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Breaking the Ranks
The Netherese army's central camp is not expecting a fight - but it's always ready for one.
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|
Breaking the Ranks | |
Heroic level: | 19 |
Epic level: | 27 |
Duration: | medium |
Heroic XP: | ♣2,593Solo/Casual ♦4,478Normal ♥4,634Hard ♠4,790Elite |
Epic XP: | ♣8,642Solo/Casual ♦14,807Normal ♥15,210Hard ♠15,613Elite |
Takes place in: | Netherese Central Camp |
Bestowed by: | Orin Arroway |
NPC contact: | Orin Arroway |
Quest acquired in: | Eveningstar |
Patron: | The Harpers |
Base favor: | 6 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
Breaking the Ranks is the 3rd quest in The Secret of the Storm Horns story arc![]() Completing everything in a story arc often yields a nice reward.. |
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The first four quests can be completed in any order to unlock What Goes Up. |
The Tracker's Trap • Lines of Supply • Breaking the Ranks • A Break In the Ice • What Goes Up |
Seeing the coordination and training evident in the latest Orc raids against Eveningstar, Swordcaptain Arroway believes that the monsters of the Storm Horns are gathering into an army.
Arroway is barred from investigating by his superiors, so he asked you to go up in the Storm Horns in his stead. If you do find a Centeral Army Camp in the peaks of the Storm Horns, he has tasked you to destroy it!
This quest is also known as "Waking the Beast" on some NPC dialog and on Lamannia documentations.
Objectives
- Make your presence known
- Defeat the Gnoll troops
- Defeat the Orc troops
- Survive against the Hill Giants
- Defeat Draeton
- (Optional) Defeat the Gnoll General, Yrrgal — Bonus (10%): Heroic( ♣259 ♦448 ♥463 ♠479 ) Epic( ♣864 ♦1,481 ♥1,521 ♠1,561 )
- (Optional) Defeat the Orc General, Naznub — Bonus (10%): Heroic( ♣259 ♦448 ♥463 ♠479 ) Epic( ♣864 ♦1,481 ♥1,521 ♠1,561 )
- (Optional) Defeat the Hill Giant General, Glumdalclunk — Bonus (10%): Heroic( ♣259 ♦448 ♥463 ♠479 ) Epic( ♣864 ♦1,481 ♥1,521 ♠1,561 )
- (Optional) Ring the bell before Draeton awakens the Orcs — Bonus (10%): Heroic( ♣259 ♦448 ♥463 ♠479 ) Epic( ♣864 ♦1,481 ♥1,521 ♠1,561 )
- (Optional) Ring the bell before Draeton awakens the Giants — Bonus (10%): Heroic( ♣259 ♦448 ♥463 ♠479 ) Epic( ♣864 ♦1,481 ♥1,521 ♠1,561 )
- (Optional) Ring the bell before Draeton awakens the Shadar-kai — Bonus (10%): Heroic( ♣259 ♦448 ♥463 ♠479 ) Epic( ♣864 ♦1,481 ♥1,521 ♠1,561 )
Known Traps
- Spell Wards, around the edges and in the entry; spawn after ringing the bell to "make your presence known". Be careful when disarming the traps around the gnoll tents – new waves of gnolls can and will spawn on top of you while you are searching for and disarming the traps.
Tips and Misc
- Just a Hack 'n' Slash battle-quest, where monsters come in waves (of about 40 monsters (on Heroic Hard). It seems to be much harder than other flagging quests, so be careful.
- Shrines pop up between waves, and you have 30 seconds or so to use them. Be quick!
- The Rest Shrine does not get "renewed" when it reappears (unlike Devil Assault). So, after you use it once, you can't use it again, except on Normal or Casual difficulty.
- If you ring the bell, the next wave starts early, and you get (10%) bonus XP.
- Above the Orcs' entry, an Undead White Dragon, named Arricaxerxes (CR: depends on level), is 'firing' ice at the party. Meanwhile, Draeton is standing on a platform above the quest entrance and will fire spells if you get too close.
Bonus XP
- Conquest bonus: 162 or more monsters killed +25% Bonus.( ♣648 ♦1,120 ♥1,159 ♠1,198 )
- Tamper bonus: 7 or 8 or more traps disarmed +10% Bonus.( ♣259 ♦448 ♥463 ♠479 )
- Neutralization bonus: 13 or more traps disarmed +20% Bonus.( ♣519 ♦896 ♥927 ♠958 )
- Ingenious Debilitation bonus: 17 or more traps disarmed +30% Bonus.( ♣778 ♦1,343 ♥1,390 ♠1,437 )
- Mischief bonus: 12 or more breakables smashed +8% Bonus.( ♣207 ♦358 ♥371 ♠383 )
- Vandal bonus: 14 or more breakables smashed +10% Bonus.( ♣259 ♦448 ♥463 ♠479 )
Loot
- Chests: 2
- Two chests after defeating Draeton (one may be contingent upon completing objectives)
- Collectables: 9
- Bones in the midst of the tents between the Gnoll camp and the Orc palisade
- Four piles of Bones in the Gnoll camp
- Four piles of Bones in the Orc palisade
- NPC rewards: Always contain following 3 named Helms
Named Rewards
Helms, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
- Heroic
- Guardian's Helmet (Level 19) - Fortification 100, Hammerblock V
Hammerblock V: Passive: Reduces physical damage taken by 10, except from Piercing or Slashing weapons. (Damage Reduction: 10/Slash, Pierce)
- Sage's Skullcap (Level 19) - Fortification 100, Radiance Lore V
Radiance Lore V: Passive: Your Light and Aligned spells gain a 15% Equipment bonus to their chance to critical hit., Radiance +84
Radiance +84: Passive: +84 Equipment bonus to Light and Alignment Spell Power.
- Skirmisher's Circlet (Level 19) - Fortification 100, Combat Mastery +3
- Guardian's Helmet (Level 19) - Fortification 100, Hammerblock V
- Epic
- Guardian's Helmet (Level 27) - Fortification 120, Hammerblock VII
Hammerblock VII: Passive: Reduces physical damage taken by 14, except from Piercing or Slashing weapons. (Damage Reduction: 14/Slash, Pierce), Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Sage's Skullcap (Level 27) - Fortification 110, Radiance Lore IX
Radiance Lore IX: Passive: Your Light and Aligned spells gain a 19% Equipment bonus to their chance to critical hit., Radiance +132
Radiance +132: Passive: +132 Equipment bonus to Light and Alignment Spell Power., Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Skirmisher's Circlet (Level 27) - Fortification 120, Combat Mastery +4, Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Guardian's Helmet (Level 27) - Fortification 120, Hammerblock VII
Named Chest Drop
- Elemental Fury - Short Sword
- Heroic Normal (ML17): [1d6] +2, +2 Enhancement Bonus
+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Acid II
Acid II: On Hit: 2 to 8 Acid Damage., Flaming II
Flaming II: On Hit: 2 to 8 Fire Damage., Frost II
Frost II: On Hit: 2 to 8 Cold Damage., Shock II
Shock II: On Hit: 2 to 8 Electric Damage.
- Heroic Hard (ML18): [1d6] +2, +2 Enhancement Bonus
+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Acid III
Acid III: On Hit: 3 to 12 Acid Damage., Flaming III
Flaming III: On Hit: 3 to 12 Fire Damage., Frost II
Frost II: On Hit: 2 to 8 Cold Damage., Shock II
Shock II: On Hit: 2 to 8 Electric Damage.
- Heroic Elite (ML19): [1d6] +2, +2 Enhancement Bonus
+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Acid III
Acid III: On Hit: 3 to 12 Acid Damage., Flaming III
Flaming III: On Hit: 3 to 12 Fire Damage., Frost III
Frost III: On Hit: 3 to 12 Cold Damage., Shock III
Shock III: On Hit: 3 to 12 Electric Damage.
- Epic Normal (ML26): [1d6] +5, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid IV
Acid IV: On Hit: 4 to 16 Acid Damage., Flaming IV
Flaming IV: On Hit: 4 to 16 Fire Damage., Frost IV
Frost IV: On Hit: 4 to 16 Cold Damage., Shock IV
Shock IV: On Hit: 4 to 16 Electric Damage.
- Epic Hard (ML27): [1d6] +5, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid V
Acid V: On Hit: 5 to 20 Acid Damage., Flaming V
Flaming V: On Hit: 5 to 20 Fire Damage., Frost IV
Frost IV: On Hit: 4 to 16 Cold Damage., Shock IV
Shock IV: On Hit: 4 to 16 Electric Damage.
- Epic Elite (ML28): [1d6] +5, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid V
Acid V: On Hit: 5 to 20 Acid Damage., Flaming V
Flaming V: On Hit: 5 to 20 Fire Damage., Frost V
Frost V: On Hit: 5 to 20 Cold Damage., Shock V
Shock V: On Hit: 5 to 20 Electric Damage.
- Heroic Normal (ML17): [1d6] +2, +2 Enhancement Bonus
- Shield of Morning - Small Shield - Bound to Character on Equip
Bound to Character on Equip: This item is Bound to Character on Equip
- ML17: +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Solar Guard III
Solar Guard III: When Hit in Melee: Deals 3 to 12 Light damage to your attacker., Shield of Lesser Sunburst
Shield of Lesser Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes., Random Effect, Blue Augment Slot: Empty
Blue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML18: +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Solar Guard III
Solar Guard III: When Hit in Melee: Deals 3 to 12 Light damage to your attacker., Shield of Lesser Sunburst
Shield of Lesser Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes., Random Effect, Blue Augment Slot: Empty
Blue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML19: +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Solar Guard IV
Solar Guard IV: When Hit in Melee: Deals 4 to 16 Light damage to your attacker., Shield of Lesser Sunburst
Shield of Lesser Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes., Random Effect, Blue Augment Slot: Empty
Blue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Random effect (heroic): Axeblock IV
Axeblock IV: Passive: Reduces physical damage taken by 8, except from Bludgeoning or Piercing weapons. (Damage Reduction: 8/Pierce, Bludgeon), Bashing IV
Bashing IV: On Shield Bash: +2d4 Bludgeoning damage.
On Melee Hit: +4% Chance to automatically hit your enemy with a Shield Bash attack., Deathblock IVDeathblock IV: Passive: 12% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Hammerblock IV
Hammerblock IV: Passive: Reduces physical damage taken by 8, except from Piercing or Slashing weapons. (Damage Reduction: 8/Slash, Pierce), Riposte IV
Riposte IV: When Missed by an attack: Deals 4 to 16 damage to your attacker. Passive: +2 Insight bonus to Armor Class, +2 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Spearblock IV
Spearblock IV: Passive: Reduces physical damage taken by 8, except from Bludgeoning or Slashing weapons. (Damage Reduction: 8/Slash, Bludgeon), Vitality +20
Vitality +20: Passive: +20 Vitality bonus to Hit Points.
- ML26: +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Solar Guard VI
Solar Guard VI: When Hit in Melee: Deals 6 to 24 Light damage to your attacker., Shield of Greater Sunburst
Shield of Greater Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes., Random Effect, Blue Augment Slot: Empty
Blue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML27: +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Solar Guard VI
Solar Guard VI: When Hit in Melee: Deals 6 to 24 Light damage to your attacker., Shield of Greater Sunburst
Shield of Greater Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes., Random Effect, Blue Augment Slot: Empty
Blue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML28: +8 Enhancement Bonus
+8 Enhancement Bonus: +8 enhancement bonus to attack and damage rolls., Solar Guard VII
Solar Guard VII: When Hit in Melee: Deals 7 to 28 Light damage to your attacker., Shield of Greater Sunburst
Shield of Greater Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes., Random Effect, Purple Augment Slot: Empty
Purple Augments
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Random effect (epic): Axeblock VII
Axeblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Piercing weapons. (Damage Reduction: 14/Pierce, Bludgeon), Bashing VII
Bashing VII: On Shield Bash: +4d4 Bludgeoning damage.
On Melee Hit: +6% Chance to automatically hit your enemy with a Shield Bash attack., Deathblock VIIDeathblock VII: Passive: 21% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Hammerblock VII
Hammerblock VII: Passive: Reduces physical damage taken by 14, except from Piercing or Slashing weapons. (Damage Reduction: 14/Slash, Pierce), Insightful Combat Mastery +4
Insightful Combat Mastery +4: +4 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts., Riposte VII
Riposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Spearblock VII
Spearblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Slashing weapons. (Damage Reduction: 14/Slash, Bludgeon), Vitality +35
Vitality +35: Passive: +35 Vitality bonus to Hit Points.
- ML17: +3 Enhancement Bonus
Monsters
Name ( picture • New Monster ) | CR | Type | Race |
---|---|---|---|
Arricaxerxes ( view • edit ) | ♦22Normal ♥26Hard ♠32Elite ●♦33Epic Normal ●♥37Epic Hard | Undead | White Dragon |
Draeton ( view • edit ) | ♦22Normal ♥26Hard ♠32Elite ●♦33Epic Normal ●♥37Epic Hard | Humanoid | Human |
Glumdalclunk ( view • edit ) | ♦22Normal ♥26Hard ♠32Elite ●♦33Epic Normal ●♥37Epic Hard ●♠76Epic Elite | Giant | Giant |
Gnoll Skirmisher ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥30Epic Hard | Gnoll | Gnoll |
Gnoll Tracker ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite ●♦30Epic Normal ●♥34Epic Hard | Gnoll | Gnoll |
Gnoll Warlock ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite ●♦30Epic Normal ●♥34Epic Hard | Gnoll | Gnoll |
Hill Giant Shaman ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite ●♦30Epic Normal ●♥34Epic Hard | Giant | Giant |
Hill Giant Warrior ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite ●♦30Epic Normal ●♥34Epic Hard | Giant | Giant |
Naznub ( view • edit ) | ♦22Normal ♥26Hard ♠32Elite ●♦33Epic Normal ●♥37Epic Hard | Orc | Orc |
Orc Archer ( view • edit ) | ♦17Normal ♥20Hard ♠25Elite ●♦29Epic Normal ●♥33Epic Hard | Orc | Orc |
Orc Battle Priest ( view • edit ) | ♦17Normal ♥20Hard ♠25Elite ●♦29Epic Normal ●♥33Epic Hard | Orc | Orc |
Orc Berserker ( view • edit ) | ♦17Normal ♥20Hard ♠25Elite ●♦29Epic Normal ●♥33Epic Hard | Orc | Orc |
Shadar-kai Assassin (Monster) ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite ●♦30Epic Normal ●♥33Epic Hard | Humanoid | Shadar-kai |
Shadar-kai Blackguard ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite ●♦30Epic Normal ●♥33Epic Hard | Humanoid | Shadar-kai |
Worg ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥30Epic Hard | Magical Beast | Wolf |
Yrrgal ( view • edit ) | ♦22Normal ♥26Hard ♠32Elite ●♦33Epic Normal ●♥37Epic Hard | Gnoll | Gnoll |
- Shadowfell Conspiracy quests
- Epic quests
- Medium quests
- Netherese Central Camp quests
- Eveningstar quests
- The Harpers patron quests
- Pay to Play quests
- The Secret of the Storm Horns chain quests
- Quests by name
- Compendium:Level 19 (27 epic) quests
- Level 27 quests
- Level 19 quests
- Quests with 6 base favor reward
- Quests with maps
Netherese Central Camp quests
Shadowfell Conspiracy quests
The Secret of the Storm Horns chain quests
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO game guides > Maps > Quests with maps
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Root > DDOwiki meta > DDOwiki metacategories > Quests > Epic quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Pay to Play quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by duration > Medium quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by favor reward > Quests with 6 base favor reward
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > DDO Compendium
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 19 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 27 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by location > Eveningstar quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by name
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by patron > The Harpers patron quests