An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.
Effectively, the "animals" in DDO are...
...and variations and named versions of those. (See below for detailed list.)
An animal has the following features (unless otherwise noted in a creature’s entry).
- d8 Hit Dice.
- Base attack bonus equal to ¾ total Hit Dice (as cleric).
- Good fortitude and reflex saves (certain animals have different good saves).
- Skill points equal to (2 + INT modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
An animal possesses the following traits (unless otherwise noted in a creature's entry).
- Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).
- Low-light vision.
- Alignment: Always neutral.
- Treasure: None.
- Proficient with its natural weapons only. A noncombative herbivore uses its natural weapons as a secondary attack. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only ½ its Strength modifier as a damage adjustment.
- Proficient with no armor unless trained for war.
- Animals eat, sleep, and breathe.
<ncl>Animal type monsters</ncl>
Sources: ©1995-2004 Wizards of the Coast, Inc. Revised (3.5) System Reference Document which is considered Open Game Content under the Open Game License. Viewable at: http://www.wizards.com/default.asp?x=d20/article/20040121a