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Magistrate's Scepter
(Redirected from Item:Magistrate's Scepter)
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Magistrate's Scepter[edit]
- Magistrate's Scepter - Heavy Mace - Bound to Character on Equip
Bound to Character on Equip: This item is Bound to Character on Equip
- Heroic Normal (ML17): +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Axiomatic II
Axiomatic II: On Hit: 2 to 8 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Heroic Hard (ML18): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Axiomatic II
Axiomatic II: On Hit: 2 to 8 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Heroic Elite (ML19): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Axiomatic III
Axiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Random effect (heroic): Dazing V
Dazing V: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 10., Deception VDeception V: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +5 to Attack Rolls, +10 to Damage., Doublestrike 5%
Doublestrike 5%: Passive: 5% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Draining V
Draining V: On Vorpal Hit: Your target incurs one Negative Level, and you gain +10 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.), Feeding V
Feeding V: On Vorpal Hit: Your target incurs one Negative Level, and you gain +25 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.), Ghostbane V
Ghostbane V: On Hit: 5 to 20 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths., Humanoid Bane V, Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second., Natural Bane V, Ribcracker V
Ribcracker V: On Critical Hit: 11 to 66 Bludgeoning damage from weapons with a x2 Critical Multiplier, 11 to 88 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 11 to 110 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier., Riposte V
Riposte V: When Missed by an attack: Deals 5 to 20 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +2 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Stumbling V
Stumbling V: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Trip combat feats is increased by 10., Sundering VSundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
- Epic Normal (ML26): +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Axiomatic IV
Axiomatic IV: On Hit: 4 to 16 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Epic Hard (ML27): +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Axiomatic IV
Axiomatic IV: On Hit: 4 to 16 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Epic Elite (ML28): 2[1d8] +7, +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Axiomatic V
Axiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Random effect (epic): Dazing VIII
Dazing VIII: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 13., Deception VIIIDeception VIII: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +8 to Attack Rolls, +16 to Damage., Doublestrike 8%
Doublestrike 8%: Passive: 8% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Draining VIII
Draining VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +16 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.), Feeding VIII
Feeding VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +40 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.), Ghostbane VIII
Ghostbane VIII: On Hit: 8 to 32 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths., Greater DisruptionGreater Disruption: On Hit: 4 to 24 Bane damage to Undead.
On Vorpal Hit: If an undead struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the undead has above 2000 Hit Points, it takes 200 damage., Greater SmitingGreater Smiting: On Hit: 4 to 24 Bane damage to Constructs.
On Vorpal Hit: If a construct struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the construct has above 2000 Hit Points, it takes 200 damage., Humanoid Bane VIII, Natural Bane VIII, Ribcracker VIIIRibcracker VIII: On Critical Hit: 17 to 102 Bludgeoning damage from weapons with a x2 Critical Multiplier, 17 to 136 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 17 to 170 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier., Riposte VIII
Riposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Stumbling VIII
Stumbling VIII: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Trip combat feats is increased by 13., Sundering VIIISundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
- Heroic Normal (ML17): +3 Enhancement Bonus