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Prey on the Hunter

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Reason: Needs to have parameters updated due to changes in Quest.

After leaving the troubles of Korthos Island, the white dragon Aussircaex found Sanctuary here to lay her eggs.

The Reaver's Reach adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Reaver's Reach
Prey on the Hunter
Heroic level: 17
Epic level: None
Duration: very long
Heroic XP:  ♣3,660Solo/Casual ♦6,340Normal ♥6,580Hard ♠6,820Elite
Epic XP: N/A
Takes place in: Dragon Sanctuary
Bestowed by: H'rosin
NPC contact: H'rosin
Quest acquired in: Reaver's Refuge
Patron: Agents of Argonnessen
Base favor: 8
Free to Play: No
Extreme Challenge: No
M prey on the hunter.png
Loading screen


In order to breach the defenses protecting Sor'jek's hidden fortress, H'rosin of Argonessen has asked you to retrieve Eberron Dragonshard Essence. It's located deep withing Aussircaex's Valley, and H'Rosin created a portal for you to travel there.

The first part of the quest involves running through tunnels and getting hostile giants to break through ice barriers. Once you arrive at the maze, you'll need to rush through - making your way up to the white dragon, Aussircaex, and saving her from attackers.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Retrieve the Eberron Dragonshard Essence
  • Stop the giants from stealing the eggs
  • Breach the magical barrier
  • Rescue the dragon from the giant hunters
  • (Optional) Slay Roskilde: +20% Bonus.( ♣732 ♦1,268 ♥1,316 ♠1,364 )
  • (Optional) Slay Aussiroth: +55% Bonus.( ♣2,013 ♦3,487 ♥3,619 ♠3,751 )
  • (Optional) Slay Aussircaex: +55% Bonus.( ♣2,013 ♦3,487 ♥3,619 ♠3,751 )

What to Expect

  • Collapsible floors
  • Points of no return
  • Overlapping map (tunnels and floors)
  • Maze (random layout)
  • Spawning/respawning monsters
  • Quest failure (if Aussircaex dies to giants)
  • Randomly placed lever (mandatory)
  • Protect an NPC (mandatory: Aussircaex)

Tips and Misc

  • Despite the "2 or more" indicator on the quest, it can be soloed without any need for a second.
  • Giants are immune to mind-affecting spells, but not Flesh to Stone. Unfortunately, being giants, they also have immensely high fortitude saves (DC30 seemed to have about a 10% success rate on Normal). Having the Master Transmuter's Staff from Lordsmarch Plaza will help somewhat with this tactic.
  • The "Magic Barrier" is on the lower (overlapping) level leading south from the 4-way intersection (below the chest on the map).
    • To drop the magic barrier you need to find a lever which will spawn in one of many locations (all marked on the map)
    • Once the lever is pulled, if you don't see the barrier from the 4-way intersection, you are on the upper level - go west and follow that loop counter-clockwise. If you find yourself east or southeast of the intersection, it will be faster to follow that loop counterclockwise.
    • Once you turn next lever, just south of the barrier, it goes back up. This is one of the few "quiet" places where characters (and players) can safely rest (or even go afk) without fear of spawning giants.
  • The maze to the end fight begins shortly after the southeastern shrine, after a large natural archway.
    • Giants begin attacking the dragon as soon as the first party member enters the maze. The team should gather before entering the maze for buffs, haste, and be informed that they need to stick together - once anyone enters the maze, there is no time to be lost.
    • When you enter the maze, the layout can be one of three variations - go right, go left, or go straight(-ish - left and a quick right into the maze). You want to get to the exit to tunnels up, in the northeast corner. It should be apparent if your guess is the correct one, or if you have to try another.
    • As you exit the tunnel to enter the end fight, you seem to hit an ice wall; there is a drop down to the far right.
  • When you land on the ice, the fight usually is out of sight far off to your left.
    • Any area effect spells (e.g. Cleave, Improved Precise Shot, Fireball, Firewall, a Warlock's Aura, etc.) will hurt the dragon as well. Be careful where you throw them.
    • If the enemy boss giant is allowed to engage the dragon, he will be difficult to peel off. Get his attention as soon as possible and kite him away from the dragon. Dragging the dragon away from the entrance may help with this a little.
  • After the Giants are repelled, you can initiate an optional dragon fight against Aussircaex, and her mate, Aussiroth. To initiate the fight, simply tell the dragon you'll take her eggs (threaten her, basically). Note that the two dragons are much tougher than any of the giants you just fought.
    • If you beat both the dragons, you get 3 additional chests, and a +110% XP bonus.
  • The end-chest is up some terraced ice in the northwest corner of this area, the three bonus chests can be found on the ice floor to the west.

Bonus XP

  • Mischief bonus: 14 or more breakables smashed +8% Bonus.( ♣293 ♦507 ♥526 ♠546 )
  • Vandal bonus: ~18 or more breakables smashed +10% Bonus.( ♣366 ♦634 ♥658 ♠682 )


  • NPC rewards: Standard

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Rapier 12 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Prey on the Hunter, End chest
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Name(picture) CR Type Race
 ♦26Normal ♠37Elite Dragon White Dragon
 ♦28Normal ♠38Elite Dragon White Dragon
Drow Slave(view)
Drow Slave.jpg
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Frost Giant Cleric(view)
Frost Giant Cleric.png
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Frost Giant Hunter(view)
Frost Giant Hunter.jpg
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Frost Giant Mage(view)
Frost Giant Mage.jpg
 ♦19Normal ♠28Elite Giant Giant
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Frost Giant Raider.jpg
 ♦19Normal ♥23Hard ♠28Elite Giant Giant
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Frost Wolf.jpg
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 ♦22Normal ♠31Elite Giant Giant
 ♦21Normal ♠30Elite Giant Giant