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Lines of Supply
The Netherese are using a secret mountain pass to send supplies and reinforcements to their army. A Harper scout has located this pass, and you are being sent to assist.
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Lines of Supply | |
Heroic level: | 19 |
Epic level: | 27 |
Duration: | medium |
Heroic XP: | ♣2,741Solo/Casual ♦4,734Normal ♥4,900Hard ♠5,066Elite |
Epic XP: | ♣9,564Solo/Casual ♦16,388Normal ♥16,835Hard ♠17,283Elite |
Takes place in: | Tumblerock Pass |
Bestowed by: | Rina the Keen-Blade |
NPC contact: | Rina the Keen-Blade |
Quest acquired in: | Eveningstar |
Patron: | The Harpers |
Base favor: | 6 |
Purchase: | Shadowfell Conspiracy |
Extreme Challenge: | No |
Overview
Lines of Supply is the 2nd quest in The Secret of the Storm Horns story arc![]() Completing everything in a story arc often yields a nice reward.. |
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The first four quests can be completed in any order to unlock What Goes Up. |
The Tracker's Trap • Lines of Supply • Breaking the Ranks • A Break In the Ice • What Goes Up |
Rina the Keen-Blade is concerned the Netherese are supplying the monster army in the Storm Horns with fine Netherese weapons.
You volunteered to destroy the Netherese convoys bearing these weapons as they make their way through Tumblerock Pass. To reach the pass, you must head to the Western edge of the foothills of the Storm Horns. The Harper scout Kyra Armond waits for you there.
Spoiler Warning: Spoiler material below this point!
Objectives
- Hear the Harper's Report
- Prepare to ambush the Netherese Supply Convoys
- Slay enough carriers to disrupt the Supply Lines
- Destroy the Supply Camp at the end of the Valley
- Defeat General Grablandurr
- (Optional) Remove the threat of Archers from the upper pass — Bonus (6%): Heroic( ♣164 ♦284 ♥294 ♠304 ) Epic( ♣574 ♦983 ♥1,010 ♠1,037 )
- (Optional) Convince the local Harpies to aid against the Netherese — Bonus (4%): Heroic( ♣110 ♦189 ♥196 ♠203 ) Epic( ♣383 ♦656 ♥673 ♠691 )
- (Optional) Slay every single Supply Carrier in one of the first 9 convoys — Bonus (3%): Heroic( ♣82 ♦142 ♥147 ♠152 ) Epic( ♣287 ♦492 ♥505 ♠518 )
- (Optional) First 9 - Wipe out the Supply Carriers in a second convoy — Bonus (4%): Heroic( ♣110 ♦189 ♥196 ♠203 ) Epic( ♣383 ♦656 ♥673 ♠691 )
- (Optional) First 9 - Show no quarter to Supply Carriers in a third convoy — Bonus (5%): Heroic( ♣137 ♦237 ♥245 ♠253 ) Epic( ♣478 ♦819 ♥842 ♠864 )
- (Optional) First 9 - The still haven't learned, so take out the Supply Carriers in a fourth convoy — Bonus (6%): Heroic( ♣164 ♦284 ♥294 ♠304 ) Epic( ♣574 ♦983 ♥1,010 ♠1,037 )
- (Optional) First 9 - No supplies for the evil army! Deprive them of a fifth convoy! — Bonus (7%): Heroic( ♣192 ♦331 ♥343 ♠355 ) Epic( ♣669 ♦1,147 ♥1,178 ♠1,210 )
- (Optional) First 9 - Don't stop now, continue slaughtering whole convoys — Bonus (8%): Heroic( ♣219 ♦379 ♥392 ♠405 ) Epic( ♣765 ♦1,311 ♥1,347 ♠1,383 )
- (Optional) First 9 - One more convoy will show them this route was a bad idea — Bonus (9%): Heroic( ♣247 ♦426 ♥441 ♠456 ) Epic( ♣861 ♦1,475 ♥1,515 ♠1,555 )
- (Optional) First 9 - Make sure the monsters tell horror stories about you! Destroy one more convoy — Bonus (9%): Heroic( ♣247 ♦426 ♥441 ♠456 ) Epic( ♣861 ♦1,475 ♥1,515 ♠1,555 )
- (Optional) First 9 - The bards will sing songs of your deeds if you can wipe out one more convoy — Bonus (10%): Heroic( ♣274 ♦473 ♥490 ♠507 ) Epic( ♣956 ♦1,639 ♥1,684 ♠1,728 )
Tips and Misc
- The basic objectives are very simple: stop several waves of enemies carrying supplies who are trying to get past you. The carriers will not attack, but there are escorts who will.
- All of these spawn from a cave mouth at the south-western end of the trail on the valley floor (dotted line on the map).
- The "convoys" starts after a visible 5-minute countdown, but that timer doesn't start until after you speak to the Harper at the quest entrance, Kyra Armond.
- The Supply Carriers/convoys come in waves of:
- First: Orcs, walking at normal speed
- Then: Gnolls, walking fast
- Last: Hill Giants, walking slowly
- All are guarded by a variety of melee, ranged and caster enemies.
- If you miss any carrier from the group that forms a convoy and they reach the camp at the northern end, you will get extra waves of Hill Giants to complete the quest. You will just miss the optional and an extra chest.
- (Optional) You can get some help from some Harpies, who have their nests in the west side of the map. But you have to convince them.
- There are two paths to the harpies' next. The first is from the upper path, a natural stone bridge leading north (visible on map) to the left just after you leave the quest entrance area. The second is a steep slope up from the valley floor, where the trail splits around a tree just east of that same stone bridge.
- Once there, you have 3 choices: Perform, Diplomacy, or fight. If you fail at either of the first two, you have to fight them all, and if you succeed, you have to fight to "as a test of strength", so you can just choose to attack.
- (Optional) You can get some help from a Harper Trap-maker, who has his camp in the south-east side. He can supply you with bunches of 6 large net-traps. If you have skill in (Trapmaking?) he will supply you with twice as many.
- (Optional) There are boulders in the high grounds that can be pushed down to smash anything in the road (requires a Strength value of ♥20–21Hard ♠23–24Elite ●♦?–36Epic Normal). It takes some timing to hit a desired target, but anything hit by the rock will be instantly slain.
- After killing the last Hill Giants, Grablandurr (the boss) will spawn. You will get an announcement to this effect – the camp is at the northern end of the valley trail.
- If you've done the Harpie optional, you can take this time to get Ransack (barrels are by the Druid) and perform the Archers optional. By the time you've finished those, Grablandurr will be close to finished by the Harpies.
- After looting the chest in that camp, remember to go back to the start for the actual end chest(s). Dimension Door is perfect for this, or take the Harpy slope up, near the bridge.
Bonus XP
- Conquest bonus: 114 or more monsters killed +25% Bonus.( ♣685 ♦1,184 ♥1,225 ♠1,267 )
- Vandal bonus: 16 or more breakables smashed +10% Bonus.( ♣274 ♦473 ♥490 ♠507 )
Loot
- Chests: 2–4
- 1 at camp at entrance (appears after clearing half)
- 1 extra at entrance (if you prevent any carrier reaching the camp)
- 1 at Harpy camp (if you successfully use perform skill)
- 1 end chest
- 1 at camp at entrance (appears after clearing half)
- Collectables: 3
- Bones in a nest at the Harpy camp
- Adventurer's Pack on an upper ridge (above one of the boulders, you have to double back along the ridge)
- Bones at the far end of the upper pass
- NPC rewards: Always contain following 3 named Boots
Named Rewards
Boots, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
- Heroic
- Guardian's Boots (Level 15) - Protection +8
Protection +8: Passive: +8 Deflection bonus to Armor Class.
- Sage's Shoes (Level 19) - Conjuration Focus +3
Conjuration Focus +3: +3 Equipment bonus to the DC of Conjuration spells., Vitality +20
Vitality +20: Passive: +20 Vitality bonus to Hit Points.
- Skirmisher's Boots (Level 19) - Cold Resistance +25
Cold Resistance +25: Passive: +25 Enhancement bonus to your Cold Resistance., Fire Resistance +25
Fire Resistance +25: Passive: +25 Enhancement bonus to your Fire Resistance.
- Guardian's Boots (Level 15) - Protection +8
- Epic
- Guardian's Boots (Level 27) - Protection +9
Protection +9: Passive: +9 Deflection bonus to Armor Class., Speed IX
Speed IX: Passive: +30% enhancement bonus to movement speed, +9% enhancement bonus to melee and ranged attack speed.
- Sage's Shoes (Level 27) - Conjuration Focus +5
Conjuration Focus +5: +5 Equipment bonus to the DC of Conjuration spells., Vitality +40
Vitality +40: Passive: +40 Vitality bonus to Hit Points.
- Skirmisher's Boots (Level 27) - Cold Resistance +45
Cold Resistance +45: Passive: +45 Enhancement bonus to your Cold Resistance., Fire Resistance +45
Fire Resistance +45: Passive: +45 Enhancement bonus to your Fire Resistance.
- Guardian's Boots (Level 27) - Protection +9
Named Chest Drop
- Master's Riposte - Longsword - Bound to Character on Equip
Bound to Character on Equip: This item is Bound to Character on Equip
- Heroic Normal (ML17): 1.50[1d8], +1 Enhancement Bonus
+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte VI
Riposte VI: When Missed by an attack: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Hard (ML18): 1.50[1d8], +1 Enhancement Bonus
+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte VII
Riposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Elite (ML19): 1.50[1d8], +1 Enhancement Bonus
+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte VIII
Riposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Normal (ML17): 1.50[1d8], +1 Enhancement Bonus
- Random Effect (heroic): Acid IV
Acid IV: On Hit: 4 to 16 Acid Damage., Anarchic III
Anarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped., Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., BanishingBanishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage., Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage., Flaming IV
Flaming IV: On Hit: 4 to 16 Fire Damage., Frost IV
Frost IV: On Hit: 4 to 16 Cold Damage., Holy II
Holy II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped., Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier., Improved Roaring
Improved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Poison IV
Poison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage., Seeker +8Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied)., Shock IV
Shock IV: On Hit: 4 to 16 Electric Damage., Shrieking III
Shrieking III: On Hit: 3 to 12 Sonic Damage., Solar II
Solar II: On Hit: 2 to 8 Light Damage., Vorpal
Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.- Epic Normal (ML26): 1.50[1d8], +1 Enhancement Bonus
+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte X
Riposte X: When Missed by an attack: Deals 10 to 40 damage to your attacker. Passive: +5 Insight bonus to Armor Class, +5 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Hard (ML27): 1.50[1d8], +1 Enhancement Bonus
+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte XI
Riposte XI: When Missed by an attack: Deals 11 to 44 damage to your attacker. Passive: +6 Insight bonus to Armor Class, +5 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Elite (ML28): 1.50[1d8], +1 Enhancement Bonus
+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte XII
Riposte XII: When Missed by an attack: Deals 12 to 48 damage to your attacker. Passive: +6 Insight bonus to Armor Class, +6 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Normal (ML26): 1.50[1d8], +1 Enhancement Bonus
- Random Effect (epic): Acid VIII
Acid VIII: On Hit: 8 to 32 Acid Damage., Anarchic VII
Anarchic VII: On Hit: 7 to 28 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped., Axiomatic VIIAxiomatic VII: On Hit: 7 to 28 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Eldritch VIEldritch VI: On Hit: 6 to 24 Force Damage., Flaming VIII
Flaming VIII: On Hit: 8 to 32 Fire Damage., Frost VIII
Frost VIII: On Hit: 8 to 32 Cold Damage., Greater Banishing
Greater Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the outsider has above 2000 Hit Points, it takes 200 damage., Greater VorpalGreater Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage., Holy VIHoly VI: On Hit: 6 to 24 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped., Poison VIIIPoison VIII: On Hit: 8 to 24 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage., Shock VIIIShock VIII: On Hit: 8 to 32 Electric Damage., Shrieking VII
Shrieking VII: On Hit: 7 to 28 Sonic Damage., Solar VI
Solar VI: On Hit: 6 to 24 Light Damage., or (bug) nothing at all.
- Giant's Fist - Maul
- Heroic Normal (ML17): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Impact
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sundering V
Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10., Dazing VDazing V: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 10., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Hard (ML18): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Impact
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sundering V
Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10., Dazing VDazing V: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 10., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Elite (ML19): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Impact
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sundering VI
Sundering VI: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 11., Dazing VIDazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Normal (ML26): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Impact
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sundering VII
Sundering VII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 12., Dazing VIIDazing VII: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 12., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Hard (ML27): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Impact
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sundering VIII
Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13., Dazing VIIIDazing VIII: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 13., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Elite (ML28): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Impact
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sundering IX
Sundering IX: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 14., Dazing IXDazing IX: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 14., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Normal (ML17): +4 Enhancement Bonus
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Gnoll Skirmisher ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♠29Epic Elite | Gnoll | Gnoll |
Gnoll Tracker ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite ●♦30Epic Normal ●♥34Epic Hard | Gnoll | Gnoll |
Gnoll Warlock ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite ●♦30Epic Normal ●♥34Epic Hard | Gnoll | Gnoll |
Grablandurr ( view • edit ) | ♦22Normal ♥26Hard ●♦33Epic Normal ●♥37Epic Hard | Giant | Giant |
Harpy Forager ( view • edit ) | ♦19Normal ●♦30Epic Normal ●♥34Epic Hard | Monstrous Humanoid | Harpy |
Harpy Matriarch ( view • edit ) | ♦9Normal ●♦34Epic Normal ●♥39Epic Hard | Monstrous Humanoid | Harpy |
Harpy Warbler ( view • edit ) | ♥19Hard ♠29Elite ●♦30Epic Normal ●♥34Epic Hard | Monstrous Humanoid | Harpy |
Harpy ( view • edit ) | ♦15Normal ●♦25Epic Normal ●♥30Epic Hard | Monstrous Humanoid | Harpy |
Mountain Lion ( view • edit ) | ♦21Normal ♠22Elite ●♦32Epic Normal ●♥36Epic Hard | Animal | Lion |
Netherese Arcanist ( view • edit ) | ♦20Normal ♥24Hard ♠30Elite ●♦28Epic Normal ●♥35Epic Hard | Humanoid | Human |
Netherese Mage ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite ●♦30Epic Normal ●♠34Epic Elite | Humanoid | Human |
Orc Archer ( view • edit ) | ♦17Normal ♥20Hard ♠25Elite ●♦29Epic Normal ●♥33Epic Hard | Orc | Orc |
Orc Battle Priest ( view • edit ) | ♦17Normal ♥20Hard ♠25Elite ●♦29Epic Normal ●♥33Epic Hard | Orc | Orc |
Orc Berserker ( view • edit ) | ♦17Normal ♥20Hard ♠25Elite ●♦29Epic Normal ●♥33Epic Hard | Orc | Orc |
Supply Carrier (giant) ( view • edit ) | ♥25Hard ♠31Elite ●♦32Epic Normal ●♥36Epic Hard | Giant | Giant |
Supply Carrier (gnoll) ( view • edit ) | ♥17Hard ●♦25Epic Normal ●♥30Epic Hard | Gnoll | Gnoll |
Supply Carrier (orc) ( view • edit ) | ♥20Hard ●♦29Epic Normal ●♥33Epic Hard | Orc | Orc |
Winter Wolf ( view • edit ) | ♦17Normal ♥20Hard ♠25Elite ●33Epic ●♦28Epic Normal ●♥32Epic Hard | Magical Beast | Wolf |
Harpy Matriarch DC
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- Shadowfell Conspiracy quests
- Epic quests
- Medium quests
- Tumblerock Pass quests
- Eveningstar quests
- The Harpers patron quests
- Pay to Play quests
- The Secret of the Storm Horns chain quests
- Quests with no traps
- Quests by name
- Compendium:Level 19 (27 epic) quests
- Level 27 quests
- Level 19 quests
- Quests with 6 base favor reward
- Quests with maps
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Quests with no traps
Root > DDO game guides > Maps > Quests with maps
Root > DDO library
Root > DDO meta
Root > DDO meta > DDO Official
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Quests > Epic quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Pay to Play quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by adventure pack > Shadowfell Conspiracy quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by duration > Medium quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by favor reward > Quests with 6 base favor reward
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > DDO Compendium
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 19 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 27 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by location > Eveningstar quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by name
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by patron > The Harpers patron quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by story arc > The Secret of the Storm Horns chain quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by zone > Tumblerock Pass quests