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Dragon Lord
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| Fighter |
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| Starting a... |
Dragon Lord is a variant Fighter archetype introduced in Update 66. Dragon Lords model their tactics after the ferocity of dragons to demoralize and subdue their enemies. They excel in crowd control, defense, and Draconic power. The archetype is free to VIPs or purchasable for 995
.
This archetype was initially released as the first Year of the Dragon reward.
Changes from Base Class[edit]
| Ability | Lose | Gain |
|---|---|---|
| Enhancements | Kensei enhancements Vanguard enhancements |
Dragon Lord enhancements Fighter Ravager enhancements |
| Granted Feats | Fighter bonus feat at levels 1, 8, and 16 | Draconic Aura at levels 1, 8, and 16 |
| Proficiencies | Shield Proficiency | - |
Bug: The Update 66 Release Notes for Dragon Lord claim the class is meant to have a Good Will Save progression (using the same numbers as Fort Save in the below table); the archetype still uses Fighter's Poor progression for this save (same numbers as Reflex save.) It is unclear if this is a bug or if the patch notes are wrong.
Class Summary[edit]
Alignment: Any
Hit die: d10
Class Skills
- Skill points at 1st level: (2 + Intelligence modifier) x4
- Skill points at each additional level: 2 + Intelligence modifier
Weapon and Armor Proficiencies[edit]
Past Lives[edit]
| Past Life: Dragon Lord | You were a Dragon Lord in a past life. Others find you strangely compelling when you speak or take to the battlefield. Each time you acquire this feat you gain +1 Damage with Melee Weapons and +1 Breath Weapon DC. This feat can be stacked up to three times.
Archetype: This class counts as a Fighter for the purposes of Completionist. Past Life: Dragon Lord is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
Enhancements[edit]
Advancement table[edit]
| Table: The Fighter - Dragon Lord | |||||
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
| 1st | +1/+1/+6 | +2 | +0 | +0 | Minor Draconic Aura |
| 2nd | +2/+2/+7 | +3 | +0 | +0 | Second Wind, Fighter bonus feats, Fulfills Prerequisite: Heavy Armor Training |
| 3rd | +3/+3/+8/+13 | +3 | +1 | +1 | - |
| 4th | +4/+4/+9/+14 | +4 | +1 | +1 | Second Wind, Fighter bonus feats, Fulfills Prerequisite: Weapon Specialization, Tactical Training |
| 5th | +5/+5/+10/+15 | +4 | +1 | +1 | - |
| 6th | +6/+6/+11/+16 | +5 | +2 | +2 | Fighter bonus feats, Fulfills Prerequisite: Heavy Armor Combatant |
| 7th | +7/+7/+12/+17 | +5 | +2 | +2 | - |
| 8th | +8/+8/+13/+18 | +6 | +2 | +2 | Second Wind, Major Draconic Aura, Fulfills Prerequisite: Greater Weapon Focus, Tactical Combatant |
| 9th | +9/+9/+14/+19 | +6 | +3 | +3 | - |
| 10th | +10/+10/+15/+20 | +7 | +3 | +3 | Fighter bonus feats, Fulfills Prerequisite: Heavy Armor Master |
| 11th | +11/+11/+16/+21 | +7 | +3 | +3 | - |
| 12th | +12/+12/+17/+22 | +8 | +4 | +4 | Second Wind, Fighter bonus feats, Fulfills Prerequisite: Greater Weapon Specialization, Tactical Mastery |
| 13th | +13/+13/+18/+23 | +8 | +4 | +4 | - |
| 14th | +14/+14/+19/+24 | +9 | +4 | +4 | Fighter bonus feats, Fulfills Prerequisite: Heavy Armor Champion |
| 15th | +15/+15/+20/+25 | +9 | +5 | +5 | - |
| 16th | +16/+16/+21/+26 | +10 | +5 | +5 | Second Wind, Superior Draconic Aura, Fulfills Prerequisite: Superior Weapon Focus, Tactical Supremacy |
| 17th | +17/+17/+22/+27 | +10 | +5 | +5 | - |
| 18th | +18/+18/+23/+28 | +11 | +6 | +6 | Fighter bonus feats |
| 19th | +19/+19/+24/+29 | +11 | +6 | +6 | - |
| 20th | +20/+20/+25/+30 | +12 | +6 | +6 | Second Wind, Fighter bonus feats |
Class Feats[edit]
Level 1[edit]
- Minor Draconic Aura (passive): Choose one of three Minor Draconic Aura feats. This gives yourself and nearby allies a Morale bonus to either: Attack Rolls, Saving Throws or Tactical Feat DCs.
Level 2[edit]
- Second Wind (active): Activate this ability to regain 50% of your maximum hit points. You can use this once per rest. Gain additional charges at Fighter levels 4, 8, 12, 16, and 20.
- Fighter bonus feat: Choose a bonus feat from the Fighter's Bonus feat list. Dragon Lords get additional feats at levels 4, 6, 10, 12, 14, 18 and 20.
Level 8[edit]
- Major Draconic Aura (passive): Choose one of three Major Draconic Aura feats. This gives yourself and nearby allies a Morale bonus to either: Damage Rolls, PRR or MRR.
Level 16[edit]
- Superior Draconic Aura (passive): Choose one of three Superior Draconic Aura feats. This gives yourself and nearby allies a Morale bonus to either: Melee Power, Ranged Power or Universal Spell Power.
Draconic Aura[edit]
Dragon Lords gain a Draconic Aura ability. Select which aura you want as feats and upgrade the effect via Dragon Lord enhancements.
Auras grant morale bonus. This does not stack with everything, especially low level spells such as Good Hope. Upgrades in the Dragon Lord tree eventually help these exceed the bonuses of those spells. Game designers do not intend to change this to a unique typing. DDO Forums
- Minor Draconic Aura (available at Dragon Lord level 1)
| Icon | Description | |
|---|---|---|
| Aussircaex's Defiance | Minor Draconic Aura: You have taken on a small aspect of Aussircaex, the frozen foe of Korthos, which is reflected in your leadership. You and allies close to you get a +2 Morale Bonus to Saving Throws. You may only have one Minor Draconic Aura.
| |
| Nevalarich's Hunger | Minor Draconic Aura: You have taken on a small aspect of Nevalarich, scourge of the Thunder Peaks, which is reflected in your leadership. You and allies close to you get a +2 Morale Bonus to Attack Rolls. You may only have one Minor Draconic Aura.
| |
| Thraxata's Instinct | Minor Draconic Aura: You have taken on a small aspect of Thraxata, flame of the Thunder Peaks, which is reflected in your leadership. You and allies close to you get a +2 Morale Bonus to Tactical Feat DCs. You may only have one Minor Draconic Aura.
|
- Major Draconic Aura (available at Dragon Lord level 8)
| Icon | Description | |
|---|---|---|
| Eternity's Ward | Major Draconic Aura: You have taken on a significant aspect of Eternity, the Spectral Dragon of Night. You and allies close to you get a +3 Morale Bonus to MRR. You may only have one Major Draconic Aura, which stacks with your Minor Draconic Aura.
| |
| Sinvala's Toughness | Major Draconic Aura: You have taken on a significant aspect of Sinvala the Vile. You and allies close to you get a +3 Morale Bonus to PRR. You may only have one Major Draconic Aura, which stacks with your Minor Draconic Aura.
| |
| Velah's Fury | Major Draconic Aura: You have taken on a significant aspect of Velah, invader of the Vault of Night. You and allies close to you get a +3 Morale Bonus to Damage Rolls. You may only have one Major Draconic Aura, which stacks with your Minor Draconic Aura.
|
- Superior Draconic Aura (available at Dragon Lord level 16)
| Icon | Description | |
|---|---|---|
| The Truthful One's Might | Superior Draconic Aura: You have taken on a powerful aspect of The Truthful One, the ancient betrayer. You and allies close to you get a +4 Morale Bonus to Melee Power. You may only have one Superior Draconic Aura, which stacks with your Minor and Major Draconic Auras.
| |
| Aurgloroasa's Ascended Wrath | Superior Draconic Aura: You have taken on a powerful aspect of Aurgloroasa, the Sibilant Shade. You and allies close to you get a +4 Morale Bonus to Ranged Power. You may only have one Superior Draconic Aura, which stacks with your Minor and Major Draconic Auras.
| |
| Kor Kaza's Forbidden Power | Superior Draconic Aura: You have taken on a powerful aspect of Kor Kaza, scholar and temporal ravager. You and allies close to you get a +4 Morale Bonus to Universal Spell Power. You may only have one Superior Draconic Aura, which stacks with your Minor and Major Draconic Auras.
|
Fighter bonus feats[edit]
At 2nd, 4th, 6th, 10th, 12th, 14th, 18th and 20th level Dragon Lords gain an additional bonus feat. These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A Dragon Lord is not limited to the list of fighter bonus feats when choosing these feats.
Some feats on the Fighter bonus feat list are exclusive to the Fighter / Dragon Lord class: no other class can take them. These feats are listed below, and usually require certain number of Fighter / Dragon Lord levels.
| Icon | Feat | Type | Description | Prerequisites |
|---|---|---|---|---|
| Greater Weapon Focus | Passive |
Provides an additional +1 bonus to attack rolls with the chosen weapon type (Bludgeoning (includes animal form), Piercing, Slashing, Ranged, Thrown) and a stacking +2 Melee Power (Bludgeoning/Piercing/Slashing) or +2 Ranged Power (Ranged/Thrown). This feat can be taken multiple times, once for each of the different types. This feat stacks with Weapon Focus. |
Fighter or Dragon Lord (level 8) and Weapon Focus in a specific weapon type | |
| Superior Weapon Focus | Passive |
Provides an additional +1 bonus to attack rolls with the chosen weapon type (Bludgeoning (includes animal form), Piercing, Slashing, Ranged, Thrown) and a stacking +2 Melee Power (Bludgeoning/Piercing/Slashing) or +2 Ranged Power (Ranged/Thrown). This feat can be taken multiple times, once for each of the different types. This feat stacks with Weapon Focus and Greater Weapon Focus. |
Fighter or Dragon Lord level 16 and Greater Weapon Focus in a specific weapon type | |
| Heavy Armor Training | Passive |
While in heavy armor, get +3 PRR and MRR. |
2 Fighter or Dragon Lord levels | |
| Heavy Armor Combatant | Passive |
While in heavy armor, get +6 PRR and MRR. |
6 Fighter or Dragon Lord levels | |
| Heavy Armor Master | Passive |
While in heavy armor, get +9 PRR and MRR. |
10 Fighter or Dragon Lord levels | |
| Heavy Armor Champion | Passive |
While in heavy armor, get +12 PRR and MRR. |
14 Fighter or Dragon Lord levels | |
| Tactical Training | Passive |
+2 bonus to tactical feat DC's. |
4 Fighter or Dragon Lord levels | |
| Tactical Combatant | Passive |
+4 bonus to tactical feat DC's. |
8 Fighter or Dragon Lord levels | |
| Tactical Mastery | Passive |
+6 bonus to tactical feat DC's. |
12 Fighter or Dragon Lord levels | |
| Tactical Supremacy | Passive |
+8 bonus to tactical feat DC's. |
16 Fighter or Dragon Lord levels | |
| Weapon Specialization | Passive |
Provides a +2 bonus to damage rolls with the chosen weapon type (Bludgeoning (includes animal form), Piercing, Slashing, Ranged, Thrown) and a stacking +2 Melee Power (Bludgeoning/Piercing/Slashing) or +2 Ranged Power (Ranged/Thrown). This feat can be taken multiple times, once for each of the different types. |
Fighter or Dragon Lord (level 4), Weapon focus with the same weapon type | |
| Greater Weapon Specialization | Passive |
Provides a +2 bonus to damage rolls with the chosen weapon type (Bludgeoning (includes animal form), Piercing, Slashing, Ranged, Thrown) and a stacking +2 Melee Power (Bludgeoning/Piercing/Slashing) or +2 Ranged Power (Ranged/Thrown). This feat can be taken multiple times, once for each of the different types. |
Fighter or Dragon Lord level 12, Weapon Focus and Weapon Specialization in the same weapon type |