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Fury of the Wild
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Fury of the Wild[edit]

Description[edit]
Overview: Fury provides damage and some durability supported by regeneration with a primary focus on melee builds that use two handed weapons, duel wield, animal forms and razor claw.
Core Abilities[edit]
Die Hard: You gain the Diehard feat. Each Core ability in this tree, including this one, grants the following:
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| EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: None | |
Die Harder: +100 Unconsciousness Range.
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| EDP Cost: 1 | Ranks: | Progression: 5 | Requires: Die Hard, Character Level 23 | |
Die Hardest: +250 Unconsciousness Range.
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| EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Die Harder, Character Level 26 | |
Be the Whirlwind: Using any of the feats Trip, Improved Trip, or Whirlwind Attack, or Quick Cutter causes a whirlwind of force to burst from you striking nearby enemies for 1d10 bludgeon damage per character level. Scales with 200% Melee Power. Improved Trip also causes all affected enemies to be tripped unless they succeed at a balance check (DC equal to Improved Trip).
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| EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Third core, Level 32 | |
Tier One[edit]
Requires level 20.
Acute Senses: +2/4/6 Fortitude, Reflex, and Will Saving Throws vs. Traps. Rank 3: You dodge is increased by 1%.
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
Epic Strike: Multiselector:
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
Savage Takedown: +1/2/3 to Trip DCs. Rank 3: While wearing Medium or Light Armor, additional bonuses to +3 to Trip DCs.
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
Mantle of Fury: Fury of the Wild Destiny Mantle: You deal +3/6/9% damage against helpless targets. You also gain 2/4/6d10 Positive Energy Healing every 15 seconds. This healing scales with the highest of 100% Positive Spell Power or 200% Melee Power.
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
Enduring: +2/4/6 Physical Resistance Rating.
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
Tier Two[edit]
Requires level 20 and 5 points spent in tree.
Speed or Strength: Multiselector:
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| EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
| EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
I'm Always Angry: You gain the Barbarian Rage feat. +1/2/3 uses of Rage.
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| EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
Primal Scream: Nearby Enemies take 1d20 Sonic damage per character level and are Shaken for 30 seconds. This damage scales the highest of 200% with Melee Power or 100% Sonic Spellpower. You and your allies gain a +2 Morale bonus to Strength, Dexterity and Constitution for 5 minutes. The Morale bonus cannot be refreshed until the previous one expires. Cooldown: 30 seconds.
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| EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
Gird against Demons: Weapons you wield bypass Cold Iron damage reduction.
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| EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
Tier Three[edit]
Requires level 23 and 10 points spent in tree.
Sense Weakness: Sense Weakness +2/4/6% Fortification Bypass. Your Fury of the Wild Destiny Mantle grants you an additional 3/6/9% damage to helpless targets.
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| EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Mantle of Fury | |
| EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Eternal Rage: If you are not Raging and are currently out of Rage charges, you have a 1/2/3% chance to gain 1 charge of Rage whenever you strike a foe.
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| EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Fury Selector: Multi Selector:
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| EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Embrace the Pain: When you drop below 15/25/40% HP, you immediately heal 2d10 Positive Energy Healing, and continue to do so every 6 seconds until you are over 15/25/40% HP. This healing scales with the highest of 100% Positive Spell Power or 200% Melee Power.
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| EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Tier Four[edit]
Requires level 26 and 20 points spent in tree.
Top Dog: You gain the Improved Trip Feat.
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: None | |
| EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Wild Weapons | |
The Voice of Fury: Doubles the damage and stat bonuses of your Primal Scream. If Adrenaline or Quick is active when you use Primal Scream, the damage is tripled instead, and nearby enemies have a 75% chance of become Confused for 3 seconds, no save. Adrenaline and Quick are consumed.
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: None | |
Force Selector: Multiselector:
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| EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Fury Selector | |
| EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Tier Five[edit]
Requires level 30 and 30 points spent in tree.
Lore of the Wilds: Every 2 Wilderness Lore feats now grant a 1% Primal bonus to Maximum Hit Points. Note: actually a 0.5% bonus per Wilderness Lore feat.
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| EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
Scarred by Chaos: Gain +50 Maximum Hit Points and 10 Physical Resistance Rating. Double these bonuses if have the Harbinger of Chaos Feat.
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| EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
Unbridled Fury (Epic Moment): Cooldown: 5 minutes. For the next 30 seconds: You gain +1000 Unconsciousness Range and 100% Strikethrough. Every 5 seconds you heal for 10% of your max Hit Points, gain the Adrenaline & Quick effects, and the cooldown for the Great Leveler resets.
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| EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
Nature’s Fury: While Two Weapon Fighting, Two Handed Fighting, or while in Animal Form, you gain a +1 bonus to your Critical Multiplier on rolls of 19 or 20.
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| EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: None | |
The Great Leveler: Melee attack: Deals +30%/+40%/+60% Damage. +4/8/16 Critical Threat Range. +500 to Hit. You stop in place to create a shockwave that blasts all enemies in a short line. The size of the line triples if Adrenaline or Quick is active, consuming those effects. Applies a Trip to all enemies struck (DC 20 + Highest of STR/DEX/CON + Trip DCs vs Balance). Targets who make their save are still Tripped for 2 seconds. Cooldown: 20 seconds.
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| EDP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: None | |










