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Fury of the Wild

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Fury of the Wild[edit]

U51 Fury of the Wild.png

Description[edit]

Overview: Fury provides damage and some durability supported by regeneration with a primary focus on melee builds that use two handed weapons, duel wield, animal forms and razor claw.

Core Abilities[edit]

Die Hard.png
Die Hard: You gain the Diehard feat. Each Core ability grants +20 Hit Points as well as 5 Melee Power.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Die Hard.png
Die Harder: +100 Unconsciousness Range.
EDP Cost: 1 Ranks: Progression: 5 Requires: Die Hard, Character Level 23
Die Hard.png
Die Hardest: +250 Unconsciousness Range.
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: Die Harder, Character Level 26
Die Hard.png
Be the Whirlwind: Using any of the feats Trip, Improved Trip, or Whirlwind Attack causes a whirlwind of force to burst from you striking nearby enemies for 1d10 bludgeon damage per character level. Scales with 200% Melee Power. Improved Trip also causes all affected enemies to be tripped unless they succeed at a balance check (DC equal to Improved Trip).
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Third core, Level 32

Tier 1 (Requires Character Level 20)[edit]

U51 Acute Senses.png
Acute Senses: +2/4/6 Balance, Listen, Spot, Search, and Saves versus Traps. Rank 3: You gain 1% Dodge.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
U51 Adrenaline.png
Epic Strike: Multiselector:
  • U51 Adrenaline.png Adrenaline (Epic Strike): Your next melee attack deals +25/50/75% damage, and increases your threat by 4/8/16. Requires a melee weapon to use. Cooldown: 8 seconds.
  • Quick Cutter.png Quick Cutter: Melee Attack (Epic Strike) 0/1/2[W] + 0/1/2 Critical Threat Range. When you use this skill gain the effect “Quick” which grants +2/4/6% Dodge for 9 seconds. If you use this skill again while Quick is still active you instead apply Cutter to your target. Cutter: 4d6 Bane damage per character level every 2 seconds for 12 seconds. Stacks 3 times and scales with 200% of Melee Power. Off hand strikes can apply Cutter as well. Requires a melee weapon to use. Cooldown: 6 seconds.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Savage Takedown.png
Savage Takedown: +1/2/3 Trip DCs. Rank 3: Gain an additional +3 to Trip DCs if you're wearing Medium or Light Armor.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
U51 Mantle of Fury.png
Mantle of Fury: Fury of the Wild Destiny Mantle: Gain 3/6/9% damage against helpless targets. You also heal 2/4/6d10 Hit Points every 15 seconds. Scales with the highest of Positive Spell Power or 200% Melee Power.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
U51 Enduring.png
Enduring: +2/4/6 Physical Resistance Rating.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None

Tier 2 (Requires Character Level 20, 5 points spent in tree)[edit]

Speed or Strength.png
Speed or Strength: Multiselector:
  • Speed or Strength.png Fast and Furious: Charge a target dealing 1/2/3[W] +0/1/2 Critical Hit Multiplier. Rank 3: When you activate this ability, if you are raging, the cooldown is immediately reset. This cooldown reset may only happen once every 10 seconds, independent of the skill’s cooldown. Requires a melee weapon to use. Cooldown: 12/10/8 seconds.
  • Speed or Strength.png Boulder's Might: Melee Cleave: +5[W], +0/1/2 Critical Multiplier on this attack. Requires you to be fighting in Two Handed Fighting style (using a Two Handed Weapon while not Natural Fighting) to use. Cooldown 10/8/6 seconds
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Fear my Vengeance.png
Fear my Vengeance: +1/2/3 damage to Shaken foes.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Im Always Angry.png
I'm Always Angry: You gain the Barbarian Rage feat. +1/2/3 uses of Rage.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
U51 Primal Scream.png
Primal Scream: Nearby Allies gain a +2 Morale bonus to Strength and Constitution for 5 minutes. This effect cannot be refreshed until the first one expires. Nearby Enemies take 1d20 Sonic damage per character level and are Shaken for 30 seconds. Damage Scales the highest of 200% with Melee Power or Sonic Spell Power. Cooldown: 30 seconds.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None
Gird against Demons.png
Gird against Demons: Weapons you wield bypass Cold Iron damage reduction.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None

Tier 3 (Requires Character Level 23, 10 points spent in tree)[edit]

U51 Sense Weakness.png
Sense Weakness: Sense Weakness +2/4/6% Fortification Bypass. While in your Fury of the Wild Destiny Mantle, you deal an additional 3/6/9% damage to helpless targets.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Wild Weapons Strikethrough.png
Wild Weapons: Multiselector:
  • Wild Weapons Doublestrike.png Wild Weapons: +1/2/3% Doublestrike Chance
  • Wild Weapons Off Hand Strike.png Wild Weapons: +3/6/10% Offhand strike Chance
  • Wild Weapons Strikethrough.png Wild Weapons: +5/10/15% Strikethrough Chance
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Eternal Rage.png
Eternal Rage: If you are not Raging and you are out of Rage charges, you have a 1/2/3% chance to gain 1 charge of Rage whenever you strike a foe.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Force of Fury.png
Force of Fury: Multi Selector:
  • Force of Fury.png Furious Force: +1 Strength while Raging. Increases Adrenaline damage bonus by 25/50/75%.
  • Spirit of the Beast.png Spirit of the Beast: +1/2/3 attack bonus. Rank 3: The effects of Ram's Might and Animal Growth are doubled on you.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Embrace the Pain.png
Embrace the Pain: When you are below 15/25/40% of your Max Hit Points you gain 2d10 Hit Points every 6 seconds. Scales with the highest of Positive Spell Power or 200% Melee Power.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None

Tier 4 (Requires Character Level 26, 20 points spent in the tree)[edit]

Top Dog.png
Top Dog: You gain the Improved Trip Feat.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
The Voice of Fury.png
The Voice of Fury: Doubles the damage and Stat Bonuses of your Primal Scream. If Adrenaline or Quick is active when you use Primal Scream, triple the damage instead, and nearby enemies have a 75% chance of become Confused for 3 seconds, no save. Adrenaline and Quick are consumed.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
Wade Through Strikethrough.png
Wade Through: Multiselector:
  • Wade Through Doublestrike.png Wade Through: +2/4/6% Doublestrike chance
  • Wade Through Off Hand Strike.png Wade Through: +3/6/10% Offhand strike chance
  • Wade Through Strikethrough.png Wade Through: +10/15/25% Strikethrough chance
EDP Cost: 1 Ranks: 3 Progression: 20 Requires: None
Force Selector.png
Force Selector: Multiselector:
  • Force Selector.png Overwhelming Force: +1/2/3 bonus to hit. Increases your Adrenaline effect by 25/50/75% additional damage. Rank 3: Melee attacks under the effect of Adrenaline cause knock down on target for 4 seconds.
  • Spirit of the Beast.png Primal Force: You gain a +1/2/3 Attack bonus and 2/4/6% Fortification Bypass. Rank 3: If duel wielding, using punch weapons or in animal form gain a +2% Epic Damage bonus to all physical attacks.
EDP Cost: 1 Ranks: 3 Progression: 20 Requires: None
Unquenchable Rage.png
Unquenchable Rage: Reduce all damage taken by 8/12/15% for 6 seconds after you consume a Rage charge or use Primal Scream. Rank 3: Now also applies a copy of the Heal spell to you which scales with the highest of Melee Power at 200% or Positive Spell Power.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None

Tier 5 (Requires Character Level 30, 30 points spent in the tree):[edit]

Lore of the Wilds.png
Lore of the Wilds: Every Wilderness Lore feat now grants a 0.5% Primal bonus to Maximum Hit Points (Description claims 1% per 2 feats but calculation is actually per feat).
EDP Cost: 2 Ranks: 1 Progression: 30 Requires: None
Scarred by Chaos.png
Scarred by Chaos: +50 Hit Points and +10 Physical Resistance Rating. Doubled if you have the Harbinger of Chaos feat.
EDP Cost: 2 Ranks: 1 Progression: 30 Requires: None
U51 Unbridled Fury.png
Unbridled Fury: Epic Moment: Cooldown: 5 minutes. For the next 30 seconds you gain +1000 Unconsciousness Range and 100% Strikethrough. Every 5 seconds you heal for 10% of your max Hit Points, Gain Adrenaline and Quick effects, and the cooldown for the Great Leveler resets.
EDP Cost: 2 Ranks: 1 Progression: 30 Requires: None
Natures Fury.png
Nature’s Fury: +1 Critical Hit Damage multiplier on rolls of 19 or 20 if using a two handed weapons, duel wielding, punch weapons or if you're in animal form.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
The Great Leveler.png
The Great Leveler: Melee attack. 3/4/6[W]. +4/8/16 Critical Threat Range. This attack creates a shock wave that affects all enemies in a short narrow line. The length and width of the line doubles if Adrenaline or Quick is active, consuming those effects. Applies Trip (DC 20 + Highest of Dexterity/Strength/Constitution + Trip/Tactics DCs). 30 second cooldown.
EDP Cost: 1 Ranks: 3 Progression: 30 Requires: None