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Rest Stop

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This castle has lain in ruins since the end of the Goblin Wars. Now adventurers use it as shelter when they travel down the High Road.

The High Road of Shadows adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The High Road of Shadows
Rest Stop
Heroic level: 18
Epic level: 24
Duration: medium
Heroic XP:  ♣2,442Solo/Casual ♦4,223Normal ♥4,375Hard ♠4,528Elite
Epic XP:  ♣8,527Solo/Casual ♦14,647Normal ♥15,082Hard ♠15,517Elite
Takes place in: Beckside Castle Ruins
Bestowed by: Freda Gambosi
NPC contact: Freda Gambosi
Quest acquired in: Eveningstar
Patron: The Harpers
Base favor: 6
Free to Play: No
Extreme Challenge: No
M rest stop.png
Loading screen

Overview

The Harpers have learned that Oriphaun hid one of the Nether Scroll pieces inside a ruined castle that adventurers often use as a camping spot.

Take the High Road to Beckside Castle and find the scroll piece.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Reclaim the Nether Scroll Piece hidden inside the Castle
  • Defeat Netherese Overseer Shadeskein
  • Defeat the Shadow-Corrupted Water Elemental
  • Access the Throne Room
  • (Optional) Learn what you can from the other adventurers (14 total) — Bonus (10%): Heroic( ♣244 ♦422 ♥438 ♠453 ) Epic( ♣853 ♦1,465 ♥1,508 ♠1,552 )
  • (Optional) Find the missing Adventuring Party — Bonus (12%): Heroic( ♣293 ♦507 ♥525 ♠543 ) Epic( ♣1,023 ♦1,758 ♥1,810 ♠1,862 )
  • (Optional) Disable Netherese Staves safely — Bonus (15%): Heroic( ♣366 ♦633 ♥656 ♠679 ) Epic( ♣1,279 ♦2,197 ♥2,262 ♠2,328 )
  • (Optional) Defeat the Umbral Gargoyle Lord — Bonus (16%): Heroic( ♣391 ♦676 ♥700 ♠724 ) Epic( ♣1,364 ♦2,344 ♥2,413 ♠2,483 )

What to Expect

  • incorporeal foes
  • Traps (fixed)
  • Spawning/respawning monsters

Known Traps

Trap DCs: Heroic and Epic

Tips and Misc

  • To get "further in" (west) to the castle, speak to the dwarven vendor, Breagar Coppervein <adventurer supplies>, in the second room (north), and buy an "adventurer's torch" - one is enough. Place one in the empty torch sconce over the fireplace, west side of the first room, to open a secret door there.
  • These Adventurer's Torches are also weapons (clubs) with a flame damage effect and a bane effect against incorporeal (of which there are many in this quest). This effect does not provide Ghost Touch.
  • (Optional) The eastern loop contains no combat or traps, only a shrine and the "Learn what you can from the other adventurers" optional. This involves talking to 14 Adventurers in total.
  • Three of the Adventurers, Tanya Brock <Paladin>, Slade Destinaxe <Paladin> and Lyrica Whitestone <Bard>, have extended dialogues. Make sure you click through the optional text until it registers: Talked to Adventurer and you see the count tick down on your objectives.
  • (Optional) The only way to get the kill bonus' is to let Gaston keep calling Umbral Rats. This is also a good way to build up your Monster Manual (Vol. vi) kills for Shadows.
  • (Optional) Tamper bonus comes from disabling the Spell Wards
  • (Optional) The optional Disable (3) Netherese Staves usually requires more than 1 player character, as each staff has different options, requiring 3 of 4 different abilities: The same option cannot be chosen twice.
    • One can be disabled with the bear trap received from the disabled adventurer (in the first room) if you have the Trapmaking feat.
    • One requires a Strength check, and then taking damage (approx 650 on Heroic Elite) (DC  ♦28-29Normal ♥20-29Hard ♠28Elite ♦31-34Epic Normal ♥31-35Epic Hard ♠31-35Epic Elite)
    • One requires 50 SP from a divine caster
    • One requires 50 SP from an arcane caster
      • A multiclassed character might be able to meet the requirement to get all three staves, as can Bards (who get all Lore feats during the class leveling process)
  • The portcullis leading to the final room (north/central on the map) has 2 crystals that must be lit.
  • There are several water elementals in this area - the red-named "shadow-corrupted" one is the (only) one you are required to defeat.
  • The other crystal is lit when Keldan Shadeskein is slain. Keldan spawns (with his chest) in one of the small rooms with a staff, in the west or central of the castle.
  • The map shows this chest in a specific room (in the west) - in fact, Keldan (and his chest) can spawn in any of the staff rooms.
  • Near that final portcullis, in the hall leading to it, a "Lever" can be found inside the north wall, just out of reach. It may seem this is related - it is not, and can only be accessed from the final room.
  • At the end fight, the Umbral Rats will keep spawning as long as Gaston Wyrst is alive. Under Heroic Elite spawn rate is about 25 a minute, Epic Hard's spawn rate is 10 a minute. This makes getting conquest pretty trivial and with sufficient time, the Shadow Monster Manual entry can be completed.

Bonus XP

  • Discreet bonus: 19 or fewer monsters killed +5% Bonus.( ♣122 ♦211 ♥219 ♠226 )
  • Aggression bonus: 68 or more monsters killed +10% Bonus.( ♣244 ♦422 ♥438 ♠453 )
  • Onslaught bonus: 88 or more monsters killed +15% Bonus.( ♣366 ♦633 ♥656 ♠679 )
  • Conquest bonus: 108 or more monsters killed +25% Bonus.( ♣611 ♦1,056 ♥1,094 ♠1,132 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣244 ♦422 ♥438 ♠453 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣488 ♦845 ♥875 ♠906 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣733 ♦1,267 ♥1,313 ♠1,358 )
  • Mischief bonus: 26 or more breakables smashed +8% Bonus.( ♣195 ♦338 ♥350 ♠362 )
  • Vandal bonus: 34 or more breakables smashed +10% Bonus.( ♣244 ♦422 ♥438 ♠453 )
  • Ransack bonus: 42 or more breakables smashed +15% Bonus.( ♣366 ♦633 ♥656 ♠679 )

Loot

  • Chests: 4
    • After defeating Umbral Gargoyle Lord
    • After defeating Keldan Shadeskein
    • After defeating Shadow-Corrupted Water Elemental
    • After defeating Gaston Wyrst (End Chest)
  • Collectables: 4
    • Adventurer's Pack on the tower roof, to the south
    • Cabinet in the western elemental room, underwater
    • Adventurer's Pack in the central room (with the hidden shrine), in the southwest corner
    • Adventurer's Pack in the final room, just below the dropdown
  • NPC rewards: Standard

Named Chest Drop

Forgotten Light - 18-20 x2 STR or WIS Attack/Damage Mod Heavy Mace - Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip - End chest

Roadwatch Bow - Long Bow - Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip - Umbral Gargoyle Lord chest

Monsters

Name(picture) CR Type Race
Gaston Wyrst(view)
Gaston Wyrst.jpg
 ♦21Normal ♥25Hard ♦28Epic Normal ♥33Epic Hard Humanoid Human
Greater Fire Mephit(view)
Greater Fire Mephit.jpg
 ♦6Normal ♥8Hard ♠11Elite OR Summoned by another mephit: ♠6Elite Fire Outsider Mephit
Keldan Shadeskein(view)
Keldan Shadeskein.png
 ♦20Normal ♥24Hard ♠26Elite ♦27Epic Normal ♥31Epic Hard Humanoid Human
Netherese Wizard(view)
Netherese Wizard.jpg
 ♦19Normal ♠28Elite ♦24Epic Normal ♥30Epic Hard Humanoid Human
Sellsword Archer(view)
Sellsword Archer.jpg
 ♦18Normal ♠28Elite ♦24Epic Normal ♥29Epic Hard Humanoid Human
Sellsword Footpad(view)
Sellsword Footpad.jpg
 ♦18Normal ♠28Elite ♥29Epic Hard Humanoid Human
Sellsword Skirmisher(view)
Sellsword Skirmisher.jpg
 ♠28Elite ♥29Epic Hard Humanoid Human
Shadow-Corrupted Water Elemental(view)
Shadow-Corrupted Water Elemental.jpg
 ♦20Normal ♥24Hard ♦27Epic Normal ♥31Epic Hard Elemental Water Elemental
Summoned Shadow(view)
Summoned Shadow.jpg
 ♠26Elite ♥27Epic Hard Undead Shadow
Umbral Gargoyle Lord(view)
Umbral Gargoyle Lord.jpg
 ♦21Normal ♦27Epic Normal ♥33Epic Hard Undead Shadow
Umbral Gargoyle(view)
Umbral Gargoyle.jpg
Undead Shadow
Umbral Rat(view)
Umbral Rat.jpg
 ♠19Elite ♥25Epic Hard Undead Shadow
Water Elemental(view)
Water Elemental.jpg
CRs missing! Elemental Water Elemental