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Knight of the Chalice enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — WC | DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
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Reaper |
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Drow †Free by turning in 400 Total favor per server ![]() |
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Shadar-kai ![]() |
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Knight of the Chalice enhancements[edit]
Core abilities[edit]
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Slayer of Evil I: You gain +1 to attack evil creatures and deal 1d4 additional Light damage that scales with 200% Melee or Ranged Power (whichever is higher). You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Paladin Level 1 | |
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Courage of Heaven: Your Aura of Courage grants an additional +2 Sacred bonus to saves against Fear and now also grants a +2 Sacred bonus to saves against Enchantment. You gain +1 to hit for all attacks. Your attacks now deal 1d8 additional Light damage.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Slayer of Evil I, Paladin Level 3 | |
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Slayer of Evil II: You now gain +2 to hit evil and undead creatures. Your attacks now deal 2d6 additional Light damage. All your attacks are considered to be Ghost Touch. You resist evil influences particularly well, gaining a +3 bonus to saves against spells and effects produced by evil creatures. Gain +3 Remove Disease Charges and your Remove Disease now applies Greater Restoration to your target.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Courage of Heaven, Paladin Level 6 | |
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Improved Courage of Heaven: Increases the Aura bonuses granted by Courage of Heaven by an additional +2. You now gain +2 to hit for all attacks. Your attacks now deal 3d6 additional Light damage. Gain Sealed Life: Immunity to Energy Drain.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Slayer of Evil II, Paladin level 12 | |
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Slayer of Evil III: You now gain +4 to hit evil and undead creatures. Your attacks now deal 5d6 additional Light damage. You resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by evil creatures. Your vorpal hits against undead do an additional 500 damage.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Improved Courage of Heaven, Paladin Level 18 | |
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Champion of Good: You gain +4 Charisma, +10 Melee Power, +10 Ranged Power. The bonuses granted by Courage of Heaven are increased by an additional +2. Your attacks now deal 7d6 additional Light damage. Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction. Your Aura of Courage now grants allies a +3% Sacred Bonus to melee and ranged damage. Blessed Purpose now stacks up to 25 times.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Slayer of Evil III, Paladin Level 20 |
Tier One[edit]
Requires Slayer Of Evil I, Paladin Level 1
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Holy Combatant: +1 to hit and damage with favored weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Extra Smites: +2/4/6 bonus to Smite Evil.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Improved Second Strikes: +[5/10/20]% Strikethrough
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Shieldbreaker: +[1/2/3] to Sunder DCs.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Knight's Authority: +1/2/3 Intimidate, Diplomacy, and Concentration. Tier 3 grants +1 Fortitude Save.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Paladin Level 2, 5 APs spent in tree
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Adept Combatant: +1 to hit and damage with all weapons. Longswords, Battle Axes, Heavy Maces, Morningstars, and War Hammers are now considered as Favored Weapons regardless of your religion.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Divine Might: Battle Trance: You now gain an insight bonus to hit, damage, and tactical dc's equal to half your charisma modifier for 30/60/120 seconds for 21/18/15 sp. Cooldown: 20 seconds. Anti-requisite: cannot be trained if you have any other Battle Trance abilities (Know the Angles, Falconry Deadly Instinct, etc.).
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Critical Mastery: +1/2/3 to Critical Damage and Confirmation
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Exalted Attack: Multiselector: Make a sweeping melee or ranged attack against all nearby enemies for +3[W] damage. Shares its cooldown with the Cleave feat.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Level 3 Paladin | |
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Action Boost: Choose between Action Boost: Attack and Action Boost: Power
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Paladin Level 3, 10 APs spent in tree
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Holy Combatant: +2 to hit and damage with Favored Weapons. Greatswords are considered as favored Weapons regardless of your religion.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Divine Sacrifice: Multiselector: +2[W]. Active this ability to perform a melee or ranged attack that deals an additional +5/7/9d6 Light damage and increases the critical multiplier of your weapon by 1, but costs you 5 hp and 1 sp, whether or not the attack is successful. On damage: Gain +15 Temporary SP if the target was Undead or Evil Outsider. (Cooldown: 3 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Lead the Charge: +2/3/5[W] and sprint forward toward your target and deliver a single-target blow. 12 second cooldown. This works with any melee weapon, and not just a shield.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Exalted Smite: Multiselector: An improved smite that adds +1/+1/+2 to your weapon's critical damage multiplier and +0/+1/+2 to your weapon's critical threat range. Smite evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite evil and Exalted Smite abilities increase melee and ranged power by 5 for 10 seconds.
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AP Cost: 2 | Ranks: 3 | Progression: 10 | No requirements | |
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Charisma or Strength: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Paladin Level 4, 20 APs spent in tree
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Knight's Training: +1 to hit and damage with all weapons and an additional +1 to hit and damage with Favored Weapons. Taking this enhancement grants the Knight's Training feat.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Divine Sacrifice | |
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Censure Demons: You gain On Vorpal: Stun Chaotic Evil outsiders for 3 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
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Vigor of Life: +30 Positive Healing Amplification, -30 Negative Healing Amplification.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Vigor of Life (Tier 3) | |
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Improved Turning: You count as 1/2/3 levels higher for the purpose of turning undead, add +2/4/6 to the hit dice turned, and gain +1/2/3 use per rest. Your Turn Undead ability now also deals +6d6/12d6/18d6 light damage to nearby undead, scaling with 200% of the higher of Melee or Ranged Power.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Charisma or Strength: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Charisma or Strength (Tier 3) |
Tier Five[edit]
Requires Paladin Level 5, Character Level 12, 30 APs spent in tree
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Ascendency: +2 to hit and damage with all weapons. An additional +2 to hit and damage with Favored Weapons. You gain 15% Fortification Bypass. Whenever you attack an undead or evil outsider with a Favored Weapon, you gain a stack of Blessed Purpose: +3 Sacred Bonus to Melee and Ranged Power that lasts for 6 seconds. You can acquire up to 15 stacks (25 stacks if you have level 20 Capstone) by continuing to attack Undead or Evil Outsiders. Switching to a non-Favored Weapon will reset your stacks.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Censure Outsiders: Your Censure Demons ability now applies to all Chaotic or Evil outsiders. All other Evil creatures are instead Dazed for six seconds. You also gain 10 Melee Power and Ranged Power.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Censure Demons | |
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Vigor of Life: +30 Positive Healing Amplification, -30 Negative Healing Amplification.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Vigor of Life (Tier 4) | |
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Avenging Cleave: Multiselector
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Holy Retribution: Multiselector
Evil creatures with under 1000 HP must always make this save or die. Evil creatures with between 5000 and 1000 HP have a 50% chance to be forced to make this save or die. Evil creatures with more than 5000 have a 33% chance to be forced to make this save or die. | |||
AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements |