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The Tracker's Trap
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Harper Agent Oriphaun Huntsilver has sent an urgent request for backup to meet him at a location near the Storm Horns Mountains. He seems to have uncovered a new threat gathering in the wilds.
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The Tracker's Trap | |
Heroic level: | 19 |
Epic level: | 27 |
Duration: | medium |
Heroic XP: | ♣4,498Solo/Casual ♦7,771Normal ♥8,045Hard ♠8,319Elite |
Epic XP: | ♣17,418Solo/Casual ♦29,851Normal ♥30,672Hard ♠31,494Elite |
Takes place in: | The Yarrow Glade |
Bestowed by: | Nevyle Dunwaite |
NPC contact: | Nevyle Dunwaite |
Quest acquired in: | Eveningstar |
Patron: | The Harpers |
Base favor: | 6 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
Master Harper Nevyle Dunwaite has asked you to assist a Harper agent who's been spying on Netherese activities up in the Storm Horn Mountains.
Once you're at the foothills of the Storm Horns, follow the road East until you reach Yarrow Glade. Harper Agent Oriphaun Huntsilver is waiting to give you his report there.
- This is the first quest in the Secret of the Storm Horns story arc, although you can complete the first four quests in any order to flag for the final one.
Objectives
- Speak to Oriphaun
- Look for Oriphaun's Journal
- Escape the Netherese ambush
- (Optional) Find the lost pages of Oriphaun's journal (8 total) — Bonus (20%): Heroic( ♣900 ♦1,554 ♥1,609 ♠1,664 ) Epic( ♣3,484 ♦5,970 ♥6,134 ♠6,299 )
- (Optional) Clear the Netherese from Haurugg's camp — Bonus (15%): Heroic( ♣675 ♦1,166 ♥1,207 ♠1,248 ) Epic( ♣2,613 ♦4,478 ♥4,601 ♠4,724 )
- (Optional) Defeat the mad druid — Bonus (15%): Heroic( ♣675 ♦1,166 ♥1,207 ♠1,248 ) Epic( ♣2,613 ♦4,478 ♥4,601 ♠4,724 )
Known Traps
- Net traps (triggered by pressure plates on ground)
- Freedom of Movement will not protect you from these, but a Greater Harper Pin will free you if trapped.
- Trap Pit (with spikes) (randomly located)
- Spell Wards (if not disabled, these can disappear on their own)
Tips and Misc
- The keyboard "Select Next Interactable" key (default q or Back Space), will not help you find the initial journal (on the east side of the glade); that must be done visually, by the player. However, that key will help you find the lost journal pages, although you need a clear line-of-sight to the page, which can be tricky for some possible locations.
- The opening fight is moderately tough, but doesn't start until after you find the journal in the glade and then some bantering by the bad guys. All elemental resists (except Sonic) are useful against their spells.
- The two mini-boss casters will leave (and be un-attackable) when you defeat all trash. This is built-in to the plotline.
- Most trash fights will consist of a small group of gnolls led by either a human caster or a Shadar-kai with a nasty AoE spiked chain.
- On your way, you may encounter randomly located pit traps (can be disabled or skirted around if careful), pressure plates, and chests (that can spawn loot, trash, or a mimic). The map shows some of the possible spawn points.
- (Optional) Go right (east) at the first T intersection:
- South from there is a shrine, collectable, and possible journal page location.
- (Optional) North is an optional (+15% XP) fight.
- After the fight, speak to Haurugg a second time to complete the optional.
- (Optional) At the second T-intersection, go left (south) for the Mad Druid (+15% XP) and a chest.
- The third (and last) T=intersection is northmost; left (west) is a spell-warded shrine and a possible journal page location. The ward can be easily avoided.
- At the end fight, Shai, one of the two casters from the start of the quest, will be in an invulnerable shield. You must destroy two orbs to remove the shield. Shai will replace these orbs, and the trash harassing you, 2 times (at approximately 75% and 50% hit points), so they must be destroyed 3 times total to be able to continue attacking her.
- At approximately 25% hit points, she will again replace the invulnerable shield (but not the orbs) and summon a large pseudo-dragon. Killing the dragon destroys the shield and allows you to then kill her, ending the quest.
- (Optional) The 8 Journal Pages are semi-randomly located (see map for some locations).
- The Netherese and I have been playing a game of cat and mouse since I stole their Nether Scroll back in Wheloon. Only each of us is cat and mouse, both. If I can dodge their assassins a bit longer, I may be on to something.
- Defeated a rather brutish agent of the Netherese last night. I have his staff and some papers. The staff is dangerous. I will trust it to my friend Halsaime for safe-keeping. And with luck, these papers will bear fruit.
- At last, I've made some headway with these damned papers. They were magically concealed, of course. What they reveal is beyond troubling! It seems I will be making an expedition to the Storm Horns on their account. Alas, I'll have little time for picnics or fox-hunting while I'm there.
- It was only in the last tenday that I at last set foot in the Storm Horns. These lands seems thick with Netherese assassins, and I fear my presence has not gone entirely unnoticed. Still, I am here, and not a moment too soon...
- My first discovery - an army of giants, orcs, and other monstrous creatures, gathering under the cover the of the mountain. There can be no doubt, they plan to invade Cormyr. I must get word to the Harpers at the very first opportunity I find.
- To bring such disparate monsters into one organized army - what bribes and threats must the Netherese have used? How strong are those bonds, I wonder. I must pray a weak link may be found.
- I must keep searching. Somewhere there is an answer. To gather an army of rough brutes and simply march on Cormyr - it is unlike the Netherese. There is some trick, some clever feint woven into this. There must be an answer, and I will find it.
- They have seen me now, I'm certain of it. It was a great risk, but well worth the trouble. I have learned there is something underway high at the mountain's summit. If what I fear is true... I must hope my message reaches the Harpers and they send someone. For now, I wait and hide. The Netherese are ever on my trail.
Bonus XP
- Aggression bonus: 131-133 or more monsters killed +10% Bonus.( ♣450 ♦777 ♥805 ♠832 )
- Onslaught bonus: 153 or more monsters killed +15% Bonus.( ♣675 ♦1,166 ♥1,207 ♠1,248 )
- Conquest bonus: 179 or more monsters killed +25% Bonus.( ♣1,125 ♦1,943 ♥2,011 ♠2,080 )
- Tamper bonus: 9 or more traps disarmed +10% Bonus.( ♣450 ♦777 ♥805 ♠832 )
- Neutralization bonus: 10 or more traps disarmed +20% Bonus.( ♣900 ♦1,554 ♥1,609 ♠1,664 )
- Mischief bonus: 17 or more breakables smashed +8% Bonus.( ♣360 ♦622 ♥644 ♠666 )
- Vandal bonus: 22 or more breakables smashed +10% Bonus.( ♣450 ♦777 ♥805 ♠832 )
- Ransack bonus: 27 or more breakables smashed +15% Bonus.( ♣675 ♦1,166 ♥1,207 ♠1,248 )
Loot
- Chests: 5
- 1 in Haurugg's camp. May contain named items.
- 1 somewhere along the central path (random location, see map)
- 1 west, at the mad druid
- 2 at the end.
- (and possibly 1 or 2 Mimics, which do not give loot)
- Collectables: 4
- Adventurer's Pack behind the shrines near Haurugg
- Bones behind the rock in Haurugg's camp
- Bones around the corner from Luggan's camp
- Adventurer's Pack near Daegon's chest
- NPC rewards: Always contain following 3 named Cloaks
Named Reward
Cloaks, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
- Heroic
- Guardian's Cloak (Level 19) - Axeblock V
Axeblock V: Passive: Reduces physical damage taken by 10, except from Bludgeoning or Piercing weapons. (Damage Reduction: 10/Pierce, Bludgeon), Spearblock V
Spearblock V: Passive: Reduces physical damage taken by 10, except from Bludgeoning or Slashing weapons. (Damage Reduction: 10/Slash, Bludgeon)
- Sage's Mantle (Level 19) - Enchantment Focus +3
Enchantment Focus +3: +3 Equipment bonus to the DC of Enchantment spells., Illusion Focus +2
Illusion Focus +2: +2 Equipment bonus to the DC of Illusion spells.
- Skirmisher's Cloak (Level 19) - Acid Resistance +25
Acid Resistance +25: Passive: +25 Enhancement bonus to your Acid Resistance., Electric Resistance +25
Electric Resistance +25: Passive: +25 Enhancement bonus to your Electric Resistance.
- Guardian's Cloak (Level 19) - Axeblock V
- Epic
- Guardian's Cloak (Level 27) - Axeblock VI
Axeblock VI: Passive: Reduces physical damage taken by 12, except from Bludgeoning or Piercing weapons. (Damage Reduction: 12/Pierce, Bludgeon), Spearblock VI
Spearblock VI: Passive: Reduces physical damage taken by 12, except from Bludgeoning or Slashing weapons. (Damage Reduction: 12/Slash, Bludgeon), Accuracy VI
Accuracy VI: Passive: +6 Competence bonus to attack rolls.
- Sage's Mantle (Level 27) - Enchantment Focus +5
Enchantment Focus +5: +5 Equipment bonus to the DC of Enchantment spells., Illusion Focus +4
Illusion Focus +4: +4 Equipment bonus to the DC of Illusion spells.
- Skirmisher's Cloak (Level 25) - Acid Resistance +40
Acid Resistance +40: Passive: +40 Enhancement bonus to your Acid Resistance., Electric Resistance +40
Electric Resistance +40: Passive: +40 Enhancement bonus to your Electric Resistance.
- Guardian's Cloak (Level 27) - Axeblock VI
Named Chest Drop
- Magistrate's Scepter - Heavy Mace - Bound to Character on Equip
Bound to Character on Equip: This item is Bound to Character on Equip
- Heroic Normal (ML17): +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Axiomatic II
Axiomatic II: On Hit: 2 to 8 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Empty Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Heroic Hard (ML18): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Axiomatic II
Axiomatic II: On Hit: 2 to 8 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Empty Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Heroic Elite (ML19): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Axiomatic III
Axiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Empty Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Epic Normal (ML26): +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Axiomatic IV
Axiomatic IV: On Hit: 4 to 16 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Empty Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Epic Hard (ML27): +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Axiomatic IV
Axiomatic IV: On Hit: 4 to 16 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Empty Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Epic Elite (ML28): 2[1d8] +7, +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Axiomatic V
Axiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Empty Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Heroic Normal (ML17): +3 Enhancement Bonus
- Nether Orb - Orb
- ML17: +4 Orb Bonus
+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus II, Spell Lore VI
Spell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit., Energy Siphon IV
Energy Siphon IV: On Hit: Gain 20 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML18: +5 Orb Bonus
+5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus III, Spell Lore VI
Spell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit., Energy Siphon V
Energy Siphon V: On Hit: Gain 25 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML19: +5 Orb Bonus
+5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus III, Spell Lore VII
Spell Lore VII: Passive: All of your spells gain a 7% Equipment bonus to their chance to critical hit., Energy Siphon VI
Energy Siphon VI: On Hit: Gain 30 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML26: +7 Orb Bonus
+7 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +7 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus IV, Spell Lore IX
Spell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit., Energy Siphon X
Energy Siphon X: On Hit: Gain 50 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML27: +8 Orb Bonus
+8 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +8 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus V, Spell Lore IX
Spell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit., Energy Siphon XI
Energy Siphon XI: On Hit: Gain 55 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML28: +8 Orb Bonus
+8 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +8 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus V, Spell Lore X
Spell Lore X: Passive: All of your spells gain a 10% Equipment bonus to their chance to critical hit., Energy Siphon XII
Energy Siphon XII: On Hit: Gain 60 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Random Spell Focus: Conjuration / Enchantment / Evocation / Necromancy / Transmutation
- ML17: +4 Orb Bonus
Monsters
Name(picture) | CR | Type | Race |
---|---|---|---|
Amskar (view) | ♦22Normal ♥26Hard ♠32Elite ●♦33Epic Normal ●♥37Epic Hard ●♠76Epic Elite | Humanoid | Human |
Animated Object (view) | ♠25Elite ●♥26Epic Hard | Construct | Animated Object |
Birundion (view) | ♦20Normal ♥24Hard ♠30Elite ●♦31Epic Normal ●♥35Epic Hard | Dragon | Pseudodragon |
Chest (monster) (view) | CRs missing! | Aberration | Mimic |
Daegon (view) | ♦22Normal ♠32Elite ●♦33Epic Normal ●♥37Epic Hard | Humanoid | Human |
Gnoll Skirmisher (view) | ♦15Normal ♠20Elite ●♦25Epic Normal ●♥30Epic Hard | Gnoll | Gnoll |
Gnoll Tracker (view) | ♠29Elite ●♦30Epic Normal ●♥34Epic Hard | Gnoll | Gnoll |
Gnoll Warlock (view) | ♠29Elite ●♦30Epic Normal ●♥34Epic Hard | Gnoll | Gnoll |
Hill Giant Shaman (view) | ♥18Hard ♠29Elite ●♦30Epic Normal ●♥34Epic Hard | Giant | Giant |
Hill Giant Warrior (view) | ♠29Elite ●♦30Epic Normal ●♥34Epic Hard | Giant | Giant |
Luggan the Cudgeler (view) | ♦22Normal ♥26Hard ♠32Elite ●♦33Epic Normal ●♥37Epic Hard | Giant | Giant |
Netherese Arcanist (view) | ♦20Normal ♠21/30Elite ●♦31Epic Normal ●♥35Epic Hard | Humanoid | Human |
Netherese Mage (view) | ♠20/29Elite ●♦29Epic Normal ●♥34Epic Hard | Humanoid | Human |
Netherese Orb (view) | 0 | Construct | Inanimate Object |
Orc Archer (view) | ♦17Normal ♠25Elite ●♦29Epic Normal ●♥33Epic Hard | Orc | Orc |
Orc Battle Priest (view) | ●♦29Epic Normal ●♥33Epic Hard | Orc | Orc |
Orc Berserker (view) | ●♦29Epic Normal ●♥33Epic Hard | Orc | Orc |
Owlbear (view) | ♦19Normal ♥21Hard ♠24Elite ●♦30Epic Normal ●♥34Epic Hard | Magical Beast | Owlbear |
Shadar-kai Assassin (Monster) (view) | ♦16Normal ♠23/29Elite ●♦30Epic Normal ●♥33Epic Hard | Humanoid | Shadar-kai |
Shadar-kai Blackguard (view) | ♦16Normal ♠23/29Elite ●♦30Epic Normal ●♥33Epic Hard | Humanoid | Shadar-kai |
Shai (view) | ♦22Normal ♥26Hard ♠32Elite ●♦33Epic Normal ●♥37Epic Hard | Humanoid | Human |
Shadowfell Conspiracy quests
The Yarrow Glade quests
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Root > DDO game guides > Maps > Quests with maps
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Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > DDO Compendium > Compendium:Level 19 (27 epic) quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 19 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 27 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by location > Eveningstar quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by name
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by patron > The Harpers patron quests