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Fury of the Wild
Contents
Fury of the Wild[edit]
Description[edit]
Defending nature by taking the fight to its enemies, the Fury of the Wild wields rage and destruction, rolling over foes like a deadly storm.
This Primal Epic Destiny allows characters to take a variety of personal defensive options to stand longer in the face of overwhelming odds. In addition, it enables melee characters to deal huge amounts of physical damage and use some of the mightiest attacks and two-handed fighting abilities possible. When a Fury begins raging, enemies will either flee or be annihilated.
Requirements[edit]
At level 20, your Destiny may be to become a Fury of the Wild if you have at least:
- No Active Epic Destiny and one of:
- Tier Three Shiradi Champion
- Tier Three Primal Avatar
Innate abilities[edit]
- Granted automatically as you level up in the destiny.
- This Epic Destiny grants you +6 Melee Power and +1 Ranged Power per Innate ability. (Total: 36 MP, 6 RP)
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Adrenaline: (Passive and Active)
Passive Portion: You gain all of the following:
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EDP Cost: 0 | Ranks: Automatic | Progression: 0 | No requirements | |
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Brawn: (Passive) Bonus: gain +50 maximum HP.
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EDP Cost: 0 | Ranks: Automatic | Progression: 4 | No requirements | |
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Adrenaline II: (Passive and Active)
Passive Portion: Gain +1 Adrenaline uses per rest (3 total). | |||
EDP Cost: 0 | Ranks: Automatic | Progression: 8 | No requirements | |
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Brawn II: (Passive) Gain an additional 50 maximum HP (+100 total).
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EDP Cost: 0 | Ranks: Automatic | Progression: 12 | No requirements | |
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Adrenaline III: (Passive and Active)
Passive Portion: Gain +1 Adrenaline uses per rest (4 total). | |||
EDP Cost: 0 | Ranks: Automatic | Progression: 16 | No requirements | |
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Adrenaline Overload: (Passive and Active)
Passive Portion: Gain +1 Adrenaline uses per rest (5 total). | |||
EDP Cost: 0 | Ranks: Automatic | Progression: 20 | No requirements |
Tier One[edit]
- Abilities in this tier can be purchased after taking the Fury of the Wild destiny.
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Tunnel Vision: Passive Bonus: While raged, melee attacks deal +1d[8/10/12] extra untyped damage. In addition, you gain +[1/2/3] intimidate and +[1/2/3] will saves. You also suffer a -5 Penalty to Armor Class and suffer a 10% penalty to fortification while raged.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
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Primal Scream: Active Ability: (Cooldown 15 seconds) Nearby allies are raged gaining +[3/4/5] morale bonus to Strength and Constitution, and suffer a -2 penalty to armor class. Nearby enemies take up to [10/20/30]d20 sonic damage. [3/4/5] uses per rest. Duration 3 minutes per use.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
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Boulders: Select one:
Boulder Toss: Throw a boulder at an enemy, dealing [6/12/20]d100 bludgeoning damage and knocking down enemy on failed reflex save DC [10/15/20] + Str modifier. (Cooldown 20 seconds) This does not benefit from spell power, but can critically hit. Boulder's Might: 5[W] attack with [+0/+1/+2] Critical Multiplier, but require 2 handed weapon to perform this attack. (Cooldown 6 seconds) | |||
EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
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Fast Healing: Passive Bonus: You heal [2/4/6]d20 HP each minute using positive energy.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
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Strength/Constitution: Passive Bonus: +1 Strength/Constitution.
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EDP Cost: 2 | Ranks: 1 | Progression: 0 | No requirements |
Tier Two[edit]
- After 4 points are spent, abilities in this tier can be purchased.
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Injury: Passive Bonus: While you are injured, enemies you damage in melee are shaken. At rank 2 when you're below 70% of your hit points enemies receive a bleed proc for 1d10 damage every 2 seconds for 10 seconds. At rank 3 when you are below 30% hit points, you have a 10% chance of paralyzing your enemies for 5 seconds.
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EDP Cost: 1 | Ranks: 3 | Progression: 4 | No requirements | |
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Unstoppable Fury: Passive Bonus: While raged, when you roll a natural 1 with a melee attack, you gain +[1/2/3] attack for 20 seconds. Can stack 3 times for up to +[3/6/9] attack. Loses 1 stack every 20 seconds.
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EDP Cost: 1 | Ranks: 3 | Progression: 4 | No requirements | |
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Acute Instincts: Passive Bonus: While raged, you gain +[0/1/2] wisdom, +[2/4/6] balance, heal, listen, spot, search, concentration and +[1/2/3] insight bonus to saves vs traps.
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EDP Cost: 1 | Ranks: 3 | Progression: 4 | No requirements | |
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Damage Reduction: Passive Bonus: Gain [2/4/6] Physical Resistance Rating. Barbarians gain a +1% to Barbarian Damage Reduction at rank 3.
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EDP Cost: 1 | Ranks: 3 | Progression: 4 | No requirements | |
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Strength/Constitution: Passive Bonus: +1 Strength/Constitution.
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EDP Cost: 2 | Ranks: 1 | Progression: 4 | No requirements |
Tier Three[edit]
- After 8 points are spent, abilities in this tier can be purchased.
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Insult: (Active) (Cooldown: 20 seconds) Your next attack generates triple threat, and for 20 seconds your target gains +2 Strength, +2 constitution and loses -10 AC, -10 concentration and -10% fortification.
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EDP Cost: 2 | Ranks: 1 | Progression: 8 | Requires: Injury | |
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Malicious Weapons: Passive Bonus: +5/10/20% Strikethrough chance.
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EDP Cost: 1 | Ranks: 3 | Progression: 8 | No requirements | |
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Ward against Weird: Passive Bonus: [5/30/60] Primal bonus to spell resistance when you are below [100%/70%/30%] of health.
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EDP Cost: 1 | Ranks: 3 | Progression: 8 | No requirements | |
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Strength/Constitution: +1 Strength/Constitution.
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EDP Cost: 2 | Ranks: 1 | Progression: 8 | No requirements |
Tier Four[edit]
- After 12 points are spent, abilities in this tier can be purchased.
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Gird Against Demons: Passive Bonus: Weapons you equip are considered cold iron and gain [lesser evil outsider bane / evil outsider bane].
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EDP Cost: 2 | Ranks: 2 | Progression: 12 | No requirements | |
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Wild Weapons: Passive Bonus: +5/10/20% Strikethrough chance.
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EDP Cost: 1 | Ranks: 3 | Progression: 12 | Requires: Malicious Weapons | |
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Sense Weakness: Passive Bonus: You deal [10/20/30]% extra damage to helpless targets. +1/2/3 Damage.
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EDP Cost: 1 | Ranks: 3 | Progression: 12 | Requires: Acute instinct 1/2/3 | |
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Overwhelming Force: Passive Bonus: Melee attacks under the effect of Adrenaline knock down [2/6/10] seconds.
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EDP Cost: 1 | Ranks: 3 | Progression: 12 | No requirements | |
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Strength/Constitution: Passive Bonus: +1 Strength/Constitution.
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EDP Cost: 2 | Ranks: 1 | Progression: 12 | No requirements |
Tier Five[edit]
- After 16 points are spent, abilities in this tier can be purchased.
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Strong Swings: Passive Bonus: +10 Melee Power with Melee Weapons. While fighting in Two Handed Fighting style, this is instead +25.
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EDP Cost: 1 | Ranks: 1 | Progression: 16 | No requirements | |
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Fury Made Placid: Active Ability: (Cooldown 30 seconds) Spend 1 Adrenaline: Stop being raged. You heal 2d100 HP every two seconds over the next ten seconds. This healing scales with Melee Power. For 3 minutes you gain +6 wisdom, +10% Doublestrike, +20 PRR and MRR, cannot benefit from rage or adrenaline, and sentient enemies attacking you physically or magically have a 3% chance to become paralyzed and helpless with regret for 3 seconds with no save.
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EDP Cost: 2 | Ranks: 1 | Progression: 16 | No requirements | |
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Fury Eternal: Passive Bonus: +1 Adrenaline max use. Whenever you Vorpal Strike on melee or ranged attack, 33% chance to regain 1 Adrenaline use.
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EDP Cost: 2 | Ranks: 1 | Progression: 16 | No requirements | |
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Devastating Blow: Passive Bonus: +1 Critical Damage Multiplier on rolls of 19-20.
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EDP Cost: 2 | Ranks: 1 | Progression: 16 | No requirements | |
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Strength/Constitution: Passive Bonus: +1 Strength/Constitution.
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EDP Cost: 2 | Ranks: 1 | Progression: 16 | No requirements |
NOTE: To purchase both Fury Made Placid & Fury Eternal, Fury of the Wild must not be your active destiny. Also, one must be purchased, then click Accept, then close the window, and then you may purchase the other. Despite the tooltips, this is NOT an exploit; the two abilities are supposed to be able to be purchased simultaneously per SteelStar.
Tier Six[edit]
- After 20 points are spent, abilities in this tier can be purchased.
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Bloodbath: While in Two Handed Fighting Style, your Vorpal Threat Range is increased to 19/20.
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
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Unbridled Fury Epic Moment: Active Ability: (Cooldown 5mins) Every three seconds, for thirty seconds, you gain Adrenaline Overload: Your next attack deals +400% damage and has +16 critical threat range and confirmation of critical hits. While this is active, you gain +100% Strikethrough chance. You gain the feats Two-Handed Fighting, Improved Two-Handed Fighting, and Greater Two-Handed Fighting for the duration. *Note: This does not provide the extra 6 melee power, it is only an 100% with, or without, the THF line.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Strength/Constitution: Passive Bonus: +1 Strength/Constitution.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements |