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Army of Shadow
The Netherese snap to attention as a dark form emerges from the shadows. This must be the Shade who commands the Netherese recruitment campaign.
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Army of Shadow | |
Heroic level: | 16 |
Epic level: | 26 |
Duration: | long |
Heroic XP: | ♣3,057Solo/Casual ♦5,303Normal ♥5,511Hard ♠5,719Elite |
Epic XP: | ♣13,113Solo/Casual ♦22,490Normal ♥23,124Hard ♠23,759Elite |
Takes place in: | Netherese Recruiting Center |
Bestowed by: | Iden Krell |
NPC contact: | Iden Krell |
Quest acquired in: | Wheloon Docks |
Patron: | Purple Dragon Knights |
Base favor: | 7 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
Army of Shadow is the 4th quest in the Shadow Over Wheloon story arc![]() Completing everything in a story arc often yields a nice reward.. |
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The first four quests can be completed in any order to unlock Through a Mirror Darkly. |
Friends in Low Places • A Lesson in Deception • The Thrill of the Hunt • Army of Shadow • Through a Mirror Darkly |
The Netherese are now openly recruiting prisoner (sic) inside Wheloon to join their army. If this is allowed to continue, Netheril will have a military force poised to strike at the heart of Cormyr.
Go to the Netherese Recruiting Center in Wheloon Prison and kill Marthir, the Shade general in charge of the recruiting effort.
Objectives
- Stop the Netherese recruitment effort
- Speak with the Netherese recruiter
- Obtain the tower key from Darobard
- Kill the Shade General Marthir
- (Optional) Lower the gate to the Shade's tower — Bonus (7%): Heroic( ♣214 ♦371 ♥386 ♠400 ) Epic( ♣918 ♦1,574 ♥1,619 ♠1,663 )
- (Optional) Defeat Rantha the Gatekeeper — Bonus (10%): Heroic( ♣306 ♦530 ♥551 ♠572 ) Epic( ♣1,311 ♦2,249 ♥2,312 ♠2,376 )
- (Optional) Destroy Shar altars - 3 total — Bonus (20%): Heroic( ♣611 ♦1,061 ♥1,102 ♠1,144 ) Epic( ♣2,623 ♦4,498 ♥4,625 ♠4,752 )
- (Optional) Defeat Casko the Mimic — Bonus (15%): Heroic( ♣459 ♦795 ♥827 ♠858 ) Epic( ♣1,967 ♦3,374 ♥3,469 ♠3,564 )
Known Traps
Heroic Trap DCs, Epic Trap DCs
- Trapsmiths may lay poison traps at the start.
- Telekinetic Spell Ward at northeast corner of the bottom map
- Evil Spell Wards on the way to the upper floor, along the easternmost corridor (northern approach to the stairs)
- Fire Spell Wards on the way to the upper floor, along the easternmost corridor (southern approach to the stairs)
- Trap in front of the chest behind the locked door; turns into Inanimate Objects but can still be disarmed.
Tips and Misc
- The obelisks near some doors are breakable.
- There are a pair of secret doors.
- One leading to the southwest black spot on the ground floor, on the southwest wall (locked chest behind it)
- One in the large eastern room (with the altar), on the west wall (lever behind it). The lever causes the pillars surrounding the nearby Alter of Shar to sprout jumping blocks by which you can get to the second level without having to drop the bridge (optional).
- You may be able to use the Braziers to help drive away the Shadows. Or they might stop them from spawning. Or they may do nothing at all.
- The eastern shrine is actually on the top floor. Beware all the Shadar-kai crouching near it...
- Darobad is near the southern shrine.
- Shar Altar locations:
- One in the large room to the east, on the ground floor.
- One near the northern shrine, on the ground floor.
- One on the upper floor, in the central corridor.
- Casko will appear in the northwest corner, behind a locked door (Lock DC)
- Rantha will appear near the northern shrine, although her chest is to the east and south (with the gate lever)
Bonus XP
- Aggression bonus: 111 or more monsters killed +10% Bonus.( ♣306 ♦530 ♥551 ♠572 )
- Onslaught bonus: 145 or more monsters killed +15% Bonus.( ♣459 ♦795 ♥827 ♠858 )
- Conquest bonus: 178 or more monsters killed +25% Bonus.( ♣764 ♦1,326 ♥1,378 ♠1,430 )
- Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣245 ♦424 ♥441 ♠458 )
- Mischief bonus: 53 or more breakables smashed +8% Bonus.( ♣245 ♦424 ♥441 ♠458 )
- Vandal bonus: 69 or more breakables smashed +10% Bonus.( ♣306 ♦530 ♥551 ♠572 )
- Ransack bonus: 85 or more breakables smashed +15% Bonus.( ♣459 ♦795 ♥827 ♠858 )
- Notes: ** Trapsmiths may render counts for traps bonus to be different, or even impossible to attain
Loot
- Chests: 4
- One, locked, behind a secret door in the south (the southwest black spot on the map, along the southwest wall)
- Rantha's Chest is in the northeast, by the Gate Lever, although Rantha herself is located just north of the recruiter
- One in the northwest corner, for defeating Casko
- One at the end
- Collectables: 4
- Cabinet in the room with the secret door for the chest
- Cabinet in Darobard's chamber
- Cabinet in the room north of the recruitment chamber
- Adventurer's Pack on the west side of the central tower before you go to the upper floor
Named Reward
Heroic:
Bracers, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
- Heroic
- Guardian's Bracers (Level 15) - Riposte VIII
Riposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Sage's Cuffs (Level 15) - Kinetic Lore VIII
Kinetic Lore VIII: Passive: Your Force, Physical and Untyped spells gain a 18% Equipment bonus to their chance to critical hit.
- Skirmisher's Bracers (Level 15) - Dexterity +8
Dexterity +8: This item makes the wearer more nimble and dexterous, granting a +8 enhancement bonus to Dexterity.
- Guardian's Bracers (Level 15) - Riposte VIII
- Epic
- Guardian's Bracers (Level 26) - Riposte IX
Riposte IX: When Missed by an attack: Deals 9 to 36 damage to your attacker. Passive: +5 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Fire Guard VIII
Fire Guard VIII: When Hit in Melee: Deals 8 to 32 Fire damage to your attacker.
- Sage's Cuffs (Level 26) - Kinetic Lore X
Kinetic Lore X: Passive: Your Force, Physical and Untyped spells gain a 20% Equipment bonus to their chance to critical hit., Spell Penetration IV
Spell Penetration IV: Passive: +4 Equipment bonus to Spell Penetration checks.
- Skirmisher's Bracers (Level 26) - Dexterity +9
Dexterity +9: This item makes the wearer more nimble and dexterous, granting a +9 enhancement bonus to Dexterity., Doublestrike 8%
Doublestrike 8%: Passive: 8% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Guardian's Bracers (Level 26) - Riposte IX
- NPC rewards: Always contains the following named Bracers, along with three random items
Named Chest Drop
- Prisoner's Manacles - Bracers - Bound to Character on Equip
Bound to Character on Equip: This item is Bound to Character on Equip - Rantha's chest & End chest
- ML14: Incite +20
Incite +20: +20% Enhancement bonus to increased threat generation from melee damage, Reinforced Fists, HRandom Effect
- ML15: Incite +20
Incite +20: +20% Enhancement bonus to increased threat generation from melee damage, Reinforced Fists, HRandom Effect, Colorless Augment Slot: Empty
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML16: Incite +30
Incite +30: +30% Enhancement bonus to increased threat generation from melee damage, Reinforced Fists, HRandom Effect, Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- HRandom Effect: Armor Bonus +8
Armor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor., Acid Resistance +30
Acid Resistance +30: Passive: +30 Enhancement bonus to your Acid Resistance., Cold Resistance +30
Cold Resistance +30: Passive: +30 Enhancement bonus to your Cold Resistance., Fire Resistance +30
Fire Resistance +30: Passive: +30 Enhancement bonus to your Fire Resistance., Electric Resistance +30
Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance., Sonic Resistance +30
Sonic Resistance +30: Passive: +30 Enhancement bonus to your Sonic Resistance., Fortification +105%
Fortification +105%: +105% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Strength +6
Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength., Dexterity +6
Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Constitution +6
Constitution +6: This item gives the wearer improved health, granting a +6 enhancement bonus to Constitution.
- ML25: Incite +30
Incite +30: +30% Enhancement bonus to increased threat generation from melee damage, Reinforced Fists, ERandom Effect, Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML26: Incite +30
Incite +30: +30% Enhancement bonus to increased threat generation from melee damage, Reinforced Fists, ERandom Effect, Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML27: Incite +30
Incite +30: +30% Enhancement bonus to increased threat generation from melee damage, Reinforced Fists, ERandom Effect, Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ERandom Effect: Armor Bonus +11
Armor Bonus +11: This item surrounds the wearer with an invisible but tangible field of force, granting +11 armor bonus to AC, just as though he were wearing armor., Acid Resistance +45
Acid Resistance +45: Passive: +45 Enhancement bonus to your Acid Resistance., Cold Resistance +45
Cold Resistance +45: Passive: +45 Enhancement bonus to your Cold Resistance., Fire Resistance +45
Fire Resistance +45: Passive: +45 Enhancement bonus to your Fire Resistance., Electric Resistance +45
Electric Resistance +45: Passive: +45 Enhancement bonus to your Electric Resistance., Sonic Resistance +45
Sonic Resistance +45: Passive: +45 Enhancement bonus to your Sonic Resistance., Fortification +120%
Fortification +120%: +120% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Strength +9
Strength +9: This item gives the wearer the power of Ogre Strength, granting a +9 enhancement bonus to Strength., Dexterity +9
Dexterity +9: This item makes the wearer more nimble and dexterous, granting a +9 enhancement bonus to Dexterity., Constitution +9
Constitution +9: This item gives the wearer improved health, granting a +9 enhancement bonus to Constitution.
- ML14: Incite +20
- Shade's Hood - Helm - Bound to Character on Equip
Bound to Character on Equip: This item is Bound to Character on Equip - Rantha's chest & End chest
- ML14: Resistance +5
Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., †Random Elemental Resistance +25 , Shadow Walk
Shadow Walk
Caster level: 14
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Yellow Augment Slot: EmptyYellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Wizardry III: This item grants the wearer +75 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.) +75)
- ML15: Resistance +6
Resistance +6: Passive: +6 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., †Random Elemental Resistance +25 , Shadow Walk
Shadow Walk
Caster level: 14
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Colorless Augment Slot: EmptyColorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Magi: This item grants the wearer +100 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.)
- ML16: Resistance +6
Resistance +6: Passive: +6 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., †Random Elemental Resistance +30 , Shadow Walk
Shadow Walk
Caster level: 14
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Colorless Augment Slot: EmptyColorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Magi: This item grants the wearer +100 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.)
- ML25: Resistance +8
Resistance +8: Passive: +8 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., †Random Elemental Resistance +40 , Shadow Walk
Shadow Walk
Caster level: 14
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Colorless Augment Slot: EmptyColorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Archmagi:This item grants the wearer +200 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.)
- ML26: Resistance +9
Resistance +9: Passive: +9 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., †Random Elemental Resistance +40 , Shadow Walk
Shadow Walk
Caster level: 14
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Yellow Augment Slot: EmptyYellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Archmagi:This item grants the wearer +200 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.)
- ML27: Resistance +9
Resistance +9: Passive: +9 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., †Random Elemental Resistance +45 , Shadow Walk
Shadow Walk
Caster level: 14
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Yellow Augment Slot: EmptyYellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Archmagi:This item grants the wearer +200 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.)
- †Random Elemental Resistance: Acid, Cold, Fire, Electricity or Sonic.
- ML14: Resistance +5
Monsters
Name ( picture • New Monster ) | CR | Type | Race |
---|---|---|---|
Casko ( view • edit ) | ♦20Normal ♥23Hard ♠27Elite ●♥37Epic Hard | Aberration | Mimic |
Darobard ( view • edit ) | ♦18Normal ♥21Hard ●♦31Epic Normal ●♥35Epic Hard | Humanoid | Human |
Enforcer Recruit ( view • edit ) | ♦16Normal ♥18Hard ♠21Elite ●♥33Epic Hard | Humanoid | Human |
Howler ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥32Epic Hard | Evil Outsider | Howler |
Marthir ( view • edit ) | ♦19Normal ♥22Hard ●♦32Epic Normal ●♥36Epic Hard | Humanoid | Shade |
Netherese Arcanist ( view • edit ) | ♦15Normal ♥18Hard ♠21Elite ●♦26Epic Normal ●♥33Epic Hard | Humanoid | Human |
Netherese Mage ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥29Epic Hard | Humanoid | Human |
Netherese Recruiter ( view • edit ) | ♥17Hard ●♥32Epic Hard | Humanoid | Human |
Nightcrawler ( view • edit ) | ♦19Normal ♥22Hard ♠25Elite ●♦30Epic Normal ●♥36Epic Hard ●♠70Epic Elite | Undead | Nightcrawler |
Priest of Shar ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦26Epic Normal ●♥32Epic Hard | Humanoid | Human |
Priestess of Shar (Human) ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥32Epic Hard | Humanoid | Human |
Rantha ( view • edit ) | ♦18Normal ♥21Hard ●♦31Epic Normal ●♥35Epic Hard | Humanoid | Human |
Shadar-kai Assassin (Monster) ( view • edit ) | ♦16Normal ♥19Hard ♠23Elite ●♦26Epic Normal | Humanoid | Shadar-kai |
Shadar-kai Blackguard ( view • edit ) | ♦16Normal ♥19Hard ♠23Elite ●♦26Epic Normal ●♥33Epic Hard | Humanoid | Shadar-kai |
Shadow (Shadowfell) ( view • edit ) | ♦12Normal ♥15Hard ♠19Elite ●♦23Epic Normal | Undead | Shadow |
Shadow Puppeteer ( view • edit ) | ♦16Normal ♥19Hard ♠23Elite ●♦26Epic Normal ●♥33Epic Hard | Undead | Shadow |
Shadow Stalker ( view • edit ) | ♦16Normal ♥19Hard ♠23Elite ●♦29Epic Normal ●♥33Epic Hard | Undead | Shadow |
Shar Altar ( view • edit ) | 0 | Construct | Inanimate Object |
Shar Worshipper ( view • edit ) | ♦11Normal ♥13Hard ♠16Elite ●♦21Epic Normal | Humanoid | Human |
Thug Recruit ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♥29Epic Hard | Humanoid | Human |
Trapsmith Recruit (Halfling) ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Humanoid | Halfling |
Trapsmith Recruit ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥32Epic Hard | Humanoid | Human |
- Shadowfell Conspiracy quests
- Epic quests
- Long quests
- Netherese Recruiting Center quests
- Wheloon Docks quests
- Purple Dragon Knights patron quests
- Pay to Play quests
- Shadow Over Wheloon chain quests
- Quests by name
- Compendium:Level 16 (26 epic) quests
- Level 26 quests
- Level 16 quests
- Quests with 7 base favor reward
- Quests with maps
Netherese Recruiting Center quests
Quest pages needing objective update pass
Shadow Over Wheloon quests
Shadowfell Conspiracy quests
DDOwiki metacategories
Root > DDO game guides > Maps > Quests with maps
Root > DDO library
Root > DDOwiki meta > DDOwiki metacategories > Quests > Epic quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Pay to Play quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by duration > Long quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by favor reward > Quests with 7 base favor reward
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > DDO Compendium > Compendium:Level 16 (26 epic) quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 16 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 26 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by location > Wheloon Docks quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by name
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by patron > Purple Dragon Knights patron quests