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Stormsinger

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Bard
Starting a...

Enhancements
Tactics
Equipment
Spells

Stormsinger is a variant Bard archetype that gives up some musical skills in favor of spell DPS. Introduced in Update 56.


Changes from Base Class[edit]

Lose
Gain

Class Summary[edit]

Alignment: Any Non-Lawful Hit die: d8

Class Skills

Skill points at 1st level: (6 + Intelligence modifier) x4
Skill points at each additional level: 6 + Intelligence modifier
Skill balance.png Balance (Dexterity)
Skill bluff.png Bluff (Charisma)
Skill concentration.png Concentration (Constitution)
Skill diplomacy.png Diplomacy (Charisma)
Skill hide.png Hide (Dexterity)
Skill jump (skill).png Jump (Strength)
Skill listen.png Listen (Wisdom)
Skill move silently.png Move Silently (Dexterity)
Skill perform.png Perform (Charisma)
Skill spellcraft.png Spellcraft (Intelligence)
Skill swim.png Swim (Strength)
Skill tumble (skill).png Tumble (Dexterity)
Skill use magic device.png Use Magic Device (Charisma)
Skill haggle.png Haggle (Charisma)

Weapon and Armor Proficiencies[edit]

Feat simpleweaponproficiency.png Simple weapons
Feat martialweaponproficiency.png Select Martial weapons: Longsword, Rapier, Short Sword, Shortbow
Feat armorproficiency light.png Light armor
Feat shieldproficiency general.png Shields (except tower shields).

Past Lives[edit]

File:nopic.jpg Past Life: Stormsinger You were a Stormsinger in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +5 Lightning Spell Power and +5 Sonic Spell Power. This feat can be stacked up to three times.

Note: This class counts as a Bard for the purposes of Completionist.

Past Life: Stormsinger is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up.

Prestige Enhancements[edit]

Advancement Table[edit]

Table: The Bard Spells Known
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spell points 1st 2nd 3rd 4th 5th 6th
1st +0/+0 +0 +2 +2 Bardic Ballad (Inspire Courage), Dismiss Charm, Fascinate, Magical Training 130 1 - - - - -
2nd +1/+1/+6 +0 +3 +3 - 155 2 - - - - -
3rd +2/+2/+7 +1 +3 +3 Bardic Inspiration 180 3 - - - - -
4th +3/+3/+8 +1 +4 +4 - 205 3 2 - - - -
5th +3/+3/+8 +1 +4 +4 - 230 4 3 - - - -
6th +4/+4/+9 +2 +5 +5 Suggestion Song 255 4 3 - - - -
7th +5/+5/+10/+15 +2 +5 +5 - 280 4 4 2 - - -
8th +6/+6/+11/+16 +2 +6 +6 - 305 4 4 3 - - -
9th +6/+6/+11/+16 +3 +6 +6 - 330 4 4 3 - - -
10th +7/+7/+12/+17 +3 +7 +7 - 355 4 4 4 2 - -
11th +8/+8/+13/+18 +3 +7 +7 - 380 4 4 4 3 - -
12th +9/+9/+14/+19 +4 +8 +8 Song of Freedom 405 4 4 4 3 - -
13th +9/+9/+14/+19 +4 +8 +8 - 430 4 4 4 4 2 -
14th +10/+10/+15/+20 +4 +9 +9 - 455 4 4 4 4 3 -
15th +11/+11/+16/+21 +5 +9 +9 - 480 4 4 4 4 3 -
16th +12/+12/+17/+22 +5 +10 +10 - 505 5 4 4 4 4 2
17th +12/+12/+17/+22 +5 +10 +10 - 530 5 5 4 4 4 3
18th +13/+13/+18/+23 +6 +11 +11 Mass Suggestion Song 555 5 5 5 4 4 3
19th +14/+14/+19/+24 +6 +11 +11 - 580 5 5 5 5 4 4
20th +15/+15/+20/+25 +6 +12 +12 - 605 5 5 5 5 5 4
NOTE: A Bard is limited to casting spells no higher level than his Charisma-10. There is no bonus spell slot based on Charisma, but he receives bonus spell points for each point of Charisma stat bonus. See here for the exact values.

Note: SP progression includes base SP from Spell point table plus 80 SP from Magical Training free feat.

Class feats[edit]

Level 1[edit]

  • Arcane Lore (passive): Represents your knowledge of the arcane. This feat is received once for every bard level.
  • Dismiss Charm (active): Activate this short-ranged ability while targeting a charmed, commanded, controlled, or dominated enemy that is under your control to dispel the controlling effect.
  • Fascinate (active, requires a minimum of 3 skill ranks in Perform): This feat forces the enemy to sit quietly and take no action for a short period of time or until it is attacked.
  • Bardic Ballad (passive): You are constantly surrounded by a faint aura of Bardic Music, and it benefits you and your nearby allies in combat. You and all nearby allies receive the benefits of Inspire Courage as long as you are alive and not incapacitated, providing a +1 music bonus to attack rolls, damage rolls, and saving throws versus fear, as well as +3 universal Spell Power.
  • Religious Lore (passive): This feat grants represents your knowledge of religion. Obtain at level 1, 3, 5, 7, etc. of bard taken.
  • Wilderness Lore (passive): This feat grants represents your knowledge of the wilderness. Obtain at level 1, 3, 5, 7, etc. of bard taken.
  • Unlisted in game but useful to know attribute of Bards that pertains to Bardic Music: Bards gain +1 Bard song use per Bard level. This can be further increased by enhancements and gear.

Level 3[edit]

  • Bardic Inspiration (active): Activate this ability to Inspire a single target ally or yourself. Future abilities can modify or increase the effect of your Inspiration, and gaining more effective Bard levels will increase your duration of this ability. At Bard Level 3, this automatically includes Inspire Competence, providing a +4 Music bonus to all skill checks.

Level 6[edit]

Level 8[edit]

Level 12[edit]

Level 18[edit]

Spells[edit]