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Jaws of Doom

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Name: Jaws of Doom
School: Innate Attack (Plague Wolf) (Blighted Wolf)
Primer: [[spells|]]
Spell Level: Blc 6
Special:
Components: SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 20
Metamagic: None
Target: Foe, Directional, Breakable
Range: Touch
Duration: Instant
Saving Throw: Fortitude
DC: 10 + Druid Level + Highest of Wis, Dex or Str + Conjuration Bonuses
Spell Resistance: No
Cooldown: 30 seconds
Augmentation: None

Description

As your jaws close over your enemies, they feel their life end. This attack deals an extra +100% damage, +1 bonus to critical threat and multiplier, and your foe must save vs Fortitude or dies as if slayed by a vorpal weapon (Does not affect Oozes, Undead, Constructs or Elementals). Death vs Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength + Necromancy Bonuses.

Notes

  • This spell states that it may be used in Wolf form, yet as it is currently impossible to multiclass an Archetype with itself, it a character cannot possess both Wolf Wild Shape and Jaws of Doom at the same time.