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Divine Righteousness/sandbox
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Divine Righteousness: Channel Divinity: You gain temporary hit points equal your Charisma score and a 200% Sacred bonus to threat generation for 60 seconds. (Activation Cost: 1 use of Turn Undead. Cooldown: 6 seconds)
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Sacred Defense, Paladin Level 6 |
Divine Righteousness | |
Channel Divinity Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
Sacred Defense, Paladin Level 6, 10 AP in tree, Perform: |
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Prerequisite ofAnother ability that requires this one as a prerequisite. For example, the Dodge feat lists Mobility.: |
Redemption |
Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Sacred Defender |
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 AP / 1 rank |
CostThe cost to invoke an active or toggled ability, such as 12 Spell Points, 10 Ki, or None. Not to be confused with the cost to acquire an ability in the first place, which might be measured in Action Points.: |
1 Channel Divinity use |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Self |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
60 seconds |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
6 seconds |
BuffA broad characterization of the type(s) of beneficial effects an ability imparts, not otherwise mentioned. The inventory of recognized effects is expected to undergo considerable refinement.: |
Health |
Description
Channel Divinity: You gain temporary hit points equal your Charisma score and a 200% Sacred bonus to threat generation for 60 seconds.
Sacred Defender abilities
Class feats
DDOwiki metacategories
Root > DDO game guides > Glossary > Class feats
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Root > DDO library > Classes > Paladin > Paladin class feats
Root > DDO library > Effects > Buffs > Health buffs
Root > DDO library > Enhancements > Class enhancements > Paladin enhancements
Root > DDO library > Enhancements > Class enhancements > Paladin enhancements > Sacred Defender enhancements
Root > DDO library > Enhancements > Enhancements by effect > Channel Divinity enhancements
Root > DDO library > Feats > Feats by source
Root > DDOwiki meta > DDOwiki metacategories > Spells > Channel Divinity
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by effect > Health SLAs