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Rest Stop
This castle has lain in ruins since the end of the Goblin Wars. Now adventurers use it as shelter when they travel down the High Road.
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Rest Stop | |
Heroic level: | 18 |
Epic level: | 24 |
Duration: | medium |
Heroic XP: | ♣2,442![]() ![]() ![]() ![]() |
Epic XP: | ♣8,527![]() ![]() ![]() ![]() |
Takes place in: | Beckside Castle Ruins |
Bestowed by: | Freda Gambosi |
NPC contact: | Freda Gambosi |
Quest acquired in: | Eveningstar |
Patron: | The Harpers |
Base favor: | 6 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
The Harpers have learned that Oriphaun hid one of the Nether Scroll pieces inside a ruined castle that adventurers often use as a camping spot.
Take the High Road to Beckside Castle and find the scroll piece.
- This is the second quest in The Netherese Legacy story arc.
Objectives
- Reclaim the Nether Scroll Piece hidden inside the Castle
- Defeat Netherese Overseer Shadeskein
- Defeat the Shadow-Corrupted Water Elemental
- Access the Throne Room
- (Optional) Learn what you can from the other adventurers (+10% Bonus)
- (Optional) Find the missing Adventuring Party (+2% Bonus)
- (Optional) Disable Netherese Staves safely (+5% Bonus)
- (Optional) Defeat the Umbral Gargoyle Lord (+16% Bonus)
What to Expect
- Traps (fixed)
- Spawning/respawning monsters
Known Traps
Tips and Misc
- The only way to get the kill bonus' is to let Gaston keep calling Umbral Rats. This is also a good way to build up your Monster Manual kills for Shadows.
- Tamper bonus comes from disabling the Spell Wards
- The optional Disable Netherese Staves usually requires more than 1 PC. Each stave has different options, for different classes.
- One requires strength check (DC ♦28-29
Normal ♥20-29
Hard ♠28
Elite ●♦31-34
Epic Normal ●♥31-35
Epic Hard ●♠31-35
Epic Elite)
- One requires 50 SP from a divine caster
- One requires 50 SP from an arcane caster
- One can be disabled with the bear trap received from the disabled adventurer if you have the Trapmaking feat.
- A multiclassed character can meet the requirement to get all three staves, as can Bards (who get all Lore feats during the class leveling process)
- One requires strength check (DC ♦28-29
- At the end fight, the Umbral Rats will keep spawning as long as Gaston Wyrst is alive. Under Heroic Elite spawn rate is about 25 a minute, Epic Hard's spawn rate is 10 a minute. This makes getting conquest pretty trivial and with sufficient time, the Shadow Monster Manual entry can be completed.
Bonus XP
- Discreet bonus: 19 or fewer monsters killed +5% Bonus.( ♣122 ♦211 ♥219 ♠226 )
- Aggression bonus: 68 or more monsters killed +10% Bonus.( ♣244 ♦422 ♥438 ♠453 )
- Onslaught bonus: 88 or more monsters killed +15% Bonus.( ♣366 ♦633 ♥656 ♠679 )
- Conquest bonus: 108 or more monsters killed +25% Bonus.( ♣611 ♦1,056 ♥1,094 ♠1,132 )
- Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣244 ♦422 ♥438 ♠453 )
- Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣488 ♦845 ♥875 ♠906 )
- Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣733 ♦1,267 ♥1,313 ♠1,358 )
- Mischief bonus: 26 or more breakables smashed +8% Bonus.( ♣195 ♦338 ♥350 ♠362 )
- Vandal bonus: 34 or more breakables smashed +10% Bonus.( ♣244 ♦422 ♥438 ♠453 )
- Ransack bonus: 42 or more breakables smashed +15% Bonus.( ♣366 ♦633 ♥656 ♠679 )
Loot
- Chests: 4
- After defeating Umbral Gargoyle Lord
- After defeating Keldan Shadeskein
- After defeating Shadow-Corrupted Water Elemental
- After defeating Gaston Wyrst (End Chest)
- Collectables: 4
- Adventurer's Pack on the tower roof, to the south
- Cabinet in the western elemental room, underwater
- Adventurer's Pack in the central room (with the hidden shrine), in the southwest corner
- Adventurer's Pack in the final room, just below the dropdown
- NPC rewards: Standard
Named Chest Drop
Forgotten Light - 18-20 x2 STR or WIS Attack/Damage Mod Heavy Mace - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - End chest
- ML16: 1.50 [1d8], Spellcasting Implement +12
Spellcasting Implement +12: Passive: +12 Implement bonus to Universal Spell Power., +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Holy, Devotion +78
Devotion +78: Passive: +78 Equipment bonus to Positive (Healing) Spell Power., Radiance +78
Radiance +78: Passive: +78 Equipment bonus to Light and Alignment Spell Power.
- ML17: 1.50 [1d8], Spellcasting Implement +15
Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power., +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Holy, Devotion +84
Devotion +84: Passive: +84 Equipment bonus to Positive (Healing) Spell Power., Radiance +84
Radiance +84: Passive: +84 Equipment bonus to Light and Alignment Spell Power.
- ML18: 1.50 [1d8], Spellcasting Implement +15
Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power., +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Greater Good, Devotion +90
Devotion +90: Passive: +90 Equipment bonus to Positive (Healing) Spell Power., Radiance +90
Radiance +90: Passive: +90 Equipment bonus to Light and Alignment Spell Power.
- ML23: 2.50 [1d8], Spellcasting Implement +18
Spellcasting Implement +18: Passive: +18 Implement bonus to Universal Spell Power., +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Greater Good, Devotion +108
Devotion +108: Passive: +108 Equipment bonus to Positive (Healing) Spell Power., Radiance +108
Radiance +108: Passive: +108 Equipment bonus to Light and Alignment Spell Power.
- ML24: 2.50 [1d8], Spellcasting Implement +21
Spellcasting Implement +21: Passive: +21 Implement bonus to Universal Spell Power., +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls. Supreme Good, Devotion +114
Devotion +114: Passive: +114 Equipment bonus to Positive (Healing) Spell Power., Radiance +114
Radiance +114: Passive: +114 Equipment bonus to Light and Alignment Spell Power.
- ML25: 2.50 [1d8], Spellcasting Implement +21
Spellcasting Implement +21: Passive: +21 Implement bonus to Universal Spell Power., +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls. Supreme Good, Devotion +120
Devotion +120: Passive: +120 Equipment bonus to Positive (Healing) Spell Power., Radiance +120
Radiance +120: Passive: +120 Equipment bonus to Light and Alignment Spell Power.
Roadwatch Bow - Long Bow - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - Umbral Gargoyle Lord chest
- ML16: 1.50 [1d8], +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., , Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful), Heartseeker III
Heartseeker III: On Critical Hit: 7 to 42 Piercing damage from weapons with a x2 Critical Multiplier, 7 to 56 damage from weapons with a x3 Critical Multiplier, and 7 to 70 damage from weapons with a x4 or Greater Multiplier.
- ML17: 1.50 [1d8], +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., , Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful), Heartseeker III
Heartseeker III: On Critical Hit: 7 to 42 Piercing damage from weapons with a x2 Critical Multiplier, 7 to 56 damage from weapons with a x3 Critical Multiplier, and 7 to 70 damage from weapons with a x4 or Greater Multiplier.
- ML18: 1.50 [1d8], +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Absolute Law
Absolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters., Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful), Heartseeker IV
Heartseeker IV: On Critical Hit: 9 to 54 Piercing damage from weapons with a x2 Critical Multiplier, 9 to 72 damage from weapons with a x3 Critical Multiplier, and 9 to 90 damage from weapons with a x4 or Greater Multiplier.
- ML23: 2.50 [1d8], +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Absolute Law
Absolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters., Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful), Heartseeker V
Heartseeker V: On Critical Hit: 11 to 66 Piercing damage from weapons with a x2 Critical Multiplier, 11 to 88 damage from weapons with a x3 Critical Multiplier, and 11 to 110 damage from weapons with a x4 or Greater Multiplier.
- ML24: 2.50 [1d8], +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Supreme Law
Supreme Law: This weapon is infused with the supreme power of law. It does an additional 3 to 18 damage to non-lawful targets and can only be wielded by lawful-aligned characters., Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful), Heartseeker V
Heartseeker V: On Critical Hit: 11 to 66 Piercing damage from weapons with a x2 Critical Multiplier, 11 to 88 damage from weapons with a x3 Critical Multiplier, and 11 to 110 damage from weapons with a x4 or Greater Multiplier.
- ML25: 2.50 [1d8], +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Supreme Law
Supreme Law: This weapon is infused with the supreme power of law. It does an additional 3 to 18 damage to non-lawful targets and can only be wielded by lawful-aligned characters., Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful), Heartseeker VI
Heartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 damage from weapons with a x3 Critical Multiplier, and 13 to 130 damage from weapons with a x4 or Greater Multiplier.
Monsters
Name(picture) | CR | Type | Race |
---|---|---|---|
Gaston Wyrst (view) | ♦21![]() ![]() ![]() ![]() |
Humanoid | Human |
Keldan Shadeskein (NoPic) | ♦20![]() ![]() ![]() ![]() ![]() |
Humanoid | Human |
Shadow-Corrupted Water Elemental (view) | ♦20![]() ![]() ![]() ![]() |
Elemental | Water Elemental |
Umbral Gargoyle Lord (view) | Epic ♦21![]() ![]() ![]() |
Undead | Shadow |
Fire Mephit (view) | ♦3![]() ![]() ![]() ![]() ![]() ![]() |
Fire Outsider | Mephit |
Netherese Wizard (view) | ♦19![]() ![]() ![]() |
Humanoid | Human |
Sellsword Archer (view) | ♦18![]() ![]() ![]() |
Humanoid | Human |
Sellsword Footpad (view) | ♦18![]() ![]() |
Humanoid | Human |
Sellsword Skirmisher (view) | ♠28![]() |
Humanoid | Human |
Summoned Shadow (view) | ♠26![]() |
Undead | Shadow |
Umbral Gargoyle (view) |
|
Undead | Shadow |
Umbral Rat (view) | ♠19![]() ![]() |
Undead | Shadow |
Water Elemental (view) | CRs missing! | Elemental | Water Elemental |
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