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Aasimar Scourge enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Aasimar Scourge enhancements

Aasimar Scourge enhancements tree

Core abilities[edit]

Stronger Bonds: +1 use of Healing Hands per rest.
AP Cost: 1 Level: 1 Progression: 0 No requirements
WIS/CHA/STR: WIS/CHA/STR
AP Cost: 2 Level: 4 Progression: 1 Requires: Stronger Bonds
Stronger Bonds: Bond of the Scourge now grants you Ghost Touch on all weapon attacks.
AP Cost: 1 Level: 7 Progression: 3 Requires: WIS/CHA/STR
WIS/CHA/STR: WIS/CHA/STR
AP Cost: 2 Level: 11 Progression: 4 Requires: Stronger Bonds
Stronger Bonds: +2 more uses of Healing Hands per rest.
AP Cost: 1 Level: 16 Progression: 6 Requires: WIS/CHA/STR

Tier One[edit]

Requires

Scourge Weapons: You gain proficiency with Clubs, Light Maces, Heavy Maces, and Morningstars. If you are Good, any of these four weapons you wield are considered Good.
AP Cost: 1 Ranks: 1 Progression: 1
Counsel: +1/2/3 to the Heal, Listen, and Spot skills
AP Cost: 1 Ranks: 3 Progression: 1
True Resilience: +1/2/3 to your Fort Saving Throws
AP Cost: 1 Ranks: 3 Progression: 1
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
AP Cost: 1 Ranks: 3 Progression: 1
Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 1

Tier Two[edit]

Requires 5 APs spent in tree

Improved Scourge Weapons: You gain 5% Doublestrike. If you have the Two Weapon Fighting feat, this grants the Oversized Two Weapon Fighting feat.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Scourge Weapons
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
AP Cost: 2 Ranks: 3 Progression: 5
Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
  • Scourge: You gain the furious aura of the Scourge of the Undead. For one minute, your weapon attacks deal 3d6 extra Light damage that scales with the higher of your Melee or Ranged Power. On Vorpal, enemies are Blinded.
AP Cost: 1 Ranks: 1 Progression: 5
Divine Resolve: Scourge: +1/2/3 Constitution while your Divine Purpose is active.
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires 10 APs spent in tree

Greater Scourge Weapons: +While dual-wielding Clubs, Light Maces, Heavy Maces, and Morningstars, you gain 5% chance to make off-hand attacks and 5% chance to doublestrike with your off-hand. Also, +2 Melee and Ranged Power.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Improved Scourge Weapons
Strike Down the Dead: Deals +10%/+20%/+30% Damage. Melee attack with +1/2/3 critical threat range. 15 second cooldown. On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
AP Cost: 1 Ranks: 3 Progression: 10
Divine Charge: +1/2/3 Purpose Charges
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Divine Purpose
Blessings: +10/20/30 Positive Spellpower
AP Cost: 1 Ranks: 3 Progression: 10
Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Improved Recovery

Tier Four[edit]

Requires 15 APs spent in tree

Destroyer of the Dead: Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier. Also, +4 Melee and Ranged Power.
AP Cost: 2 Ranks: 1 Progression: 15
Divine Form: Toggle: 30sp, toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with other Transformations (PM, Druid, etc).
  • Scourge: 30sp, toggles off on rest. All bonuses from this skill are removed if this or your Bond Feat are toggled off. 3 Minute Cooldown.
    • Stage 1: When this stance is enabled, you gain +1 to Hit and Damage, 1% Doubleshot, and 1% Doublestrike.
    • Stage 2: After 20 seconds of this stance being active, these bonuses double.
    • Stage 3: After 40 seconds of this stance being active, you also gain a 10% Action Boost Bonus to attack speed, 10% Action Boost bonus to Melee Power, and 5% Action Boost bonus to Ranged Power, but you take your Character Level in Light damage every second until the stance is toggled off.
    • Stage 4: After 60 seconds of this stance being active, all of your bonuses from this stance double once more, but you take one stack of Vulnerability every second.
    • Stage 5: After 70 seconds of this stance being active, your movement speed will drop dramatically.
    • Stage 6: After 75 seconds of this stance being active, you can no longer contain the radiance within, and it will consume you.
AP Cost: 1 Ranks: 1 Progression: 15
Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Improved Recovery