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Fury of the Wild
Fury of the Wild[edit]
Description[edit]
Overview: Fury provides damage and some durability supported by regeneration with a primary focus on melee builds that use two handed weapons, duel wield, animal forms and razor claw.
Core Abilities[edit]
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Die Hard: You gain the Diehard feat. Each Core ability grants +20 Hit Points as well as 5 Melee Power.
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EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: None | |
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Die Harder: +100 Unconsciousness Range.
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EDP Cost: 1 | Ranks: | Progression: 5 | Requires: Die Hard, Character Level 23 | |
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Die Hardest: +250 Unconsciousness Range.
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EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Die Harder, Character Level 26 | |
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Be the Whirlwind: Using any of the feats Trip, Improved Trip, or Whirlwind Attack causes a whirlwind of force to burst from you striking nearby enemies for 1d10 bludgeon damage per character level. Scales with 200% Melee Power. Improved Trip also causes all affected enemies to be tripped unless they succeed at a balance check (DC equal to Improved Trip).
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Third core, Level 32 |
Tier 1 (Requires Character Level 20)[edit]
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Acute Senses: +2/4/6 Balance, Listen, Spot, Search, and Saves versus Traps. Rank 3: You gain 1% Dodge.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
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Epic Strike: Multiselector:
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
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Savage Takedown: +1/2/3 Trip DCs. Rank 3: Gain an additional +3 to Trip DCs if you're wearing Medium or Light Armor.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
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Mantle of Fury: Fury of the Wild Destiny Mantle: Gain 3/6/9% damage against helpless targets. You also heal 2/4/6d10 Hit Points every 15 seconds. Scales with the highest of Positive Spell Power or 200% Melee Power.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
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Enduring: +2/4/6 Physical Resistance Rating.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None |
Tier 2 (Requires Character Level 20, 5 points spent in tree)[edit]
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Speed or Strength: Multiselector:
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
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Fear my Vengeance: +1/2/3 damage to Shaken foes.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
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I'm Always Angry: You gain the Barbarian Rage feat. +1/2/3 uses of Rage.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
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Primal Scream: Nearby Allies gain a +2 Morale bonus to Strength and Constitution for 5 minutes. This effect cannot be refreshed until the first one expires. Nearby Enemies take 1d20 Sonic damage per character level and are Shaken for 30 seconds. Damage Scales the highest of 200% with Melee Power or Sonic Spell Power. Cooldown: 30 seconds.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
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Gird against Demons: Weapons you wield bypass Cold Iron damage reduction.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None |
Tier 3 (Requires Character Level 23, 10 points spent in tree)[edit]
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Sense Weakness: Sense Weakness +2/4/6% Fortification Bypass. While in your Fury of the Wild Destiny Mantle, you deal an additional 3/6/9% damage to helpless targets.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
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Eternal Rage: If you are not Raging and you are out of Rage charges, you have a 1/2/3% chance to gain 1 charge of Rage whenever you strike a foe.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
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Force of Fury: Multi Selector:
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
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Embrace the Pain: When you are below 15/25/40% of your Max Hit Points you gain 2d10 Hit Points every 6 seconds. Scales with the highest of Positive Spell Power or 200% Melee Power.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None |
Tier 4 (Requires Character Level 26, 20 points spent in the tree)[edit]
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Top Dog: You gain the Improved Trip Feat.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: None | |
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The Voice of Fury: Doubles the damage and Stat Bonuses of your Primal Scream. If Adrenaline or Quick is active when you use Primal Scream, triple the damage instead, and nearby enemies have a 75% chance of become Confused for 3 seconds, no save. Adrenaline and Quick are consumed.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: None | |
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: None | |
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Force Selector: Multiselector:
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: None | |
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Unquenchable Rage: Reduce all damage taken by 8/12/15% for 6 seconds after you consume a Rage charge or use Primal Scream. Rank 3: Now also applies a copy of the Heal spell to you which scales with the highest of Melee Power at 200% or Positive Spell Power.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None |
Tier 5 (Requires Character Level 30, 30 points spent in the tree):[edit]
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Lore of the Wilds: Every Wilderness Lore feat now grants a 0.5% Primal bonus to Maximum Hit Points (Description claims 1% per 2 feats but calculation is actually per feat).
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
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Scarred by Chaos: +50 Hit Points and +10 Physical Resistance Rating. Doubled if you have the Harbinger of Chaos feat.
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
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Unbridled Fury: Epic Moment: Cooldown: 5 minutes. For the next 30 seconds you gain +1000 Unconsciousness Range and 100% Strikethrough. Every 5 seconds you heal for 10% of your max Hit Points, Gain Adrenaline and Quick effects, and the cooldown for the Great Leveler resets.
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
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Nature’s Fury: +1 Critical Hit Damage multiplier on rolls of 19 or 20 if using a two handed weapons, duel wielding, punch weapons or if you're in animal form.
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: None | |
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The Great Leveler: Melee attack. 3/4/6[W]. +4/8/16 Critical Threat Range. This attack creates a shock wave that affects all enemies in a short narrow line. The length and width of the line doubles if Adrenaline or Quick is active, consuming those effects. Applies Trip (DC 20 + Highest of Dexterity/Strength/Constitution + Trip/Tactics DCs). 30 second cooldown.
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EDP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: None |