DDO Server Transfers 2025
New 64-bit servers will go live on July 15th and you will have until August 31st to transfer characters off the 32-bit servers before they are closed.
At a later date TBD, SSG will reopen the 32-bit game worlds only for players to prepare their characters for transfer with no questing or other gameplay available for two years.
In preparation for the transfer, use the code 100SLOTS to gain a free 100 Shared Account Bank slots on all servers! edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Threat range
Each weapon has a threat range for critical hits.
A critical threat is obtained when you roll a d20 to hit your opponent and the result (before applying any bonus or penalty) is within the threat range of your weapon (even if your modified attack roll wouldn't beat the opponent's AC).
A critical threat means you have a chance to score a critical hit. To do so, a confirmation roll is made, with the same to-hit bonus being applied (plus extra confirmation bonuses such as Seeker, Kensei enhancements, Fighter Critical Accuracy, etc.); in this roll, 1's do not automatically fail to hit. This roll must beat the target's AC in order to "confirm" the critical hit.
In DDO, a confirmation roll can still succeed on a roll of 1; it does not auto-miss on such a roll.
If that roll also results in a hit against the target's AC, the critical hit is confirmed, and the base damage is rolled once for every critical hit multiplier. If the confirmation roll is a miss, then the attack is not a critical hit and is rolled as a normal attack (IE, auto-success on natural 20 or test vs. AC for non-20).
All weapons create a critical threat on a roll of 20, but some have a larger threat range, extending down to 19-20 or even 18-20.
Common weapons' threat range/multiplier[edit]
18-20 | 19-20 | 20 | |
---|---|---|---|
x2 | |||
x3 | |||
x4 |
Ways to increase threat range[edit]
- The Keen (slashing/piercing) or Impact (bludgeoning) weapon prefixes double the weapon's base threat range. A Kukri (base threat range 18-20) with Keen, for example, will have a threat range of 15-20. This does not stack with Improved Critical.
- The Improved Critical feat doubles the base threat range for any equipped weapon in a specific category (slashing/piercing/bludgeoning/ranged/thrown). This does not stack with Keen/Impact.
Competence bonus[edit]
- Competence bonus to critical hit multiplier can come from various sources. Bonuses to critical threat range are usually not doubled by Improved Critical, exceptions are marked otherwise. Multiple effects granting competence bonus don't stack.
Sources of Competence Bonus
Source | Tier/Core | Enhancement Name | Bonus amount | Compatible Weapons |
---|---|---|---|---|
Assassin enhancements | T5 | Knife Specialization | +1 | Dagger |
Assassin enhancements | T5 | Knife Specialization | +2 | Dagger with Improved Critical: Piercing |
Barbarian Ravager enhancements | T5 | Critical Rage | +1/2 | All Weapons |
Battle Engineer enhancements | Tier 5 | Reconstructed Armaments: Arms | +1 | Light Hammer, Warhammer, Morningstar |
Battle Engineer enhancements | Tier 5 | Reconstructed Armaments: Crossbows | +1 | Crossbows |
Battle Engineer enhancements | Tier 5 | Reconstructed Armaments: Edges | +1 | Bastard Sword, Dwarven Axe |
Dark Hunter enhancements | T5 | Blade Specialization (Threat) | +1 | All Weapons |
Deep Gnome enhancements | T4 | Gnomish Weapon Training | +1 | Light Hammer, Light Mace, Light Pick, Shortsword, Light Crossbow, Light Repeating Crossbow |
Deepwood Stalker enhancements | Core 4 | Advanced Sneak Attack | +1 | All Weapons |
Dragon Disciple enhancements | T5 | Peace in Destruction | +1 | All Weapons while Centered |
Fighter Ravager enhancements | T5 | Critical Rage | +1/2 | All Weapons |
Gnome enhancements | T4 | Gnomish Weapon Training | +1 | Light Hammer, Light Mace, Light Pick, Shortsword, Light Crossbow, Light Repeating Crossbow |
Halfling enhancements | T4 | Master Thrower | +1 | Throwing Weapons |
Henshin Mystic enhancements | T5 | Mystic Honing | +1 | All Weapons while Centered |
Horizon Walker enhancements | T5 | Feywild Attunement | +1 | Shortbow, Longbow |
Inquisitive enhancements | Core 4 | True Seeing | +1 | Light Crossbow, Heavy Crossbow |
Kensai enhancements | Tier 5 | Keen Edge | +1 | Focus Weapons |
Ninja Spy enhancements | T5 | Deadly Striker | +1 | All Weapons while Centered |
Ninja Spy enhancements | T5 | Deadly Striker | +2 | Kama, Shortsword, Shuriken |
Occult Slayer enhancements | T5 | Occult Metalline | +1 | All Weapons |
Paladin Spell Level 4 / Cleric War Domain | Spell | Holy Sword | +1 | All Weapons |
Shintao enhancements | T5 | Empty Hand Mastery | +1 | All Weapons while Centered |
Sorcerer Eldritch Knight enhancements | T5 | Force's Edge | +1 | All Weapons, for 12 seconds after casting an offensive spell |
Swashbuckler enhancements | Core 2 | Swashbuckling | +1 | Dagger, Shortsword, Throwing Dagger, Light Pick |
Swashbuckler enhancements | Core 2 | Swashbuckling | +2 | Dagger, Shortsword, Throwing Dagger, Light Pick with matching Improved Critical |
Swashbuckler enhancements | Core 2 | Swashbuckling | +2 | Light Mace, Light Hammer, Kama, Sickle, Handaxe, Dart, Shuriken, Throwing Axe, Throwing Hammer |
Swashbuckler enhancements | Core 2 | Swashbuckling | +4 | Light Mace, Light Hammer, Kama, Sickle, Handaxe, Dart, Shuriken, Throwing Axe, Throwing Hammer with matching Improved Critical |
Thief-Acrobat enhancements | Tier 5 | Staff Specialization | +1 | Quarterstaff |
Vanguard enhancements | Core 5 | Vicious Shield | +1 | Shields |
Vile Chemist enhancements | Tier 5 | Fatal Poison | +1 | Simple Weapons in mainhand, with a simple weapon, orb, runearm or nothing in offhand |
Vile Chemist enhancements | Tier 5 | Fatal Poison | +2 | Dart in mainhand, with a simple weapon, orb, runearm or nothing in offhand |
Vistani Knife Fighter enhancements | Core 4 | Plays with Knives | +1 | Dagger, Kukri, Throwing Dagger |
Warpriest enhancements | Core 5 | War Caster: Haste | +1 | Favored Weapon |
War Soul enhancements | Core 5 | War Caster: Haste | +1 | Favored Weapon |
Wizard Eldritch Knight enhancements | T5 | Force's Edge | +1 | All Weapons, for 12 seconds after casting an offensive spell |
Insight bonus[edit]
- Swashbuckler enhancements T5 - Exploit Weakness: stacking +1 every time you damage an enemy but do not critically hit.
Morale bonus[edit]
- Knight's Training feat: +1 for Battle Axes or +2 for Battle Axes if you have Improved Critical: Slashing.
- Knight's Training feat: +2 for Heavy Maces, Morningstars, and Warhammers, improved by Improved Critical:Bludgeoning.
- Swords to Plowshares feat: +1 for Kamas, Sickles, and Handwraps. +2 for Quarterstaves. These are also improved by Improved Critical.
Untyped / unclear bonus type[edit]
- Blessing of Silvanus: +2 for Mauls.
- Point Blank Shot: +1 for Longbows and Shortbows
- Sacred Fist enhancements T5 - Violence Begets Violence: while centered, stacking +1 for 6 seconds when an opponent misses you in melee. Stacks up to 5 times and is reset if you critically hit.
- Shintao enhancements T5 - Violence Begets Violence: while centered, stacking +1 for 6 seconds when an opponent misses you in melee. Stacks up to 5 times and is reset if you critically hit.
Many active attacks, often coming from enhancements, feats, or epic destiny abilities, modify the critical threat and/or multiplier of a single attack or short duration. These effects usually stack with everything else. For example:
- Knight of the Chalice enhancements T3 - Exalted Smite: +0/1/2
- Sacred Fist enhancements T3 - Exalted Smite: +0/1/2
- Nature's Warrior enhancements T4 - Ghost Wolf Pack: + 2
- Vistani Knife Fighter enhancements T5 - Vendetta: +1 to daggers or throwing knives for 15 seconds.
- Shadowdancer T2 - Shadowstrike: +3
- Fury of the Wild T1 - Quick Cutter: +1/2/3
- Fatesinger T2 - Blade of Discord: +2
Weapon damage comparison[edit]
Note that this calculation does not include additional damage from strength modifier, weapon enhancement bonus, or the extra bonus to base damage dice that Legendary weapons get, resulting in x2 multiplier weapons looking better than they really are.
This calculation also assumes a 100% critical confirmation roll, in this case resulting in lower threat weapons (which usually carry a better multiplier) looking better.
To understand the breaking point, besides the obvious critical effects, consider how often you hit an opponent. The harder it is to hit (attack roll vs AC), the better it is to have a higher threat range weapon as you always hit on a non-confirmed critical.
STR modifier example:
(on hit with vanilla weapons, does not consider glancing blows, feats or enhancements)
- a strength 10 (+0) fighter
- Bastard Sword: 5.5 base expected, 11 on crit → 6.1 avg
- Khopesh: 4.5 base expected, 13.5 on crit → 5.4 avg
- a strength 30 (+10) fighter
- Bastard Sword: 15.5 base expected, 31 on crit → 17.05 avg
- Khopesh: 14.5 base expected, 43.5 on crit → 17.4 avg
- a strength 40 (+15) fighter
- Bastard Sword: 20.5 base expected, 41 on crit → 22.55 avg
- Khopesh: 19.5 base expected, 58.5 on crit → 23.4 avg
Weapon Type | Base Damage Type |
Base Damage |
Expected Damage |
Crit range | Crit multiplier |
Avg Dmg | Keen / Impact / Improved Critical Avg Dmg |
Kensei III / Paladin Exalted Smite II / Deepwood Sniper I with Impr. Crit |
Paladin Exalted Smite IV with Impr. Crit |
---|---|---|---|---|---|---|---|---|---|
Shuriken | Slashing | 1d2 | 1.5 | 20 (5%) | x2 | 1.6 | 1.7 | 1.7 | 1.8 |
Dagger | Piercing | 1d4 | 2.5 | 19-20 (10%) | x2 | 2.8 | 3.0 | 3.1 | 3.3 |
Dart | Piercing | 1d4 | 2.5 | 20 (5%) | x2 | 2.6 | 2.8 | 2.9 | 3.0 |
Throwing Dagger | Piercing | 1d4 | 2.5 | 20 (5%) | x2 | 2.6 | 2.8 | 2.9 | 3.0 |
Throwing Hammer | Bludgeon | 1d4 | 2.5 | 20 (5%) | x2 | 2.6 | 2.8 | 2.9 | 3.0 |
Light Hammer | Bludgeon | 1d4 | 2.5 | 20 (5%) | x2 | 2.6 | 2.8 | 2.9 | 3.0 |
Kukri | Slashing | 1d4 | 2.5 | 18-20 (15%) | x2 | 2.9 | 3.3 | 3.4 | 3.5 |
Light Pick | Piercing | 1d4 | 2.5 | 20 (5%) | x4 | 2.9 | 3.3 | 3.6 | 4.0 |
Scepter (Club) | Bludgeon | 1d6 | 3.5 | 20 (5%) | x2 | 3.7 | 3.9 | 4.0 | 4.2 |
Light Mace | Bludgeon | 1d6 | 3.5 | 20 (5%) | x2 | 3.7 | 3.9 | 4.0 | 4.2 |
Quarterstaff | Bludgeon | 1d6 | 3.5 | 20 (5%) | x2 | 3.7 | 3.9 | 4.0 | 4.2 |
Sickle | Slashing | 1d6 | 3.5 | 20 (5%) | x2 | 3.7 | 3.9 | 4.0 | 4.2 |
Handaxe | Slashing | 1d6 | 3.5 | 20 (5%) | x3 | 3.9 | 4.2 | 4.6 | 4.9 |
Scimitar | Slashing | 1d6 | 3.5 | 18-20 (15%) | x2 | 4.0 | 4.6 | 4.7 | 4.9 |
Shortsword | Piercing | 1d6 | 3.5 | 19-20 (10%) | x2 | 3.9 | 4.2 | 4.4 | 4.6 |
Rapier | Piercing | 1d6 | 3.5 | 18-20 (15%) | x2 | 4.0 | 4.6 | 4.7 | 4.9 |
Heavy Pick | Piercing | 1d6 | 3.5 | 20 (5%) | x4 | 4.0 | 4.6 | 5.1 | 5.6 |
Shortbow | Piercing | 1d6 | 3.5 | 20 (5%) | x3 | 3.9 | 4.2 | 4.6 | 4.9 |
Throwing Axe | Slashing | 1d6 | 3.5 | 20 (5%) | x3 | 3.9 | 4.2 | 4.6 | 4.9 |
Kama | Slashing | 1d6 | 3.5 | 20 (5%) | x2 | 3.7 | 3.9 | 4.0 | 4.2 |
Heavy Mace | Bludgeon | 1d8 | 4.5 | 20 (5%) | x2 | 4.7 | 5.0 | 5.2 | 5.4 |
Morningstar | Bludgeon | 1d8 | 4.5 | 20 (5%) | x2 | 4.7 | 5.0 | 5.2 | 5.4 |
Light Crossbow | Piercing | 1d8 | 4.5 | 19-20 (10%) | x2 | 5.0 | 5.4 | 5.6 | 5.9 |
Warhammer | Bludgeon | 1d8 | 4.5 | 20 (5%) | x3 | 5.0 | 5.4 | 5.9 | 6.3 |
Battleaxe | Slashing | 1d8 | 4.5 | 20 (5%) | x3 | 5.0 | 5.4 | 5.9 | 6.3 |
Longsword | Slashing | 1d8 | 4.5 | 19-20 (10%) | x2 | 5.0 | 5.4 | 5.6 | 5.9 |
Longbow | Piercing | 1d8 | 4.5 | 20 (5%) | x3 | 5.0 | 5.4 | 5.9 | 6.3 |
Khopesh | Slashing | 1d8 | 4.5 | 19-20 (10%) | x3 | 5.4 | 6.3 | 6.8 | 7.2 |
Repeating Light Crossbow | Piercing | 1d8 | 4.5 | 19-20 (10%) | x2 | 5.0 | 5.4 | 5.6 | 5.9 |
Falchion | Slashing | 2d4 | 5 | 18-20 (15%) | x2 | 5.8 | 6.5 | 6.8 | 7.0 |
Heavy Crossbow | Piercing | 1d10 | 5.5 | 19-20 (10%) | x2 | 6.1 | 6.6 | 6.9 | 7.2 |
Greatclub | Bludgeon | 1d10 | 5.5 | 20 (5%) | x2 | 5.8 | 6.1 | 6.3 | 6.6 |
Maul | Bludgeon | 1d10 | 5.5 | 20 (5%) | x3 | 6.1 | 6.6 | 7.2 | 7.7 |
Dwarven Axe | Slashing | 1d10 | 5.5 | 20 (5%) | x3 | 6.1 | 6.6 | 7.2 | 7.7 |
Bastard Sword | Slashing | 1d10 | 5.5 | 19-20 (10%) | x2 | 6.1 | 6.6 | 6.9 | 7.2 |
Repeating Heavy Crossbow | Piercing | 1d10 | 5.5 | 19-20 (10%) | x2 | 6.1 | 6.6 | 6.9 | 7.2 |
Greataxe | Slashing | 1d12 | 6.5 | 20 (5%) | x3 | 7.2 | 7.8 | 8.5 | 9.1 |
Greatsword | Slashing | 2d6 | 7 | 19-20 (10%) | x2 | 7.7 | 8.4 | 8.8 | 9.1 |
Great Crossbow | Piercing | 2d8 | 9 | 18-20 (15%) | x2 | 10.4 | 11.7 | 12.2 | 12.6 |