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Jaws of Winter
Name: | Jaws of Winter |
---|---|
School: | Innate Attack (Cold) (Winter Wolf) |
Spell Level: | Drd 6 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 20 |
Metamagic: | Heighten, Quicken |
Target: | Foe, Directional, Breakable |
Range: | Touch |
Duration: | 30 seconds |
Saving Throw: | Fortitude negates freeze, recurring every 2 seconds |
Spell Resistance: | No |
Cooldown: | 20 seconds |
Description
As your jaws close over your enemies, they feel the deep cold of winter's heart close around them. This attack deals an extra +60% damage, has +1 bonus to critical threat and multiplier, and if it counts as a sneak attack, your foe is frozen solid for 30 seconds. Frozen creatures gain DR 5/Adamantine, but are considered helpless. Fortitude save negates, and the creature gets and additional save attempt every two seconds. Stun vs Fortitude DC: 10 + Druid level + Highest of Wisdom, Dexterity, or Strength + Stun Bonuses
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Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Druid spells > Winter Wolf spells
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