing and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
AP Cost: 1 Level: 5 Progression: 15 Requires: Bard Lyric of Song I
Lyric of Incredible Healing.gif
Bard Lyric of Incredible Song II: Your healing and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
AP Cost: 2 Level: 9 Progression: 30 Requires: Bard Lyric of Incredible Song I
Lyric of Incredible Healing.gif
Bard Lyric of Incredible Song III: Your healing and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25.
AP Cost: 3 Level: 13 Progression: 45 Requires: Bard Lyric of Incredible Song II
Lyric of Healing.gif
Bard Lyric of Song I: Grants a 3% chance for healing and sonic spells to generate a critical result.
AP Cost: 1 Level: 3 Progression: 7 No requirements
Lyric of Healing.gif
Bard Lyric of Song II: Grants a 6% chance for healing and sonic spells to generate a critical result.
AP Cost: 2 Level: 7 Progression: 22 Requires: Bard Lyric of Song I
Lyric of Healing.gif
Bard Lyric of Song III: Grants a 9% chance for healing and sonic spells to generate a critical result.
AP Cost: 3 Level: 11 Progression: 37 Requires: Bard Lyric of Song II
EnhIcon LifeMagic.jpg
Bard Song Magic I: Increases Spell Power by 20 when casting positive energy or sonic spell.
AP Cost: 1 Level: 1 Progression: 0 No requirements
EnhIcon LifeMagic.jpg
Bard Song Magic II: Increases Spell Power by 40 when casting positive energy or sonic spell.
AP Cost: 2 Level: 4 Progression: 10 Requires: Bard Song Magic I
EnhIcon LifeMagic.jpg
Bard Song Magic III: Increases Spell Power by 60 when casting positive energy or sonic spell.
AP Cost: 3 Level: 7 Progression: 21 Requires: Bard Song Magic II
EnhIcon LifeMagic.jpg
Bard Song Magic IV: Increases Spell Power by 80 when casting positive energy or sonic spell.
AP Cost: 4 Level: 10 Progression: 32 Requires: Bard Song Magic III

Prestige Enhancements

A character can train only in one Bard Prestige path at a time. Each has both passive benefits and active benefits, which expends one Bard music to get that specialty. All requirements must be taken from Bard class enhancements.

EnhIcon Spellsinger.png
Bard Spellsinger I: Passive Benefit: your studies into magic have granted you a +2 bonus to your Concentration and Use Magic Device skills, +100 Spell Points. Active Benefit: expend one Bard song to gain the Spellsong Trance song to improve your party's spell DC's and Spell Point costs.
AP Cost: 4 Level: 6 Progression: 16 Requires: Bard Lyric of Song I, Improved Concentration II, Bard Energy of the Music II, Bard Song Magic II, and one of Empower Spell or Heighten Spell or Magical Training (= Multiclassing to other caster class.) or Maximize Spell or Mental Toughness or Greater Spell Focus: Enchantment or Spell Focus: Enchantment
EnhIcon Spellsinger.png
Bard Spellsinger II: Passive Benefit: your studies into magic have granted you another +2 bonus to your Concentration and Use Magic Device skills for a total of +4 to each, +100 Spell Points for a total of 200. Any time you finish playing a bard song, you now have a chance to restore a small number of spell points to all nearby allies. (Chance of spell points restoration is based on Perform skill.) Active Benefit: expend one Bard song to gain the Song of Arcane Might song to grant your party's spell DC's a +1 morale bonus to caster level. Expend one Bard song to gain the Spellsong Vigor song to apply an effect to one target that restores spell points over time.
AP Cost: 2 Level: 12 Progression: 42 Requires: Bard Spellsinger I, Bard Energy of Music III, Bard Song Magic III, Bard Lyric of Song II
EnhIcon Virtuoso.png
Bard Virtuoso I: Passive Benefit: your studies into song have granted you a +2 bonus to your Diplomacy, Listen, and Perform skills, 3 extra uses of Bardic Music per rest, a 10% increase in the duration of your beneficial songs. Active Benefit: expend one Bard song to gain the Enthrallment song to weaken attacks and Will saves of enthralled enemies.
AP Cost: 4 Level: 6 Progression: 16 Requires: Bard Charisma I, Bard Lingering Song I, Bard Extra Song II, Improved Perform II, and one of Bard Extra Song IV or Negotiator or Skill Focus: Perform
EnhIcon Virtuoso.png
Bard Virtuoso II: Passive Benefit: your studies into song have granted you another +2 bonus to your Diplomacy, Listen, and Perform skills, for a total of +4 to each. You also gain 2 more extra uses of Bardic Music per rest for a total of 5, and the ability to extend the duration of your beneficial songs by an additional 10% for a total of 20%. Your uses of Bardic Music regenerate over time at a rate of 1 every 5 minutes. Active Benefit: expend one Bard song to gain the Sustaining Song song to apply a temporary fast-healing effect to all nearby allies. Expend one Bard song to gain the Song of Capering song to make a single enemy dance helplessly. A successful Will save negates this effect. (DC Based on Perform check.)
AP Cost: 2 Level: 12 Progression: 42 Requires: Bard Virtuoso I, Bard Charisma II, Bard Lingering Song II, Bard Extra Song III
EnhIcon Warchanter.png
Bard Warchanter I: Passive Benefit: your studies into war have granted you a +2 bonus to your Intimidate skill. Your Inspire Courage song gains an additional +1 to attack rolls, +2 to damage rolls, and +1 to fear saves. If you possess the Barbarian Rage ability, you gain +1 use per rest. Active Benefit: expend one Bard song to gain the Ironskin Chant song, which improves the entire party's Damage Reduction.
AP Cost: 4 Level: 6 Progression: 16 Requires: Power Attack, Bard Inspired Attack I, Bard Inspired Damage I, Bard Inspired Bravery II, and one of Weapon Focus: Bludgeoning Weapons or Weapon Focus: Piercing Weapons or Weapon Focus: Slashing Weapons
EnhIcon Warchanter.png
Bard Warchanter II: Passive Benefit: your further studies into war have granted you another +2 bonus to your Intimidate skill, for a total of +4. You have also grown more resilient, gaining +10 maximum hit points, gain medium armor proficiency (And the ability to cast arcane spells in medium armor without arcane spell failure.), and gain access to purchase a single martial weapon proficiency you possess Weapon Focus in for 1 action point. Active Benefit: expend one Bard song to gain the Inspire Recklessness song to grant all nearby allies a 5% to perform a double strike, at the cost of 10% fortification. Expend one Bard song to gain the Song of Heroism song to produce a short duration non-magical mass Greater Heroism effect.
AP Cost: 2 Level: 12 Progression: 42 Requires: Bard WarChanter I, Bard Inspired Attack II, Bard Inspired Damage II, Bard Inspired Bravery III

Capstone

A character can train only in one Bard Capstone at a time.

BardMusicalProdigy.png
Bard Musical Prodigy: You gain +2 Charisma, two additional uses of Bardic Music, as well as +2 to Spell Penetration checks and the DC's of your Enchantment spells. Your beneficial songs last 20% longer.
AP Cost: 2 Level: 20 Progression: 74 No requirements

Enhancement changes Alpha Testing on Lamannia