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Thief-Acrobat enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Thief-Acrobat enhancements[edit]

Thief-Acrobat enhancements tree
Thief-Acrobat enhancements tree

Core abilities[edit]

Staff Control: You can also use your Dexterity modifier to hit with Quarterstaves.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Level 1 Rogue
Stick Fighting: You can now use your Dexterity modifier for damage with Quarterstaves. Gain feat: Swords to Plowshares.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Staff Control, Level 3 Rogue
Tumbler: You can pass through enemies when you tumble. +2 maximum dodge. +1 tumble charge
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Stick Fighting, Level 6 Rogue
Kip Up: You are immune to most knockdown effects and slippery surfaces. +2 to maximum dodge.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Tumbler, Level 12 Rogue
Cartwheel Charge: After tumbling, you gain a +2 Morale bonus to Strength and Dexterity for 12 seconds.
Passively provides: +2 to maximum dodge, and +20% Doublestrike while using staves.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Kip Up, Level 18 Rogue
Followthrough: You gain +2 Strength and Dexterity, +1 to hit and +2 damage with quarterstaves, +5% attack speed with quarterstaves, +2 critical hit damage with all weapons, +2 Balance, Jump, and Tumble, +2 Sneak Attack dice and +2 to hit when performing Sneak Attacks.
After tumbling with a staff equipped, for 12 seconds gain +50% strikethrough chance and gain On Vorpal: Your target is knocked down.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Cartwheel Charge, Level 20 Rogue

Tier One[edit]

Requires Staff Control, Rogue Level 1

Acrobat Staff Training: +1 to hit and damage with quarterstaves. (In-game tooltip says +2 damage)
AP Cost: 2 Ranks: 1 Progression: 1
Thief Acrobatics: +1/+2/+3 Balance, Jump, and Tumble, +5%/+10%/+15% attack speed with quarterstaves.
AP Cost: 1 Ranks: 3 Progression: 1
Charming: +1/+2/+3 Bluff, Diplomacy, Haggle, and Intimidate.
AP Cost: 1 Ranks: 3 Progression: 1
Sly Flourish: Melee Attack: Deals +10%/+20%/+30% Damage with +1/2/3 critical threat range. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will saves for 20 seconds. (Stacks 5 times.) (Cooldown: 8 seconds)
Passively provides: 5/10/15% threat reduction (Note: only reduces melee threat).
AP Cost: 1 Ranks: 3 Progression: 1
Fast Movement: You run 1% faster for each of your Rogue levels if you are wearing cloth or light armor.
AP Cost: 2 Ranks: 1 Progression: 1

Tier Two[edit]

Requires Rogue Level 2, 5 APs spent in tree

Acrobat Staff Training: +1 to hit and +2 damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Staff Training (Tier 1)
Trip Focus: +1/+2/+3 to the save DC's of Trip Attacks
AP Cost: 1 Ranks: 3 Progression: 5
Subtlety: -20%/-30%/-40% threat generation with melee attacks. (This enhancement cannot be combined with other Subtlety enhancements.)
AP Cost: 1 Ranks: 3 Progression: 5
Quick Strike: Melee Quarterstaff Attack: Deals +10%/+20%/+30% Damage. You gain a 5%/15%/25% Morale bonus to melee doublestrike for 10 seconds. (Cooldown: 18/15/12 seconds)
AP Cost: 1 Ranks: 3 Progression: 5
Haste Boost: Activate to gain a 10%/20%/30% Action Boost bonus to attack speed for 20 seconds. (Cooldown: 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires Rogue Level 3, 10 APs spent in tree

Acrobat Staff Training: +1 to hit and damage with quarterstaves. (In-game tooltip says +2 damage)
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Staff Training (Tier 2)
AP Cost: 1 Ranks: 3 Progression: 10
Shadow Dodge: +1/2/3 to Dodge, and Dexterity. +1/2/3 Maximum Dexterity while wearing light armor.
AP Cost: 1 Ranks: 3 Progression: 10
Sweeping Strikes: Melee Quarterstaff Trip Cleave Attack: Deals +10%/+30%/+50% Damage. Trips all nearby enemies. Listed DC: Balance DC 10 + Rogue Level + Dexterity Modifier Negates trip (Actual DC is a Strength save for 10 + Rogue Level + Dexterity Modifier + Trip Bonuses). Cooldown: 30/25/20 seconds. Despite saying "all nearby enemies", the attack hits enemies in a 180 degree arc.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Quick Strike
Strength or Dexterity: Choose one:
  • +1 Strength
  • +1 Dexterity
AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires Rogue Level 4, 20 APs spent in tree

Acrobat Staff Training: +1 to hit and +2 damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Staff Training (Tier 3)
Improved Defensive Roll: Defensive Roll now triggers at 30%/40%/50% or below health.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Defensive Roll
No Mercy: You deal 10%/20%/30% additional damage to helpless opponents.
AP Cost: 1 Ranks: 3 Progression: 20
Staff Lunge: Melee Quarterstaff Attack: Deals +20%/+40%/+60% Damage. Whirl through enemies in a line. (Cooldown: 30/25/20 seconds)
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Sweeping Strikes
Strength or Dexterity: Choose one:
  • +1 Strength
  • +1 Dexterity
AP Cost: 2 Ranks: 1 Progression: 20

Tier Five[edit]

Requires Rogue Level 5, Character Level 12, 30 APs spent in tree

Acrobat Staff Training: +3 to hit and +3 damage with quarterstaves. +10 Melee Power.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Acrobat Staff Training (Tier 4)
Staff Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with Quarterstaves. +25% Competence bonus to maximum hit points.
AP Cost: 2 Ranks: 1 Progression: 30
Spinning Staff Wall: Activate to gain 50 PRR for 20 seconds. Cooldown: 90 seconds.
Passively provides: While wearing cloth or light armor, gain 5% Dodge, 5% maximum dodge, and 5 Maximum Dexterity Bonus with Light Armor.
AP Cost: 2 Ranks: 1 Progression: 30
Vault: Quarterstaff Action: Use your quarterstaff to propel yourself forward at great speed. Requires you to have a quarterstaff equipped. (Cooldown: 15 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Staff Lunge