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Maul (spell)

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Name: Maul
School: Innate Attack (Bear) (Dire Bear)
Primer: [[spells|]]
Spell Level: Drd 1
Special:
Components: SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 3
Metamagic: None
Target: Foe, Directional, Breakable
Range: Melee
Duration: 8 seconds
Saving Throw: None
DC:
Spell Resistance: No
Cooldown: 12 seconds
Augmentation: None

Description

This melee attack deals an extra +20% to the target, and applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill.

Notes

Shares cooldown with Great Maul but not with Maul from Shifter enhancements.