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Battle Trance

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(Redirected from Might's Reward)
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Cleric - Warpriest[edit]

Icon Enhancement Divine Might.png
Divine Might: You gain an Insight bonus to Attack, Damage, and the DC of Tactical feats equal to 1/2 of your Charisma modifier for 30/60/120 seconds. (Cooldown: 20 seconds. Activation Cost: 21/18/15 spell points.)
Antirequisite: This ability can not be trained if you have any other Trance ability.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Favored Soul - War Soul[edit]

Icon Enhancement Divine Might.png
Divine Might: Choose one: (Activation Cost: 21/18/15 spell points. Duration: 30/60/120 seconds. Cooldown: 20 seconds). Antirequisite: This ability cannot be trained if you have any other Battle Trance abilities.
  • Icon Enhancement Divine Might.png Divine Might: Battle Trance: You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Charisma modifier for 30/60/120 seconds.
  • Icon Enhancement Divine Might.png Divine Will: Battle Trance: You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Favored Soul - Beacon of Hope[edit]

Icon Enhancement Might's Reward.png
Might's Reward: Multiselector (Antirequisites: Divine Might, Know the Angles.
  • Icon Enhancement Might's Reward.png Might's Reward: Strength: You gain a Sacred bonus to Positive Spell Power equal to 5 + your Strength modifier for 30/60/120 seconds.
  • Icon Enhancement Might's Reward (Wisdom).png Might's Reward: Wisdom: You gain a Sacred bonus to Positive Spell Power equal to 5 + your Wisdom modifier for 30/60/120 seconds.
  • Icon Enhancement Might's Reward (Charisma).png Might's Reward: Charisma: You gain a Sacred bonus to Positive Spell Power equal to 5 + your Charisma modifier for 30/60/120 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Paladin - Knight of the Chalice[edit]

Icon Enhancement Divine Might.png
Divine Might: Battle Trance: You now gain an insight bonus to hit, damage, and tactical dc's equal to half your charisma modifier for 30/60/120 seconds for 21/18/15 sp. Cooldown: 20 seconds. Anti-requisite: cannot be trained if you have any other Battle Trance abilities (Know the Angles, Falconry Deadly Instinct, etc.).
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Paladin Level 2, 5 APs spent in tree

Universal - Harper Agent[edit]

Icon Enhancement Know the Angles.png
Know the Angles: Activation cost: [45/30/15] spell points. Cooldown: 20 seconds. Antirequisite: Divine Might, Deadly Instinct. You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Intelligence modifier for [30/60/120] seconds.
Bug: Know the Angles does not properly display duration scaling at higher ranks.
Bug: Know the Angles damage does not appear on the character sheet, but does work correctly.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: character level 2, 5 APs spent in tree

Universal - Falconry[edit]

FalconDeadlyInstinct.png
Deadly Instinct: You gain an Insight bonus to damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds. Cooldown: 20 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge. Antirequisite: This ability can not be trained if you have any other Trance ability (Know the Angles).
(From testing, charges regened 31 times out of 100, so the chance is probably 25%-33%)
AP Cost: 1 Ranks: 3 Progression: 20 Requires: character level 4, 20 APs spent in tree

Universal - Horizon Walker[edit]

Icon No Step Missed.png
No Step Missed: Battle Trance. Cooldown: 20 Seconds. Antirequisite: Other Trances. Charges: 5. Expend 1 Charge: You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Dexterity modifier for [30/60/120] seconds. On a Vorpal weapon hit, have a chance to restore 1 Charge.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements